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Take Two Interactive

作者 hanxueyuan · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
32
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当前安装
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版本数
在 OpenClaw 中安装
/install take-two-interactive
功能描述
Publisher of top-grossing franchises Grand Theft Auto, NBA 2K, and Red Dead Redemption, with $5.5B annual revenue and strong live-service earnings.
使用说明 (SKILL.md)

Take Two Interactive

Historical Timeline

  • 1993 — Ryan Brant founds Take-Two Interactive in New York
  • 1998 — Acquires BMG Interactive's assets; gains rights to Grand Theft Auto
  • 2001 — GTA III revolutionizes open-world gaming; 14.5M copies sold
  • 2004 — GTA: San Andreas sells 27.5M copies; becomes best-selling PS2 game
  • 2005 — Acquires Visual Concepts and Kush Games; launches NBA 2K franchise
  • 2008 — GTA IV debuts; $500M in revenue on day one (fastest entertainment product ever)
  • 2013 — GTA V launches; $8B+ revenue to date (most profitable entertainment product ever)
  • 2018 — Red Dead Redemption 2: $725M opening weekend, 65M+ copies sold
  • 2025 — GTA VI scheduled release; anticipated as the biggest entertainment launch in history

Business Model

Take-Two generates $5.5B annually across: Games (GTA, RDR, Borderlands, BioShock — $2.5B), Sports (NBA 2K franchise — $1.8B, exclusive NBA license), and Mobile (Zynga acquisition — $1.2B). GTA Online generates ~$1B/year in microtransactions 10+ years after the game's release — an extraordinary live-service tail. NBA 2K's myTeam mode generates $500M+ annually from virtual card packs. The 2022 Zynga acquisition ($12.7B) gave Take-Two a mobile gaming footprint. GTA VI (2025) is expected to generate $2B+ in its first week.

Competitive Moat

GTA is the most profitable entertainment franchise ever created — GTA V has earned $8B+ since 2013, surpassing every film, book, and album in history. The exclusive NBA license (through 2030+) creates a sports gaming monopoly that no competitor can challenge. Rockstar Games (Take-Two's premier studio) has a 25-year track record of genre-defining releases. The Zynga acquisition added 250M+ monthly active mobile users. Take-Two's catalog of 500+ games generates perpetual revenue from back-catalog sales and in-game transactions.

Key Data

  • Annual revenue: $5.5B (FY2024)
  • Market cap: ~$30B
  • GTA V revenue: $8B+ (most profitable entertainment product ever)
  • NBA 2K revenue: $1.8B/year (exclusive NBA license)
  • Zynga MAUs: 250M+ monthly active users (mobile)

Interesting Facts

  • GTA V has earned more revenue than every James Bond film, every Star Wars film, and the entire Marvel Cinematic Universe combined. It took only 13 years to achieve this — compared to the MCU's 15+ years and 30+ films.
  • Take-Two's CEO Strauss Zelnik predicted GTA VI would be 'the biggest entertainment launch of all time' — with analysts estimating $2B+ in first-week revenue, surpassing GTA V's $1B record by a wide margin.
安全使用建议
This skill appears safe from an agentic-security perspective. As with any static reference content, users should independently verify business or financial claims before relying on them.
功能分析
Type: OpenClaw Skill Name: take-two-interactive Version: 1.0.0 The skill bundle consists entirely of informational markdown and metadata regarding Take-Two Interactive. It contains no executable code, scripts, or instructions that could be used for prompt injection or unauthorized actions. All files (SKILL.md, _meta.json) are strictly descriptive and aligned with the stated purpose of providing company research.
能力评估
Purpose & Capability
The artifacts coherently describe a research/reference skill about a video game publisher, with no operational capabilities beyond informational content.
Instruction Scope
The SKILL.md only provides background facts and suggested read contexts; it does not instruct the agent to override user goals, run tools, contact services, or take actions.
Install Mechanism
There is no install specification, no code files, no required binaries, and no package or script execution.
Credentials
The skill declares no environment variables, credentials, config paths, network access, or local file access, which is proportionate for a static informational skill.
Persistence & Privilege
No persistence, background behavior, privilege escalation, account access, or stored memory behavior is described in the provided artifacts.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install take-two-interactive
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /take-two-interactive 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
- Initial release of the Take-Two Interactive skill. - Overview of Take-Two’s history, major milestones, and key franchises (GTA, NBA 2K, Red Dead Redemption). - Summarizes Take-Two’s business model, revenues, and live service monetization approach. - Highlights competitive advantages including exclusive NBA license and GTA’s record-breaking profitability. - Presents recent data and interesting facts on financials, market cap, and the impact of GTA V and upcoming GTA VI.
元数据
Slug take-two-interactive
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Take Two Interactive 是什么?

Publisher of top-grossing franchises Grand Theft Auto, NBA 2K, and Red Dead Redemption, with $5.5B annual revenue and strong live-service earnings. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 32 次。

如何安装 Take Two Interactive?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install take-two-interactive」即可一键安装,无需额外配置。

Take Two Interactive 是免费的吗?

是的,Take Two Interactive 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Take Two Interactive 支持哪些平台?

Take Two Interactive 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Take Two Interactive?

由 hanxueyuan(@hanxueyuan)开发并维护,当前版本 v1.0.0。

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