← Back to Skills Marketplace
tomkrikorian

Shadergraph Editor

by Tom Krikorian · GitHub ↗ · v0.1.0 · MIT-0
cross-platform ✓ Security Clean
167
Downloads
0
Stars
0
Active Installs
1
Versions
Install in OpenClaw
/install shadergraph-editor
Description
Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing pro...
Usage Guidance
This is an instruction-only, documentation-style skill and appears coherent with its stated goal—no credentials or installs are required. Before installing: 1) confirm whether you want the agent to access your project files (the skill expects to reference samples in a repo); 2) be aware the agent’s autonomous invocation is allowed by default—if you permit it, ensure you trust it to open or edit your local project; 3) note the UI metadata references icon files not bundled here (packaging issue only). If you want stricter limits, disable autonomous invocation or only invoke the skill manually.
Capability Analysis
Type: OpenClaw Skill Name: shadergraph-editor Version: 0.1.0 The shadergraph-editor skill bundle is a legitimate toolset for developers working with Apple RealityKit Shader Graphs. The SKILL.md and REFERENCE.MD files provide appropriate guidance on node selection, runtime integration, and debugging workflows without any evidence of malicious intent, data exfiltration, or unauthorized execution patterns.
Capability Assessment
Purpose & Capability
The name/description match the instructions: the skill is a guidance/reference tool for authoring and troubleshooting Shader Graph materials. It declares no binaries, env vars, or installs, which is appropriate for a documentation-style skill. Minor note: the UI metadata (agents/openai.yaml) references icon assets that are not present in the provided file manifest; this is a packaging/metadata inconsistency but not a security concern.
Instruction Scope
SKILL.md confines actions to authoring guidance, runtime mapping of promoted inputs, and optional USD/MaterialX inspection for debugging. It does not instruct the agent to read unrelated system files, exfiltrate data, or call external endpoints. Note: the skill references sample files (samples/...) — those samples are described but not bundled in the provided manifest, so the agent will need access to the user's repo/project files to follow the 'start from sample' workflow.
Install Mechanism
No install spec or code is included (instruction-only). Nothing is downloaded or written to disk by the skill itself.
Credentials
No environment variables, credentials, or config paths are requested. The lack of secret access aligns with a purely instructional/reference skill.
Persistence & Privilege
always is false and the skill does not request elevated or persistent system privileges. Model invocation is allowed (the platform default) but the skill's scope and lack of credentials mean autonomous invocation has limited risk here.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install shadergraph-editor
  3. After installation, invoke the skill by name or use /shadergraph-editor
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v0.1.0
shadergraph-editor 0.1.0 - Initial release providing guidance for authoring, loading, and debugging Reality Composer Pro Shader Graph materials for RealityKit on visionOS. - Offers best practices for using promoted inputs for runtime control and troubleshooting exported USD/MaterialX files. - Includes workflow steps and detailed info on core concepts and implementation patterns. - Points to reference documentation and repo sample graphs for common visual effects. - Clarifies boundaries with USD editing and directs to the appropriate tools when raw USD structure editing is needed.
Metadata
Slug shadergraph-editor
Version 0.1.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Shadergraph Editor?

Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing pro... It is an AI Agent Skill for Claude Code / OpenClaw, with 167 downloads so far.

How do I install Shadergraph Editor?

Run "/install shadergraph-editor" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Shadergraph Editor free?

Yes, Shadergraph Editor is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Shadergraph Editor support?

Shadergraph Editor is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Shadergraph Editor?

It is built and maintained by Tom Krikorian (@tomkrikorian); the current version is v0.1.0.

💬 Comments