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muxueqingze

Pixel Asset Pipeline

by muxueqingze · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ⚠ suspicious
117
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Install in OpenClaw
/install pixel-asset-pipeline
Description
AI pixel art sprite generation + processing pipeline for Godot games. Generate sprite sheets with Seedream, auto-process into Godot-ready assets (hframes, tr...
Usage Guidance
This skill's image-processing code is consistent with its description and appears safe for local use, but it is incomplete: the generation backend scripts (seedream_generate.py, wanx_generate.py, etc.) are referenced but not included, and the default generator path is a hard-coded absolute Windows path to a user-local workspace. Before running batch generation: (1) inspect any generator script you point to (especially seedream_generate.py) so you know what it does and that it is trustworthy, (2) don't run the skill with an unreviewed --generator value, (3) adjust the DEFAULT_GENERATOR or pass --generator to a known-good script, and (4) run in a non-sensitive environment until you're confident with the generator's behavior. Installing Pillow locally (pip install Pillow) is required for processing. If you want an out-of-the-box generation workflow, ask the author for the missing backend scripts or include a documented, trusted backend.
Capability Analysis
Type: OpenClaw Skill Name: pixel-asset-pipeline Version: 1.0.0 The skill bundle provides a legitimate pipeline for generating and processing pixel art assets for the Godot game engine. It includes scripts for batch processing and image manipulation (background removal, grid detection, and resizing) using the Pillow library. While 'scripts/batch_generate.py' contains a hardcoded absolute Windows file path for a generator script, which limits portability, the code uses safe subprocess execution (passing arguments as a list) and shows no signs of malicious intent, data exfiltration, or prompt injection attacks.
Capability Assessment
Purpose & Capability
The skill's name/description (AI pixel-art -> Godot-ready assets) matches the behavior of the two included Python scripts, which perform background removal, frame-splitting, scaling, and sprite-sheet output. However, the batch generator is intended to call external generator backends (Seedream, wanx, Gemini) that are referenced in SKILL.md but are not present in the file manifest. The default generator path in batch_generate.py is an absolute Windows path (D:\the things of mine\...) pointing to a local 'lumi-work' script that is not included — this is inconsistent with the claimed out-of-the-box Seedream support.
Instruction Scope
The scripts operate only on local files and do not access environment variables or network themselves, which is appropriate. However, batch_generate.py uses subprocess.run to invoke an external generator script (by default an absolute path) and will execute whatever Python file the --generator argument points to. Because the referenced generator scripts are not bundled, the runtime behavior depends on external files the user must supply; running an unknown generator script could execute arbitrary code. The SKILL.md suggests running lumi-work/脚本/生图/seedream_generate.py but that file is absent.
Install Mechanism
No install spec is provided (instruction-only plus included scripts). The only declared runtime requirement is 'python' and the README instructs installing Pillow. Nothing is downloaded or extracted by the skill itself.
Credentials
The skill does not request any environment variables, credentials, or config paths. That is proportionate for a local image-processing pipeline.
Persistence & Privilege
always:false and no modifications to other skills or global agent settings. The scripts write output files to local directories only (game_assets/_raw, etc.), which is expected for this purpose.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install pixel-asset-pipeline
  3. After installation, invoke the skill by name or use /pixel-asset-pipeline
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release of pixel-asset-pipeline. - AI-powered pixel art pipeline for Godot games: generate and process sprite sheets automatically. - Supports Seedream, 通义万相, and Gemini as image generation backends. - Processes sprites: removes background, slices frames, resizes using NEAREST, outputs Godot-ready sprite sheets and PNGs. - Easy CLI usage for both single images and batch jobs. - Includes prompt tips for best AI sprite results.
Metadata
Slug pixel-asset-pipeline
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Pixel Asset Pipeline?

AI pixel art sprite generation + processing pipeline for Godot games. Generate sprite sheets with Seedream, auto-process into Godot-ready assets (hframes, tr... It is an AI Agent Skill for Claude Code / OpenClaw, with 117 downloads so far.

How do I install Pixel Asset Pipeline?

Run "/install pixel-asset-pipeline" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Pixel Asset Pipeline free?

Yes, Pixel Asset Pipeline is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Pixel Asset Pipeline support?

Pixel Asset Pipeline is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Pixel Asset Pipeline?

It is built and maintained by muxueqingze (@muxueqingze); the current version is v1.0.0.

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