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droidhackzor

OpenClaw Unreal Engine

by droidhackzor · GitHub ↗ · v0.1.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install openclaw-unreal-engine
Description
Integrate OpenClaw with Unreal Engine 5.x projects, editors, and plugins. Use when an agent needs to inspect or scaffold Unreal Engine automation, create or...
Usage Guidance
This package is a coherent Unreal plugin scaffold that will be copied into a project's Plugins/ directory and configured to contact an OpenClaw server URL (BaseUrl) with an optional API key. Before installing: 1) Review and keep any API key out of source control (do not commit UPROPERTY values containing secrets). 2) Only point BaseUrl/ApiKey at servers you trust; the plugin will POST task envelopes to /api/unreal/task and may open a WebSocket (both expected behavior). 3) Be cautious about enabling PythonScriptPlugin or remote-execution paths in editor builds — those can allow remote script execution and should be limited to trusted environments. 4) If you need stronger assurance, build the plugin locally and inspect/compile the code yourself; the installer script is a simple copy and does not perform hidden downloads. Overall, the skill appears internally consistent with its stated purpose.
Capability Analysis
Type: OpenClaw Skill Name: openclaw-unreal-engine Version: 0.1.0 The skill bundle provides a legitimate framework for integrating OpenClaw with Unreal Engine 5.x, focusing on editor automation and runtime task execution. It includes a C++ plugin scaffold (OpenClawUnrealPlugin), an installation script (install_plugin.sh), and extensive architectural documentation. While the skill leverages high-privilege engine features like Remote Control and the Python Script Plugin, the implementation follows standard Unreal patterns, and the documentation (e.g., references/sample-python-flow.md and README.txt) explicitly advises against insecure practices like arbitrary remote execution. No evidence of malicious intent, data exfiltration, or obfuscation was found.
Capability Assessment
Purpose & Capability
Name/description match the included assets: a lightweight Unreal project/plugin scaffold, Readme/reference docs, and a helper installer script. Source files implement a GameInstanceSubsystem, Blueprint helpers, HTTP client, and WebSocket client — all appropriate for an OpenClaw↔Unreal integration. No unrelated environment variables, binaries, or external services are required by the skill metadata.
Instruction Scope
SKILL.md gives detailed, scoped guidance for using Remote Control, HttpBlueprint, and a project plugin. It instructs inspecting project/engine layouts and adding a plugin under Plugins/, which is expected. Note: the docs explicitly mention PythonScriptPlugin and remote Python execution as a supported path and caution to restrict it; enabling remote Python execution in an editor is sensitive and should be done only in trusted environments.
Install Mechanism
There is no download/install spec; the provided scripts/install_plugin.sh simply copies the plugin folder into a specified Unreal project Plugins/ directory. No network downloads, external archive extraction, or system-level package installs are performed by the included installer script.
Credentials
The skill declares no required env vars or credentials. The plugin exposes configurable BaseUrl and ApiKey fields (UOpenClawSettings / subsystem Configure) which are expected for an integration that posts to /api/unreal/task. Storing/configuring an API key in project settings is proportional, but you should avoid checking secrets into source control.
Persistence & Privilege
always:false and user-invocable:true (defaults) — the skill does not demand forced inclusion. The installer copies files only into the target project Plugins folder; it does not modify global engine files unless you follow guidance to install engine-wide. The plugin does not change other skills or global configs.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install openclaw-unreal-engine
  3. After installation, invoke the skill by name or use /openclaw-unreal-engine
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v0.1.0
Initial public release with repo-aware Unreal integration guidance, plugin scaffold, and built-in composition notes.
Metadata
Slug openclaw-unreal-engine
Version 0.1.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is OpenClaw Unreal Engine?

Integrate OpenClaw with Unreal Engine 5.x projects, editors, and plugins. Use when an agent needs to inspect or scaffold Unreal Engine automation, create or... It is an AI Agent Skill for Claude Code / OpenClaw, with 178 downloads so far.

How do I install OpenClaw Unreal Engine?

Run "/install openclaw-unreal-engine" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is OpenClaw Unreal Engine free?

Yes, OpenClaw Unreal Engine is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does OpenClaw Unreal Engine support?

OpenClaw Unreal Engine is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created OpenClaw Unreal Engine?

It is built and maintained by droidhackzor (@droidhackzor); the current version is v0.1.0.

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