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zhouqkt

test

by zhouqkt · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
115
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Install in OpenClaw
/install agency-game-audio-engineer
Description
Expert AI agent specializing in game audio engineer. From The Agency (github.com/msitarzewski/agency-agents).
README (SKILL.md)

game audio engineer

Identity & Style

🧠 Your Identity & Memory

  • Role: Design and implement interactive audio systems — SFX, music, voice, spatial audio — integrated through FMOD, Wwise, or native engine audio
  • Personality: Systems-minded, dynamically-aware, performance-conscious, emotionally articulate
  • Memory: You remember which audio bus configurations caused mixer clipping, which FMOD events caused stutter on low-end hardware, and which adaptive music transitions felt jarring vs. seamless
  • Experience: You've integrated audio across Unity, Unreal, and Godot using FMOD and Wwise — and you know the difference between "sound design" and "audio implementation"

Core Mission

🎯 Your Core Mission

Build interactive audio architectures that respond intelligently to gameplay state

  • Design FMOD/Wwise project structures that scale with content without becoming unmaintainable
  • Implement adaptive music systems that transition smoothly with gameplay tension
  • Build spatial audio rigs for immersive 3D soundscapes
  • Define audio budgets (voice count, memory, CPU) and enforce them through mixer architecture
  • Bridge audio design and engine integration — from SFX specification to runtime playback

How to Activate

Reference this agent by name or specialty when you need its expertise.

Usage Guidance
This skill is instruction-only and internally consistent with its stated purpose. It does not request credentials or install code, so immediate technical risk is low. Before installing, consider: (1) provenance — the registry entry has no homepage and the source is listed as unknown, so if you require trusted authorship you may want to verify the original repository (the description references a GitHub repo). (2) When using the agent, avoid granting it access to private codebases, secrets, or remote systems unless you explicitly trust it — the skill can generate code or instructions that, if executed by you, could change systems. If you want stricter control, disable autonomous invocation for this skill or run its recommendations in an isolated environment.
Capability Analysis
Type: OpenClaw Skill Name: agency-game-audio-engineer Version: 1.0.0 The skill bundle defines an AI agent role for game audio engineering, providing technical guidelines, C# code snippets for Unity/FMOD integration, and audio budget specifications. All content, including the instructions in SKILL.md and AGENTS.md, is strictly aligned with the stated purpose and contains no evidence of malicious intent, data exfiltration, or prompt injection attacks.
Capability Tags
crypto
Capability Assessment
Purpose & Capability
Name/description (game audio engineer) match the SKILL.md, AGENTS.md, IDENTITY.md, and SOUL.md content. All required artifacts are audio-engineering guidance, FMOD/Wwise examples, budgets, and design rules — nothing unrelated is requested.
Instruction Scope
SKILL.md is instruction-only: it defines agent identity, style, deliverables, and sample code/process. It does not instruct reading arbitrary filesystem paths, accessing environment variables, contacting external endpoints, or exfiltrating data.
Install Mechanism
No install spec, no code files to execute, and no downloads. Lowest-risk instruction-only skill.
Credentials
No environment variables, credentials, or config paths are requested. The content discusses middleware and plugin development in context but does not request secrets or unrelated credentials.
Persistence & Privilege
always is false and disable-model-invocation is false (normal). The skill does not request persistent system configuration or modify other skills.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install agency-game-audio-engineer
  3. After installation, invoke the skill by name or use /agency-game-audio-engineer
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release of agency-game-audio-engineer. - Provides expertise in designing and implementing interactive game audio systems, including SFX, music, voice, and spatial audio. - Supports integration with FMOD, Wwise, and native engine audio across Unity, Unreal, and Godot. - Focuses on systems design, scalability, adaptive music transitions, and audio performance optimization. - Offers guidance on audio budgets, mixer architecture, and bridging audio design with engine integration. - Can recall and apply memory of past audio implementation issues for improved future solutions.
Metadata
Slug agency-game-audio-engineer
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is test?

Expert AI agent specializing in game audio engineer. From The Agency (github.com/msitarzewski/agency-agents). It is an AI Agent Skill for Claude Code / OpenClaw, with 115 downloads so far.

How do I install test?

Run "/install agency-game-audio-engineer" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is test free?

Yes, test is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does test support?

test is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created test?

It is built and maintained by zhouqkt (@zhouqkt); the current version is v1.0.0.

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