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Install in OpenClaw
/install ue-asset-finder
Description
Find Unreal Engine assets (.uasset, .umap, .uby, .udata). Use when: (1) Finding specific assets, (2) Locating maps/levels, (3) Finding UI widgets, (4) Findin...
Usage Guidance
This skill appears to do exactly what it says: local file searches for Unreal assets using PowerShell patterns. Before using it: (1) confirm you run the commands locally and not against remote machines, (2) be aware searches of Saved/SaveGames and logs can surface sensitive user data or PII, (3) ensure your environment supports PowerShell (examples are Windows/PowerShell-centric), and (4) if you need dependency/reference resolution, ask the skill author how to safely enumerate asset references rather than relying on the vague 'if checking references' note. Since the source is unknown, avoid sending search results to external services unless you trust the destination.
Capability Analysis
Type: OpenClaw Skill
Name: ue-asset-finder
Version: 1.0.0
The skill bundle is designed to find Unreal Engine assets, and its `SKILL.md` provides instructions and PowerShell examples for local file system enumeration (`Get-ChildItem`). There is no evidence of malicious intent, such as data exfiltration, unauthorized execution, persistence mechanisms, or prompt injection attempts against the AI agent. The file access is limited to project-related directories, consistent with the stated purpose.
Capability Assessment
Purpose & Capability
Name/description match the instructions: SKILL.md gives PowerShell search examples and project paths for finding .uasset/.umap/.uby/.udata files. No unrelated credentials, binaries, or installs are requested.
Instruction Scope
Instructions are limited to local filesystem searches (Get-ChildItem) and returning path/size/modtime. They reference Saved/SaveGames and logs (which can contain sensitive data) and mention 'Dependencies (if checking references)' without providing a concrete method to enumerate references — the guidance is otherwise scoped and does not call for network exfiltration.
Install Mechanism
No install spec and no code files — lowest-risk instruction-only skill. The example commands assume a PowerShell environment but nothing is installed by the skill itself.
Credentials
No environment variables, credentials, or config paths are requested. The only implicit dependency is a PowerShell-capable runtime to execute the provided commands.
Persistence & Privilege
always is false and the skill has no install actions or self-modifying behavior. It does not request elevated or persistent privileges.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install ue-asset-finder - After installation, invoke the skill by name or use
/ue-asset-finder - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- Initial release of ue-asset-finder.
- Quickly locate Unreal Engine asset files (.uasset, .umap, .uby, .udata, etc).
- Supports common searches for maps, blueprints, data tables, and UI assets.
- Includes specific asset search paths and conventions for SilverPalace projects.
- Documentation provides PowerShell snippets for finding assets by type or pattern.
- When serving results, includes asset path, size, modified date, and optionally references.
Metadata
Frequently Asked Questions
What is Ue Asset Finder?
Find Unreal Engine assets (.uasset, .umap, .uby, .udata). Use when: (1) Finding specific assets, (2) Locating maps/levels, (3) Finding UI widgets, (4) Findin... It is an AI Agent Skill for Claude Code / OpenClaw, with 354 downloads so far.
How do I install Ue Asset Finder?
Run "/install ue-asset-finder" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Ue Asset Finder free?
Yes, Ue Asset Finder is completely free (open-source). You can download, install and use it at no cost.
Which platforms does Ue Asset Finder support?
Ue Asset Finder is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Ue Asset Finder?
It is built and maintained by Vincent (@vincentwilliam); the current version is v1.0.0.
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