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StoryTime Interactive Fiction Engine
by
Shadow Rose
· GitHub ↗
· v1.0.0
· MIT-0
384
Downloads
1
Stars
1
Active Installs
1
Versions
Install in OpenClaw
/install story-time
Description
Choose-your-own-adventure interactive fiction through your agent. Pre-built stories and a framework for building your own.
Usage Guidance
This skill appears coherent and implements local save/load via a JSON file (default ./story-save.json). Before installing: (1) understand that game state is stored on disk in the agent's working directory—back up anything important; (2) if you run agents with elevated filesystem access, consider running this skill in a restricted sandbox or setting the save path to a safe location; (3) review the provided src/story-time.js yourself (it is short) to confirm it meets your policies. No network exfiltration or credential requests were found, but avoid passing untrusted paths as the saveFile option to prevent accidental overwrites of sensitive files.
Capability Analysis
Type: OpenClaw Skill
Name: story-time
Version: 1.0.0
The StoryTime skill is a standard interactive fiction engine that manages game states, inventory, and branching narratives. The core logic in `src/story-time.js` uses the Node.js `fs` module solely for saving and loading game progress to a local JSON file (`story-save.json`). There is no evidence of data exfiltration, network requests, or unauthorized command execution. The instructions in `SKILL.md` and `README.md` are consistent with the stated purpose of providing a text-based adventure experience.
Capability Assessment
Purpose & Capability
Name/description (choose-your-own-adventure engine) match the included files and code: a simple StoryTime class, example scenario, and features for choice tracking, inventory, and save/load.
Instruction Scope
SKILL.md contains only game/information and disclaimers; it does not instruct the agent to read unrelated system files or send data externally. Note: the code provides save/load functionality that reads/writes a local JSON file (default ./story-save.json), which is expected for persistence.
Install Mechanism
No install spec and no external downloads; the skill is instruction-only with a small local code file. No high-risk install mechanisms detected.
Credentials
The skill requests no environment variables, credentials, or config paths. Its filesystem access (read/write of a local save file) is proportionate to the stated save/load feature.
Persistence & Privilege
always is false and the skill does not request elevated privileges or modify other skills/system configuration. Autonomous invocation is allowed by default but not combined with other red flags.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install story-time - After installation, invoke the skill by name or use
/story-time - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial upload
Metadata
Frequently Asked Questions
What is StoryTime Interactive Fiction Engine?
Choose-your-own-adventure interactive fiction through your agent. Pre-built stories and a framework for building your own. It is an AI Agent Skill for Claude Code / OpenClaw, with 384 downloads so far.
How do I install StoryTime Interactive Fiction Engine?
Run "/install story-time" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is StoryTime Interactive Fiction Engine free?
Yes, StoryTime Interactive Fiction Engine is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does StoryTime Interactive Fiction Engine support?
StoryTime Interactive Fiction Engine is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created StoryTime Interactive Fiction Engine?
It is built and maintained by Shadow Rose (@theshadowrose); the current version is v1.0.0.
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