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Godot Skill
作者
Tom Jaejoon Lee
· GitHub ↗
· v1.2.7
2165
总下载
0
收藏
3
当前安装
6
版本数
在 OpenClaw 中安装
/install openclaw-godot-skill
功能描述
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor.
安全使用建议
This skill is internally consistent with its stated purpose: it installs a local gateway extension and exposes a set of Godot-focused tools to the OpenClaw agent. Before installing: 1) Back up any active Godot projects (the README already advises this). 2) Confirm you trust the skill source (it references a GitHub repo but the package metadata shows no official homepage). 3) Be aware the extension exposes local HTTP endpoints under /godot/ and sets CORS to '*'; ensure your OpenClaw gateway is bound to localhost or protected by your firewall so remote sites cannot call these endpoints. 4) If you do not want the AI to autonomously control your editor, set disableModelInvocation/auto-invoke to true or require explicit user approval for tool calls. 5) Review the extension code yourself (index.ts) for any network calls or logging to external hosts before use; the provided code appears to keep traffic local and queue commands through a session mechanism, but you should verify the gateway binding and runtime behavior in your environment.
功能分析
Type: OpenClaw Skill
Name: openclaw-godot-skill
Version: 1.2.7
The skill is classified as suspicious due to its broad capabilities that could be abused, specifically the `godot_execute` tool in `extension/index.ts` which allows the AI agent to read script content (`script.read`), list resources (`resource.list`), and simulate input or modify the Godot project. While these actions align with the stated purpose of controlling the Godot Editor, they represent significant file access and system control risks if the AI agent is compromised via prompt injection. Additionally, the local HTTP server in `extension/index.ts` uses `Access-Control-Allow-Origin: *`, which is a permissive CORS policy that could be exploited by other local processes, although the primary intent is for local Godot Editor communication. There is no clear evidence of intentional malicious behavior like data exfiltration to external endpoints or persistence mechanisms.
能力评估
Purpose & Capability
Name/description match the code and SKILL.md: the extension registers a local 'godot_execute' tool and HTTP endpoints (/godot/*) to relay commands between OpenClaw and a Godot editor instance. No unrelated credentials, binaries, or external services are requested.
Instruction Scope
SKILL.md instructs the agent to use the 'godot_execute' tool and to run a local install script which copies the extension into ~/.openclaw/extensions/godot and restart the gateway. The runtime instructions operate within the Godot/editor domain (scene/node manipulation, input simulation, screenshots, reading scripts via the editor). There are no instructions to read unrelated system files or environment variables.
Install Mechanism
No network downloads or remote installers. The provided scripts/install-extension.sh merely copies the included extension/ files into the user's ~/.openclaw/extensions/godot directory. This is a low-risk, local install mechanism.
Credentials
The skill requires no environment variables, credentials, or external tokens. The plugin acts as a local gateway between OpenClaw and a Godot editor; requested permissions and file operations (copying extension files into the user's OpenClaw extension directory) are proportional to the stated function.
Persistence & Privilege
The skill is not force-included (always: false). Installing the extension places files in ~/.openclaw/extensions/godot and registers tools that the agent can invoke; model invocation is permitted by default (disableModelInvocation: false). This is expected for an integration but you may want to block autonomous invocation depending on trust.
如何使用
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install openclaw-godot-skill - 安装完成后,直接呼叫该 Skill 的名称或使用
/openclaw-godot-skill触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.2.7
Version 1.2.7 of openclaw-godot-skill
- No file changes detected in this release.
- No updates to functionality, documentation, or tooling.
v1.2.4
No file changes detected in this release.
- No code or documentation updates were made in version 1.2.3.
- Functionality and usage remain the same as the previous version.
v1.2.2
Version 1.2.2
- No file changes detected in this release.
- Documentation, usage instructions, and tool references remain unchanged.
v1.2.1
Version 1.2.1 of openclaw-godot-skill
- No file changes detected in this release.
- No updates to features, tools, or documentation content.
v1.2.0
- Updated documentation to reflect support for 80+ node types (previously unspecified).
- Adjusted the number of built-in tools from 40 to 30.
- Clarified `node.create` now supports a wider variety of node types (e.g., CSGBox3D, MeshInstance3D, ColorRect).
- No code or functional changes; changelog reflects documentation enhancements only.
v1.1.0
- Initial release of the Godot plugin skill for OpenClaw.
- Enables remote control of Godot 4.x Editor via 40 built-in tools for scene, node, input, debug, and editor operations.
- Provides quick reference and common workflows for tasks like scene creation, node manipulation, input simulation, and log retrieval.
- Includes setup instructions for installing the gateway extension if required.
- Documents tool coverage by category, supported input keys, node types, and practical usage tips.
元数据
常见问题
Godot Skill 是什么?
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 2165 次。
如何安装 Godot Skill?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install openclaw-godot-skill」即可一键安装,无需额外配置。
Godot Skill 是免费的吗?
是的,Godot Skill 完全免费(开源免费),可自由下载、安装和使用。
Godot Skill 支持哪些平台?
Godot Skill 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Godot Skill?
由 Tom Jaejoon Lee(@tomleelive)开发并维护,当前版本 v1.2.7。
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