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在 OpenClaw 中安装
/install ue-asset-finder
功能描述
Find Unreal Engine assets (.uasset, .umap, .uby, .udata). Use when: (1) Finding specific assets, (2) Locating maps/levels, (3) Finding UI widgets, (4) Findin...
安全使用建议
This skill appears to do exactly what it says: local file searches for Unreal assets using PowerShell patterns. Before using it: (1) confirm you run the commands locally and not against remote machines, (2) be aware searches of Saved/SaveGames and logs can surface sensitive user data or PII, (3) ensure your environment supports PowerShell (examples are Windows/PowerShell-centric), and (4) if you need dependency/reference resolution, ask the skill author how to safely enumerate asset references rather than relying on the vague 'if checking references' note. Since the source is unknown, avoid sending search results to external services unless you trust the destination.
功能分析
Type: OpenClaw Skill
Name: ue-asset-finder
Version: 1.0.0
The skill bundle is designed to find Unreal Engine assets, and its `SKILL.md` provides instructions and PowerShell examples for local file system enumeration (`Get-ChildItem`). There is no evidence of malicious intent, such as data exfiltration, unauthorized execution, persistence mechanisms, or prompt injection attempts against the AI agent. The file access is limited to project-related directories, consistent with the stated purpose.
能力评估
Purpose & Capability
Name/description match the instructions: SKILL.md gives PowerShell search examples and project paths for finding .uasset/.umap/.uby/.udata files. No unrelated credentials, binaries, or installs are requested.
Instruction Scope
Instructions are limited to local filesystem searches (Get-ChildItem) and returning path/size/modtime. They reference Saved/SaveGames and logs (which can contain sensitive data) and mention 'Dependencies (if checking references)' without providing a concrete method to enumerate references — the guidance is otherwise scoped and does not call for network exfiltration.
Install Mechanism
No install spec and no code files — lowest-risk instruction-only skill. The example commands assume a PowerShell environment but nothing is installed by the skill itself.
Credentials
No environment variables, credentials, or config paths are requested. The only implicit dependency is a PowerShell-capable runtime to execute the provided commands.
Persistence & Privilege
always is false and the skill has no install actions or self-modifying behavior. It does not request elevated or persistent privileges.
如何使用
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install ue-asset-finder - 安装完成后,直接呼叫该 Skill 的名称或使用
/ue-asset-finder触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
- Initial release of ue-asset-finder.
- Quickly locate Unreal Engine asset files (.uasset, .umap, .uby, .udata, etc).
- Supports common searches for maps, blueprints, data tables, and UI assets.
- Includes specific asset search paths and conventions for SilverPalace projects.
- Documentation provides PowerShell snippets for finding assets by type or pattern.
- When serving results, includes asset path, size, modified date, and optionally references.
元数据
常见问题
Ue Asset Finder 是什么?
Find Unreal Engine assets (.uasset, .umap, .uby, .udata). Use when: (1) Finding specific assets, (2) Locating maps/levels, (3) Finding UI widgets, (4) Findin... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 354 次。
如何安装 Ue Asset Finder?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install ue-asset-finder」即可一键安装,无需额外配置。
Ue Asset Finder 是免费的吗?
是的,Ue Asset Finder 完全免费(开源免费),可自由下载、安装和使用。
Ue Asset Finder 支持哪些平台?
Ue Asset Finder 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Ue Asset Finder?
由 Vincent(@vincentwilliam)开发并维护,当前版本 v1.0.0。
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