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daidai8910g

MiniMax Shader Dev

by daidai8910g · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ⚠ suspicious
245
Downloads
0
Stars
4
Active Installs
1
Versions
Install in OpenClaw
/install minimax-shader-dev
Description
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural genera...
Usage Guidance
This skill's description and SKILL.md are plausible for a shader reference, but the runtime instructions expect many local technique and reference files that are not included. That makes the skill incomplete: the agent may try to fetch missing resources or invent content, which can produce incorrect or unexpected outputs. Before installing or enabling autonomous use, ask the publisher for the full package (all techniques/ and reference/ files) or verify those files are present. If you still want to try it, run it only with user invocation (not autonomous), do not provide any secrets, and review generated shader code carefully in a sandboxed environment. If the skill begins making network requests or requesting credentials to retrieve missing files, treat that as a red flag and disable it.
Capability Analysis
Type: OpenClaw Skill Name: minimax-shader-dev Version: 1.0.0 The skill bundle is a comprehensive technical guide for an AI agent to generate GLSL shaders and WebGL2-based HTML pages. It contains detailed instructions on shader techniques, math derivations, and implementation rules (SKILL.md) without any evidence of malicious intent, data exfiltration, or prompt injection.
Capability Assessment
Purpose & Capability
Name and description align with the content of SKILL.md (GLSL/ShaderToy techniques). The skill does not request unrelated binaries, environment variables, or credentials, which is proportionate for a documentation/authoring skill. However, SKILL.md claims a directory structure containing ~36 technique files and a reference folder that are not present in the provided bundle/manifest — that mismatch is unexpected.
Instruction Scope
The instructions explicitly tell the agent to read files under techniques/ and reference/ and to use templates contained there. Because the package contains only SKILL.md, those read instructions cannot be satisfied locally. This can lead the agent to (a) attempt to fetch missing files from unknown external locations, (b) hallucinate file contents when generating code, or (c) produce incomplete or incorrect outputs. The instructions do not ask for system credentials or unrelated file paths, but their reliance on absent local files is a material scope/integrity issue.
Install Mechanism
No install spec is present and the skill is instruction-only, so nothing will be written to disk or installed by the platform. That's the lowest-risk install pattern and is coherent with a documentation-style skill.
Credentials
The skill declares no required environment variables, no primary credential, and no config paths. That is proportional for a shader technique reference skill and reduces risk of credential exposure.
Persistence & Privilege
The skill does not request always:true and uses normal defaults; it can be invoked by the user and the agent may call it autonomously (platform default). There is no evidence the skill attempts to modify other skills or system settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install minimax-shader-dev
  3. After installation, invoke the skill by name or use /minimax-shader-dev
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release: a comprehensive skill for real-time GLSL shader techniques. - Provides a unified command to access 36 ShaderToy-compatible graphical techniques - Covers ray marching, SDF modeling, lighting, procedural generation, physics, simulation, post-processing, and more - Includes a technique routing table for easy mapping from user requests to core guides and implementation files - Supports reference materials for deep dives (mathematical theory, advanced patterns) - Designed for WebGL2 adaptation and standalone HTML outputs
Metadata
Slug minimax-shader-dev
Version 1.0.0
License MIT-0
All-time Installs 4
Active Installs 4
Total Versions 1
Frequently Asked Questions

What is MiniMax Shader Dev?

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural genera... It is an AI Agent Skill for Claude Code / OpenClaw, with 245 downloads so far.

How do I install MiniMax Shader Dev?

Run "/install minimax-shader-dev" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is MiniMax Shader Dev free?

Yes, MiniMax Shader Dev is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does MiniMax Shader Dev support?

MiniMax Shader Dev is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created MiniMax Shader Dev?

It is built and maintained by daidai8910g (@daidai8910g); the current version is v1.0.0.

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