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Pixel Asset Pipeline
作者
muxueqingze
· GitHub ↗
· v1.0.0
· MIT-0
117
总下载
0
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当前安装
1
版本数
在 OpenClaw 中安装
/install pixel-asset-pipeline
功能描述
AI pixel art sprite generation + processing pipeline for Godot games. Generate sprite sheets with Seedream, auto-process into Godot-ready assets (hframes, tr...
安全使用建议
This skill's image-processing code is consistent with its description and appears safe for local use, but it is incomplete: the generation backend scripts (seedream_generate.py, wanx_generate.py, etc.) are referenced but not included, and the default generator path is a hard-coded absolute Windows path to a user-local workspace. Before running batch generation: (1) inspect any generator script you point to (especially seedream_generate.py) so you know what it does and that it is trustworthy, (2) don't run the skill with an unreviewed --generator value, (3) adjust the DEFAULT_GENERATOR or pass --generator to a known-good script, and (4) run in a non-sensitive environment until you're confident with the generator's behavior. Installing Pillow locally (pip install Pillow) is required for processing. If you want an out-of-the-box generation workflow, ask the author for the missing backend scripts or include a documented, trusted backend.
功能分析
Type: OpenClaw Skill
Name: pixel-asset-pipeline
Version: 1.0.0
The skill bundle provides a legitimate pipeline for generating and processing pixel art assets for the Godot game engine. It includes scripts for batch processing and image manipulation (background removal, grid detection, and resizing) using the Pillow library. While 'scripts/batch_generate.py' contains a hardcoded absolute Windows file path for a generator script, which limits portability, the code uses safe subprocess execution (passing arguments as a list) and shows no signs of malicious intent, data exfiltration, or prompt injection attacks.
能力评估
Purpose & Capability
The skill's name/description (AI pixel-art -> Godot-ready assets) matches the behavior of the two included Python scripts, which perform background removal, frame-splitting, scaling, and sprite-sheet output. However, the batch generator is intended to call external generator backends (Seedream, wanx, Gemini) that are referenced in SKILL.md but are not present in the file manifest. The default generator path in batch_generate.py is an absolute Windows path (D:\the things of mine\...) pointing to a local 'lumi-work' script that is not included — this is inconsistent with the claimed out-of-the-box Seedream support.
Instruction Scope
The scripts operate only on local files and do not access environment variables or network themselves, which is appropriate. However, batch_generate.py uses subprocess.run to invoke an external generator script (by default an absolute path) and will execute whatever Python file the --generator argument points to. Because the referenced generator scripts are not bundled, the runtime behavior depends on external files the user must supply; running an unknown generator script could execute arbitrary code. The SKILL.md suggests running lumi-work/脚本/生图/seedream_generate.py but that file is absent.
Install Mechanism
No install spec is provided (instruction-only plus included scripts). The only declared runtime requirement is 'python' and the README instructs installing Pillow. Nothing is downloaded or extracted by the skill itself.
Credentials
The skill does not request any environment variables, credentials, or config paths. That is proportionate for a local image-processing pipeline.
Persistence & Privilege
always:false and no modifications to other skills or global agent settings. The scripts write output files to local directories only (game_assets/_raw, etc.), which is expected for this purpose.
如何使用
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install pixel-asset-pipeline - 安装完成后,直接呼叫该 Skill 的名称或使用
/pixel-asset-pipeline触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release of pixel-asset-pipeline.
- AI-powered pixel art pipeline for Godot games: generate and process sprite sheets automatically.
- Supports Seedream, 通义万相, and Gemini as image generation backends.
- Processes sprites: removes background, slices frames, resizes using NEAREST, outputs Godot-ready sprite sheets and PNGs.
- Easy CLI usage for both single images and batch jobs.
- Includes prompt tips for best AI sprite results.
元数据
常见问题
Pixel Asset Pipeline 是什么?
AI pixel art sprite generation + processing pipeline for Godot games. Generate sprite sheets with Seedream, auto-process into Godot-ready assets (hframes, tr... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 117 次。
如何安装 Pixel Asset Pipeline?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install pixel-asset-pipeline」即可一键安装,无需额外配置。
Pixel Asset Pipeline 是免费的吗?
是的,Pixel Asset Pipeline 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Pixel Asset Pipeline 支持哪些平台?
Pixel Asset Pipeline 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Pixel Asset Pipeline?
由 muxueqingze(@muxueqingze)开发并维护,当前版本 v1.0.0。
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