/install game-audio-feedback-audit
Game Audio Feedback Audit
Goal
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.
Deliverables
Update:
docs/game-studio/audit/audit-summary.mddocs/game-studio/audit/ux-findings.mddocs/game-studio/audit/scorecard.json
Use:
./shared/checklists/audio-feedback-audit-checklist.md./shared/reference/audit-confidence-and-evidence.md
Evaluate
- menu and button confirmation sounds
- reward, pickup, and completion sounds
- fail, deny, and danger cues
- layering conflicts and priority confusion
- whether audio clarifies state or merely adds noise
When evidence is weak
If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install game-audio-feedback-audit - After installation, invoke the skill by name or use
/game-audio-feedback-audit - Provide required inputs per the skill's parameter spec and get structured output
What is Game Audio Feedback Audit?
Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities. It is an AI Agent Skill for Claude Code / OpenClaw, with 139 downloads so far.
How do I install Game Audio Feedback Audit?
Run "/install game-audio-feedback-audit" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Game Audio Feedback Audit free?
Yes, Game Audio Feedback Audit is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Game Audio Feedback Audit support?
Game Audio Feedback Audit is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Game Audio Feedback Audit?
It is built and maintained by mike007jd (@mike007jd); the current version is v1.0.1.