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StoryTime Interactive Fiction Engine

作者 Shadow Rose · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
384
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在 OpenClaw 中安装
/install story-time
功能描述
Choose-your-own-adventure interactive fiction through your agent. Pre-built stories and a framework for building your own.
安全使用建议
This skill appears coherent and implements local save/load via a JSON file (default ./story-save.json). Before installing: (1) understand that game state is stored on disk in the agent's working directory—back up anything important; (2) if you run agents with elevated filesystem access, consider running this skill in a restricted sandbox or setting the save path to a safe location; (3) review the provided src/story-time.js yourself (it is short) to confirm it meets your policies. No network exfiltration or credential requests were found, but avoid passing untrusted paths as the saveFile option to prevent accidental overwrites of sensitive files.
功能分析
Type: OpenClaw Skill Name: story-time Version: 1.0.0 The StoryTime skill is a standard interactive fiction engine that manages game states, inventory, and branching narratives. The core logic in `src/story-time.js` uses the Node.js `fs` module solely for saving and loading game progress to a local JSON file (`story-save.json`). There is no evidence of data exfiltration, network requests, or unauthorized command execution. The instructions in `SKILL.md` and `README.md` are consistent with the stated purpose of providing a text-based adventure experience.
能力评估
Purpose & Capability
Name/description (choose-your-own-adventure engine) match the included files and code: a simple StoryTime class, example scenario, and features for choice tracking, inventory, and save/load.
Instruction Scope
SKILL.md contains only game/information and disclaimers; it does not instruct the agent to read unrelated system files or send data externally. Note: the code provides save/load functionality that reads/writes a local JSON file (default ./story-save.json), which is expected for persistence.
Install Mechanism
No install spec and no external downloads; the skill is instruction-only with a small local code file. No high-risk install mechanisms detected.
Credentials
The skill requests no environment variables, credentials, or config paths. Its filesystem access (read/write of a local save file) is proportionate to the stated save/load feature.
Persistence & Privilege
always is false and the skill does not request elevated privileges or modify other skills/system configuration. Autonomous invocation is allowed by default but not combined with other red flags.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install story-time
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /story-time 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial upload
元数据
Slug story-time
版本 1.0.0
许可证 MIT-0
累计安装 1
当前安装数 1
历史版本数 1
常见问题

StoryTime Interactive Fiction Engine 是什么?

Choose-your-own-adventure interactive fiction through your agent. Pre-built stories and a framework for building your own. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 384 次。

如何安装 StoryTime Interactive Fiction Engine?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install story-time」即可一键安装,无需额外配置。

StoryTime Interactive Fiction Engine 是免费的吗?

是的,StoryTime Interactive Fiction Engine 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

StoryTime Interactive Fiction Engine 支持哪些平台?

StoryTime Interactive Fiction Engine 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 StoryTime Interactive Fiction Engine?

由 Shadow Rose(@theshadowrose)开发并维护,当前版本 v1.0.0。

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