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mike007jd

Game Audio Feedback Audit

by mike007jd · GitHub ↗ · v1.0.1 · MIT-0
cross-platform ✓ Security Clean
139
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Install in OpenClaw
/install game-audio-feedback-audit
Description
Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities.
README (SKILL.md)

Game Audio Feedback Audit

Goal

Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

Deliverables

Update:

  • docs/game-studio/audit/audit-summary.md
  • docs/game-studio/audit/ux-findings.md
  • docs/game-studio/audit/scorecard.json

Use:

  • ./shared/checklists/audio-feedback-audit-checklist.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • menu and button confirmation sounds
  • reward, pickup, and completion sounds
  • fail, deny, and danger cues
  • layering conflicts and priority confusion
  • whether audio clarifies state or merely adds noise

When evidence is weak

If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.

Usage Guidance
This bundle is an instruction-only audit helper and appears coherent. Before running it, decide whether you are comfortable giving the agent read access to the project repository and write access to docs/ (it will produce or update audit files). If you want to limit scope, run the audit on a local clone or a contained environment so the agent can read audio assets and code without exposing unrelated private files. No network credentials or external endpoints are requested by this skill.
Capability Analysis
Type: OpenClaw Skill Name: game-audio-feedback-audit Version: 1.0.1 The skill bundle is a legitimate tool for auditing game audio feedback. All files, including SKILL.md and the supporting documentation in the shared/ directory, are strictly aligned with the stated purpose of evaluating UI sounds and audio cues. There are no indicators of data exfiltration, malicious execution, or harmful prompt injection.
Capability Assessment
Purpose & Capability
Name and description match the bundle contents: an audit workflow with checklists and reference docs. There are no unrelated environment variables, binaries, or external service credentials requested.
Instruction Scope
SKILL.md directs the agent to read project assets and update documentation files (docs/game-studio/audit/...), and to use packaged shared/ references. That scope is appropriate for an audit skill but does require filesystem read/write access to the target repository and access to audio assets to reach high-confidence findings. The bundle itself does not include the target docs, so the agent will create/modify project files when run.
Install Mechanism
No install spec and no code files — instruction-only bundle. Nothing is downloaded or written to disk by an installer in this bundle.
Credentials
No environment variables, credentials, or configuration paths are requested. The declared requirements (filesystem access for evidence) align with the stated task.
Persistence & Privilege
always:false and normal model invocation settings. The skill does not request permanent or elevated platform privileges and does not modify other skills or global agent settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install game-audio-feedback-audit
  3. After installation, invoke the skill by name or use /game-audio-feedback-audit
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.1
Fix YAML-safe frontmatter for Claude and Codex compatibility.
v1.0.0
Initial release of game-audio-feedback-audit. - Audits game projects for audio used as UX feedback, including UI sounds, rewards, alerts, and layered priorities. - Provides summaries and UX findings as markdown, plus a JSON scorecard. - Uses dedicated checklists and evidence guides for structured evaluation. - Identifies both verified and inferred findings, explaining verification gaps.
Metadata
Slug game-audio-feedback-audit
Version 1.0.1
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 2
Frequently Asked Questions

What is Game Audio Feedback Audit?

Audit the project's audio layer as UX feedback: UI sounds, success/failure signals, danger cues, layering, and semantic sound priorities. It is an AI Agent Skill for Claude Code / OpenClaw, with 139 downloads so far.

How do I install Game Audio Feedback Audit?

Run "/install game-audio-feedback-audit" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Game Audio Feedback Audit free?

Yes, Game Audio Feedback Audit is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Game Audio Feedback Audit support?

Game Audio Feedback Audit is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Game Audio Feedback Audit?

It is built and maintained by mike007jd (@mike007jd); the current version is v1.0.1.

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