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Universal Game Primitives

作者 stusatwork-oss · GitHub ↗ · v1.0.0
cross-platform ✓ 安全检测通过
786
总下载
0
收藏
2
当前安装
1
版本数
在 OpenClaw 中安装
/install primitives-dsl
功能描述
Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes.
安全使用建议
This skill is a documentation/instruction package that appears internally consistent and low-risk: it asks for nothing and provides portable design patterns and examples. Before using in production, you may want to (1) verify the provenance/license of the included example code (homepage/source are unknown), (2) review the example pseudocode for correctness and safety in your target platform, and (3) if you prefer tighter control, disable autonomous invocation for the agent or review outputs before acting on them. There are no signs of hidden network endpoints, credential requests, or code-install steps in the provided files.
功能分析
Type: OpenClaw Skill Name: primitives-dsl Version: 1.0.0 The OpenClaw AgentSkills skill bundle 'primitives-dsl' is benign. All files, including `SKILL.md` and the various `references/*.md` files, contain documentation and illustrative code examples related to game architecture patterns. There is no evidence of prompt injection attempts designed to manipulate the AI agent into performing unauthorized actions, exfiltrating data, or ignoring user instructions. The code snippets are purely for demonstration and do not contain any malicious constructs or risky capabilities.
能力评估
Purpose & Capability
Name/description match the content: the skill provides a six-primitive DSL, mapping tables, and worked examples. All declared requirements are minimal (no env vars, no binaries) and appropriate for a documentation/instructional DSL.
Instruction Scope
SKILL.md prescribes producing Primitive Map, Dataflow Sketch, Worked Example, and Portability Notes, and includes concrete pseudocode and examples. Instructions do not direct reading of unrelated system files, do not request secrets, and do not point to external endpoints for data exfiltration; scope stays within the documented architecture/design task.
Install Mechanism
No install spec and no code files to execute; the skill is instruction-only with Markdown examples. This is the lowest-risk install model (nothing is downloaded or written during install).
Credentials
The skill declares no environment variables, credentials, or config paths. The content doesn't reference any hidden creds or unrelated services; the requested access is proportional to an educational/reference skill.
Persistence & Privilege
always is false and the skill doesn't request persistent system privileges or modify other skills. It may be invoked autonomously (platform default), which is expected for a user-invocable reference skill.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install primitives-dsl
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /primitives-dsl 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial public release of primitives-dsl. - Introduces a universal DSL for game architecture using six primitives: LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER. - Supports clear mapping and translation across architectures (68K, Cell, CUDA, ECS). - Ensures every use produces standardized outputs: Primitive Map, Dataflow Sketch, Worked Example, and Portability Notes. - Provides reference guides, worked examples, and style/guardrail rules for consistent DSL usage. - Optimized for portability, explicit system design, and AI agent explainability.
元数据
Slug primitives-dsl
版本 1.0.0
许可证
累计安装 2
当前安装数 2
历史版本数 1
常见问题

Universal Game Primitives 是什么?

Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 786 次。

如何安装 Universal Game Primitives?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install primitives-dsl」即可一键安装,无需额外配置。

Universal Game Primitives 是免费的吗?

是的,Universal Game Primitives 完全免费(开源免费),可自由下载、安装和使用。

Universal Game Primitives 支持哪些平台?

Universal Game Primitives 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Universal Game Primitives?

由 stusatwork-oss(@stusatwork-oss)开发并维护,当前版本 v1.0.0。

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