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OpenClaw Unreal Engine

作者 droidhackzor · GitHub ↗ · v0.1.0 · MIT-0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install openclaw-unreal-engine
功能描述
Integrate OpenClaw with Unreal Engine 5.x projects, editors, and plugins. Use when an agent needs to inspect or scaffold Unreal Engine automation, create or...
安全使用建议
This package is a coherent Unreal plugin scaffold that will be copied into a project's Plugins/ directory and configured to contact an OpenClaw server URL (BaseUrl) with an optional API key. Before installing: 1) Review and keep any API key out of source control (do not commit UPROPERTY values containing secrets). 2) Only point BaseUrl/ApiKey at servers you trust; the plugin will POST task envelopes to /api/unreal/task and may open a WebSocket (both expected behavior). 3) Be cautious about enabling PythonScriptPlugin or remote-execution paths in editor builds — those can allow remote script execution and should be limited to trusted environments. 4) If you need stronger assurance, build the plugin locally and inspect/compile the code yourself; the installer script is a simple copy and does not perform hidden downloads. Overall, the skill appears internally consistent with its stated purpose.
功能分析
Type: OpenClaw Skill Name: openclaw-unreal-engine Version: 0.1.0 The skill bundle provides a legitimate framework for integrating OpenClaw with Unreal Engine 5.x, focusing on editor automation and runtime task execution. It includes a C++ plugin scaffold (OpenClawUnrealPlugin), an installation script (install_plugin.sh), and extensive architectural documentation. While the skill leverages high-privilege engine features like Remote Control and the Python Script Plugin, the implementation follows standard Unreal patterns, and the documentation (e.g., references/sample-python-flow.md and README.txt) explicitly advises against insecure practices like arbitrary remote execution. No evidence of malicious intent, data exfiltration, or obfuscation was found.
能力评估
Purpose & Capability
Name/description match the included assets: a lightweight Unreal project/plugin scaffold, Readme/reference docs, and a helper installer script. Source files implement a GameInstanceSubsystem, Blueprint helpers, HTTP client, and WebSocket client — all appropriate for an OpenClaw↔Unreal integration. No unrelated environment variables, binaries, or external services are required by the skill metadata.
Instruction Scope
SKILL.md gives detailed, scoped guidance for using Remote Control, HttpBlueprint, and a project plugin. It instructs inspecting project/engine layouts and adding a plugin under Plugins/, which is expected. Note: the docs explicitly mention PythonScriptPlugin and remote Python execution as a supported path and caution to restrict it; enabling remote Python execution in an editor is sensitive and should be done only in trusted environments.
Install Mechanism
There is no download/install spec; the provided scripts/install_plugin.sh simply copies the plugin folder into a specified Unreal project Plugins/ directory. No network downloads, external archive extraction, or system-level package installs are performed by the included installer script.
Credentials
The skill declares no required env vars or credentials. The plugin exposes configurable BaseUrl and ApiKey fields (UOpenClawSettings / subsystem Configure) which are expected for an integration that posts to /api/unreal/task. Storing/configuring an API key in project settings is proportional, but you should avoid checking secrets into source control.
Persistence & Privilege
always:false and user-invocable:true (defaults) — the skill does not demand forced inclusion. The installer copies files only into the target project Plugins folder; it does not modify global engine files unless you follow guidance to install engine-wide. The plugin does not change other skills or global configs.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install openclaw-unreal-engine
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /openclaw-unreal-engine 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v0.1.0
Initial public release with repo-aware Unreal integration guidance, plugin scaffold, and built-in composition notes.
元数据
Slug openclaw-unreal-engine
版本 0.1.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

OpenClaw Unreal Engine 是什么?

Integrate OpenClaw with Unreal Engine 5.x projects, editors, and plugins. Use when an agent needs to inspect or scaffold Unreal Engine automation, create or... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 178 次。

如何安装 OpenClaw Unreal Engine?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install openclaw-unreal-engine」即可一键安装,无需额外配置。

OpenClaw Unreal Engine 是免费的吗?

是的,OpenClaw Unreal Engine 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

OpenClaw Unreal Engine 支持哪些平台?

OpenClaw Unreal Engine 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 OpenClaw Unreal Engine?

由 droidhackzor(@droidhackzor)开发并维护,当前版本 v0.1.0。

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