Gsap
/install gsap
GSAP
HyperFrames Contract
HyperFrames controls GSAP through its gsap runtime adapter. Create a paused timeline synchronously, register it on window.__timelines with the exact data-composition-id, and let HyperFrames seek it.
\x3Cscript src="https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js">\x3C/script>
\x3Cscript>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
tl.from(".title", { y: 48, opacity: 0, duration: 0.6, ease: "power3.out" }, 0);
tl.to(".accent", { scaleX: 1, duration: 0.5, ease: "power2.out" }, 0.25);
window.__timelines["main"] = tl; // key must equal data-composition-id on the composition root
\x3C/script>
- The registry key must match the composition root's
data-composition-id. - Do not call
tl.play()for render-critical motion. - Do not build timelines inside async code, timers, or event handlers.
- Keep loops finite. HyperFrames renders finite video durations.
Core Tween Methods
- gsap.to(targets, vars) — animate from current state to
vars. Most common. - gsap.from(targets, vars) — animate from
varsto current state (entrances). - gsap.fromTo(targets, fromVars, toVars) — explicit start and end.
- gsap.set(targets, vars) — apply immediately (duration 0).
Always use camelCase property names (e.g. backgroundColor, rotationX).
Common vars
- duration — seconds (default 0.5).
- delay — seconds before start.
- ease —
"power1.out"(default),"power3.inOut","back.out(1.7)","elastic.out(1, 0.3)","none". - stagger — number
0.1or object:{ amount: 0.3, from: "center" },{ each: 0.1, from: "random" }. - overwrite —
false(default),true, or"auto". - repeat — finite number; never
-1in HyperFrames. Compute repeats from the visible duration. yoyo — alternates direction with repeat. - onComplete, onStart, onUpdate — callbacks.
- immediateRender — default
truefor from()/fromTo(). Setfalseon later tweens targeting the same property+element to avoid overwrite.
Transforms and CSS
Prefer GSAP's transform aliases over raw transform string:
| GSAP property | Equivalent |
|---|---|
x, y, z |
translateX/Y/Z (px) |
xPercent, yPercent |
translateX/Y in % |
scale, scaleX, scaleY |
scale |
rotation |
rotate (deg) |
rotationX, rotationY |
3D rotate |
skewX, skewY |
skew |
transformOrigin |
transform-origin |
- autoAlpha — prefer over
opacity. At 0: also setsvisibility: hidden. - CSS variables —
"--hue": 180. - svgOrigin (SVG only) — global SVG coordinate space origin. Don't combine with
transformOrigin. - Directional rotation —
"360_cw","-170_short","90_ccw". - clearProps —
"all"or comma-separated; removes inline styles on complete. - Relative values —
"+=20","-=10","*=2".
Function-Based Values
gsap.to(".item", {
x: (i, target, targets) => i * 50,
stagger: 0.1,
});
Easing
Built-in eases: power1–power4, back, bounce, circ, elastic, expo, sine. Each has .in, .out, .inOut.
Defaults
gsap.defaults({ duration: 0.6, ease: "power2.out" });
Controlling Tweens
const tween = gsap.to(".box", { x: 100 });
tween.pause();
tween.play();
tween.reverse();
tween.kill();
tween.progress(0.5);
tween.time(0.2);
gsap.matchMedia() (Responsive + Accessibility)
Runs setup only when a media query matches; auto-reverts when it stops matching.
let mm = gsap.matchMedia();
mm.add(
{
isDesktop: "(min-width: 800px)",
reduceMotion: "(prefers-reduced-motion: reduce)",
},
(context) => {
const { isDesktop, reduceMotion } = context.conditions;
gsap.to(".box", {
rotation: isDesktop ? 360 : 180,
duration: reduceMotion ? 0 : 2,
});
},
);
Timelines
Creating a Timeline
const tl = gsap.timeline({ defaults: { duration: 0.5, ease: "power2.out" } });
tl.to(".a", { x: 100 }).to(".b", { y: 50 }).to(".c", { opacity: 0 });
Position Parameter
Third argument controls placement:
- Absolute:
1— at 1s - Relative:
"+=0.5"— after end;"-=0.2"— before end - Label:
"intro","intro+=0.3" - Alignment:
"\x3C"— same start as previous;">"— after previous ends;"\x3C0.2"— 0.2s after previous starts
tl.to(".a", { x: 100 }, 0);
tl.to(".b", { y: 50 }, "\x3C"); // same start as .a
tl.to(".c", { opacity: 0 }, "\x3C0.2"); // 0.2s after .b starts
Labels
tl.addLabel("intro", 0);
tl.to(".a", { x: 100 }, "intro");
tl.addLabel("outro", "+=0.5");
tl.play("outro");
tl.tweenFromTo("intro", "outro");
Timeline Options
- paused: true — create paused; call
.play()to start. - repeat, yoyo — apply to whole timeline.
- defaults — vars merged into every child tween.
Nesting Timelines
const master = gsap.timeline();
const child = gsap.timeline();
child.to(".a", { x: 100 }).to(".b", { y: 50 });
master.add(child, 0);
Playback Control
tl.play(), tl.pause(), tl.reverse(), tl.restart(), tl.time(2), tl.progress(0.5), tl.kill().
Performance
Prefer Transform and Opacity
Animating x, y, scale, rotation, opacity stays on the compositor. Avoid width, height, top, left when transforms achieve the same effect.
will-change
will-change: transform;
Only on elements that actually animate.
gsap.quickTo() for Frequent Updates
let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });
container.addEventListener("mousemove", (e) => {
xTo(e.pageX);
yTo(e.pageY);
});
Stagger > Many Tweens
Use stagger instead of separate tweens with manual delays.
Cleanup
Pause or kill off-screen animations.
References (loaded on demand)
- references/effects.md — Drop-in effects: typewriter text, audio visualizer. Read when needing ready-made effect patterns for HyperFrames.
Best Practices
- Use camelCase property names; prefer transform aliases and autoAlpha.
- Prefer timelines over chaining with delay; use the position parameter.
- Add labels with
addLabel()for readable sequencing. - Pass defaults into timeline constructor.
- Store tween/timeline return value when controlling playback.
Do Not
- Animate layout properties (width/height/top/left) when transforms suffice.
- Use both svgOrigin and transformOrigin on the same SVG element.
- Chain animations with delay when a timeline can sequence them.
- Create tweens before the DOM exists.
- Skip cleanup — always kill tweens when no longer needed.
- Use infinite repeat values in HyperFrames compositions. Use finite repeat counts computed from the visible duration.
Credits And References
- HyperFrames adapter source:
packages/core/src/runtime/adapters/gsap.ts. - GSAP documentation: https://gsap.com/docs/v3/
- GSAP timeline pause and seek behavior: https://gsap.com/docs/v3/GSAP/Timeline/pause%28%29/
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install gsap - 安装完成后,直接呼叫该 Skill 的名称或使用
/gsap触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Gsap 是什么?
GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labe... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 36 次。
如何安装 Gsap?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install gsap」即可一键安装,无需额外配置。
Gsap 是免费的吗?
是的,Gsap 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Gsap 支持哪些平台?
Gsap 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Gsap?
由 Lucas-Kay8(@lucas-kay8)开发并维护,当前版本 v1.0.0。