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Shadergraph Editor
作者
Tom Krikorian
· GitHub ↗
· v0.1.0
· MIT-0
167
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当前安装
1
版本数
在 OpenClaw 中安装
/install shadergraph-editor
功能描述
Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing pro...
安全使用建议
This is an instruction-only, documentation-style skill and appears coherent with its stated goal—no credentials or installs are required. Before installing: 1) confirm whether you want the agent to access your project files (the skill expects to reference samples in a repo); 2) be aware the agent’s autonomous invocation is allowed by default—if you permit it, ensure you trust it to open or edit your local project; 3) note the UI metadata references icon files not bundled here (packaging issue only). If you want stricter limits, disable autonomous invocation or only invoke the skill manually.
功能分析
Type: OpenClaw Skill
Name: shadergraph-editor
Version: 0.1.0
The shadergraph-editor skill bundle is a legitimate toolset for developers working with Apple RealityKit Shader Graphs. The SKILL.md and REFERENCE.MD files provide appropriate guidance on node selection, runtime integration, and debugging workflows without any evidence of malicious intent, data exfiltration, or unauthorized execution patterns.
能力评估
Purpose & Capability
The name/description match the instructions: the skill is a guidance/reference tool for authoring and troubleshooting Shader Graph materials. It declares no binaries, env vars, or installs, which is appropriate for a documentation-style skill. Minor note: the UI metadata (agents/openai.yaml) references icon assets that are not present in the provided file manifest; this is a packaging/metadata inconsistency but not a security concern.
Instruction Scope
SKILL.md confines actions to authoring guidance, runtime mapping of promoted inputs, and optional USD/MaterialX inspection for debugging. It does not instruct the agent to read unrelated system files, exfiltrate data, or call external endpoints. Note: the skill references sample files (samples/...) — those samples are described but not bundled in the provided manifest, so the agent will need access to the user's repo/project files to follow the 'start from sample' workflow.
Install Mechanism
No install spec or code is included (instruction-only). Nothing is downloaded or written to disk by the skill itself.
Credentials
No environment variables, credentials, or config paths are requested. The lack of secret access aligns with a purely instructional/reference skill.
Persistence & Privilege
always is false and the skill does not request elevated or persistent system privileges. Model invocation is allowed (the platform default) but the skill's scope and lack of credentials mean autonomous invocation has limited risk here.
如何使用
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install shadergraph-editor - 安装完成后,直接呼叫该 Skill 的名称或使用
/shadergraph-editor触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v0.1.0
shadergraph-editor 0.1.0
- Initial release providing guidance for authoring, loading, and debugging Reality Composer Pro Shader Graph materials for RealityKit on visionOS.
- Offers best practices for using promoted inputs for runtime control and troubleshooting exported USD/MaterialX files.
- Includes workflow steps and detailed info on core concepts and implementation patterns.
- Points to reference documentation and repo sample graphs for common visual effects.
- Clarifies boundaries with USD editing and directs to the appropriate tools when raw USD structure editing is needed.
元数据
常见问题
Shadergraph Editor 是什么?
Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing pro... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 167 次。
如何安装 Shadergraph Editor?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install shadergraph-editor」即可一键安装,无需额外配置。
Shadergraph Editor 是免费的吗?
是的,Shadergraph Editor 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Shadergraph Editor 支持哪些平台?
Shadergraph Editor 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Shadergraph Editor?
由 Tom Krikorian(@tomkrikorian)开发并维护,当前版本 v0.1.0。
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