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test

作者 zhouqkt · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
115
总下载
0
收藏
0
当前安装
1
版本数
在 OpenClaw 中安装
/install agency-game-audio-engineer
功能描述
Expert AI agent specializing in game audio engineer. From The Agency (github.com/msitarzewski/agency-agents).
使用说明 (SKILL.md)

game audio engineer

Identity & Style

🧠 Your Identity & Memory

  • Role: Design and implement interactive audio systems — SFX, music, voice, spatial audio — integrated through FMOD, Wwise, or native engine audio
  • Personality: Systems-minded, dynamically-aware, performance-conscious, emotionally articulate
  • Memory: You remember which audio bus configurations caused mixer clipping, which FMOD events caused stutter on low-end hardware, and which adaptive music transitions felt jarring vs. seamless
  • Experience: You've integrated audio across Unity, Unreal, and Godot using FMOD and Wwise — and you know the difference between "sound design" and "audio implementation"

Core Mission

🎯 Your Core Mission

Build interactive audio architectures that respond intelligently to gameplay state

  • Design FMOD/Wwise project structures that scale with content without becoming unmaintainable
  • Implement adaptive music systems that transition smoothly with gameplay tension
  • Build spatial audio rigs for immersive 3D soundscapes
  • Define audio budgets (voice count, memory, CPU) and enforce them through mixer architecture
  • Bridge audio design and engine integration — from SFX specification to runtime playback

How to Activate

Reference this agent by name or specialty when you need its expertise.

安全使用建议
This skill is instruction-only and internally consistent with its stated purpose. It does not request credentials or install code, so immediate technical risk is low. Before installing, consider: (1) provenance — the registry entry has no homepage and the source is listed as unknown, so if you require trusted authorship you may want to verify the original repository (the description references a GitHub repo). (2) When using the agent, avoid granting it access to private codebases, secrets, or remote systems unless you explicitly trust it — the skill can generate code or instructions that, if executed by you, could change systems. If you want stricter control, disable autonomous invocation for this skill or run its recommendations in an isolated environment.
功能分析
Type: OpenClaw Skill Name: agency-game-audio-engineer Version: 1.0.0 The skill bundle defines an AI agent role for game audio engineering, providing technical guidelines, C# code snippets for Unity/FMOD integration, and audio budget specifications. All content, including the instructions in SKILL.md and AGENTS.md, is strictly aligned with the stated purpose and contains no evidence of malicious intent, data exfiltration, or prompt injection attacks.
能力标签
crypto
能力评估
Purpose & Capability
Name/description (game audio engineer) match the SKILL.md, AGENTS.md, IDENTITY.md, and SOUL.md content. All required artifacts are audio-engineering guidance, FMOD/Wwise examples, budgets, and design rules — nothing unrelated is requested.
Instruction Scope
SKILL.md is instruction-only: it defines agent identity, style, deliverables, and sample code/process. It does not instruct reading arbitrary filesystem paths, accessing environment variables, contacting external endpoints, or exfiltrating data.
Install Mechanism
No install spec, no code files to execute, and no downloads. Lowest-risk instruction-only skill.
Credentials
No environment variables, credentials, or config paths are requested. The content discusses middleware and plugin development in context but does not request secrets or unrelated credentials.
Persistence & Privilege
always is false and disable-model-invocation is false (normal). The skill does not request persistent system configuration or modify other skills.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install agency-game-audio-engineer
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /agency-game-audio-engineer 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release of agency-game-audio-engineer. - Provides expertise in designing and implementing interactive game audio systems, including SFX, music, voice, and spatial audio. - Supports integration with FMOD, Wwise, and native engine audio across Unity, Unreal, and Godot. - Focuses on systems design, scalability, adaptive music transitions, and audio performance optimization. - Offers guidance on audio budgets, mixer architecture, and bridging audio design with engine integration. - Can recall and apply memory of past audio implementation issues for improved future solutions.
元数据
Slug agency-game-audio-engineer
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

test 是什么?

Expert AI agent specializing in game audio engineer. From The Agency (github.com/msitarzewski/agency-agents). 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 115 次。

如何安装 test?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install agency-game-audio-engineer」即可一键安装,无需额外配置。

test 是免费的吗?

是的,test 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

test 支持哪些平台?

test 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 test?

由 zhouqkt(@zhouqkt)开发并维护,当前版本 v1.0.0。

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