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tomleelive

Godot Skill

by Tom Jaejoon Lee · GitHub ↗ · v1.2.7
cross-platform ⚠ suspicious
2165
Downloads
0
Stars
3
Active Installs
6
Versions
Install in OpenClaw
/install openclaw-godot-skill
Description
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor.
Usage Guidance
This skill is internally consistent with its stated purpose: it installs a local gateway extension and exposes a set of Godot-focused tools to the OpenClaw agent. Before installing: 1) Back up any active Godot projects (the README already advises this). 2) Confirm you trust the skill source (it references a GitHub repo but the package metadata shows no official homepage). 3) Be aware the extension exposes local HTTP endpoints under /godot/ and sets CORS to '*'; ensure your OpenClaw gateway is bound to localhost or protected by your firewall so remote sites cannot call these endpoints. 4) If you do not want the AI to autonomously control your editor, set disableModelInvocation/auto-invoke to true or require explicit user approval for tool calls. 5) Review the extension code yourself (index.ts) for any network calls or logging to external hosts before use; the provided code appears to keep traffic local and queue commands through a session mechanism, but you should verify the gateway binding and runtime behavior in your environment.
Capability Analysis
Type: OpenClaw Skill Name: openclaw-godot-skill Version: 1.2.7 The skill is classified as suspicious due to its broad capabilities that could be abused, specifically the `godot_execute` tool in `extension/index.ts` which allows the AI agent to read script content (`script.read`), list resources (`resource.list`), and simulate input or modify the Godot project. While these actions align with the stated purpose of controlling the Godot Editor, they represent significant file access and system control risks if the AI agent is compromised via prompt injection. Additionally, the local HTTP server in `extension/index.ts` uses `Access-Control-Allow-Origin: *`, which is a permissive CORS policy that could be exploited by other local processes, although the primary intent is for local Godot Editor communication. There is no clear evidence of intentional malicious behavior like data exfiltration to external endpoints or persistence mechanisms.
Capability Assessment
Purpose & Capability
Name/description match the code and SKILL.md: the extension registers a local 'godot_execute' tool and HTTP endpoints (/godot/*) to relay commands between OpenClaw and a Godot editor instance. No unrelated credentials, binaries, or external services are requested.
Instruction Scope
SKILL.md instructs the agent to use the 'godot_execute' tool and to run a local install script which copies the extension into ~/.openclaw/extensions/godot and restart the gateway. The runtime instructions operate within the Godot/editor domain (scene/node manipulation, input simulation, screenshots, reading scripts via the editor). There are no instructions to read unrelated system files or environment variables.
Install Mechanism
No network downloads or remote installers. The provided scripts/install-extension.sh merely copies the included extension/ files into the user's ~/.openclaw/extensions/godot directory. This is a low-risk, local install mechanism.
Credentials
The skill requires no environment variables, credentials, or external tokens. The plugin acts as a local gateway between OpenClaw and a Godot editor; requested permissions and file operations (copying extension files into the user's OpenClaw extension directory) are proportional to the stated function.
Persistence & Privilege
The skill is not force-included (always: false). Installing the extension places files in ~/.openclaw/extensions/godot and registers tools that the agent can invoke; model invocation is permitted by default (disableModelInvocation: false). This is expected for an integration but you may want to block autonomous invocation depending on trust.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install openclaw-godot-skill
  3. After installation, invoke the skill by name or use /openclaw-godot-skill
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.2.7
Version 1.2.7 of openclaw-godot-skill - No file changes detected in this release. - No updates to functionality, documentation, or tooling.
v1.2.4
No file changes detected in this release. - No code or documentation updates were made in version 1.2.3. - Functionality and usage remain the same as the previous version.
v1.2.2
Version 1.2.2 - No file changes detected in this release. - Documentation, usage instructions, and tool references remain unchanged.
v1.2.1
Version 1.2.1 of openclaw-godot-skill - No file changes detected in this release. - No updates to features, tools, or documentation content.
v1.2.0
- Updated documentation to reflect support for 80+ node types (previously unspecified). - Adjusted the number of built-in tools from 40 to 30. - Clarified `node.create` now supports a wider variety of node types (e.g., CSGBox3D, MeshInstance3D, ColorRect). - No code or functional changes; changelog reflects documentation enhancements only.
v1.1.0
- Initial release of the Godot plugin skill for OpenClaw. - Enables remote control of Godot 4.x Editor via 40 built-in tools for scene, node, input, debug, and editor operations. - Provides quick reference and common workflows for tasks like scene creation, node manipulation, input simulation, and log retrieval. - Includes setup instructions for installing the gateway extension if required. - Documents tool coverage by category, supported input keys, node types, and practical usage tips.
Metadata
Slug openclaw-godot-skill
Version 1.2.7
License
All-time Installs 3
Active Installs 3
Total Versions 6
Frequently Asked Questions

What is Godot Skill?

Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor. It is an AI Agent Skill for Claude Code / OpenClaw, with 2165 downloads so far.

How do I install Godot Skill?

Run "/install openclaw-godot-skill" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Godot Skill free?

Yes, Godot Skill is completely free (open-source). You can download, install and use it at no cost.

Which platforms does Godot Skill support?

Godot Skill is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Godot Skill?

It is built and maintained by Tom Jaejoon Lee (@tomleelive); the current version is v1.2.7.

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