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Gsap

作者 Lucas-Kay8 · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install gsap
功能描述
GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labe...
使用说明 (SKILL.md)

GSAP

HyperFrames Contract

HyperFrames controls GSAP through its gsap runtime adapter. Create a paused timeline synchronously, register it on window.__timelines with the exact data-composition-id, and let HyperFrames seek it.

\x3Cscript src="https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js">\x3C/script>
\x3Cscript>
  window.__timelines = window.__timelines || {};
  const tl = gsap.timeline({ paused: true });

  tl.from(".title", { y: 48, opacity: 0, duration: 0.6, ease: "power3.out" }, 0);
  tl.to(".accent", { scaleX: 1, duration: 0.5, ease: "power2.out" }, 0.25);

  window.__timelines["main"] = tl; // key must equal data-composition-id on the composition root
\x3C/script>
  • The registry key must match the composition root's data-composition-id.
  • Do not call tl.play() for render-critical motion.
  • Do not build timelines inside async code, timers, or event handlers.
  • Keep loops finite. HyperFrames renders finite video durations.

Core Tween Methods

  • gsap.to(targets, vars) — animate from current state to vars. Most common.
  • gsap.from(targets, vars) — animate from vars to current state (entrances).
  • gsap.fromTo(targets, fromVars, toVars) — explicit start and end.
  • gsap.set(targets, vars) — apply immediately (duration 0).

Always use camelCase property names (e.g. backgroundColor, rotationX).

Common vars

  • duration — seconds (default 0.5).
  • delay — seconds before start.
  • ease"power1.out" (default), "power3.inOut", "back.out(1.7)", "elastic.out(1, 0.3)", "none".
  • stagger — number 0.1 or object: { amount: 0.3, from: "center" }, { each: 0.1, from: "random" }.
  • overwritefalse (default), true, or "auto".
  • repeat — finite number; never -1 in HyperFrames. Compute repeats from the visible duration. yoyo — alternates direction with repeat.
  • onComplete, onStart, onUpdate — callbacks.
  • immediateRender — default true for from()/fromTo(). Set false on later tweens targeting the same property+element to avoid overwrite.

Transforms and CSS

Prefer GSAP's transform aliases over raw transform string:

GSAP property Equivalent
x, y, z translateX/Y/Z (px)
xPercent, yPercent translateX/Y in %
scale, scaleX, scaleY scale
rotation rotate (deg)
rotationX, rotationY 3D rotate
skewX, skewY skew
transformOrigin transform-origin
  • autoAlpha — prefer over opacity. At 0: also sets visibility: hidden.
  • CSS variables"--hue": 180.
  • svgOrigin (SVG only) — global SVG coordinate space origin. Don't combine with transformOrigin.
  • Directional rotation"360_cw", "-170_short", "90_ccw".
  • clearProps"all" or comma-separated; removes inline styles on complete.
  • Relative values"+=20", "-=10", "*=2".

Function-Based Values

gsap.to(".item", {
  x: (i, target, targets) => i * 50,
  stagger: 0.1,
});

Easing

Built-in eases: power1power4, back, bounce, circ, elastic, expo, sine. Each has .in, .out, .inOut.

Defaults

gsap.defaults({ duration: 0.6, ease: "power2.out" });

Controlling Tweens

const tween = gsap.to(".box", { x: 100 });
tween.pause();
tween.play();
tween.reverse();
tween.kill();
tween.progress(0.5);
tween.time(0.2);

gsap.matchMedia() (Responsive + Accessibility)

Runs setup only when a media query matches; auto-reverts when it stops matching.

let mm = gsap.matchMedia();
mm.add(
  {
    isDesktop: "(min-width: 800px)",
    reduceMotion: "(prefers-reduced-motion: reduce)",
  },
  (context) => {
    const { isDesktop, reduceMotion } = context.conditions;
    gsap.to(".box", {
      rotation: isDesktop ? 360 : 180,
      duration: reduceMotion ? 0 : 2,
    });
  },
);

Timelines

Creating a Timeline

const tl = gsap.timeline({ defaults: { duration: 0.5, ease: "power2.out" } });
tl.to(".a", { x: 100 }).to(".b", { y: 50 }).to(".c", { opacity: 0 });

Position Parameter

Third argument controls placement:

  • Absolute: 1 — at 1s
  • Relative: "+=0.5" — after end; "-=0.2" — before end
  • Label: "intro", "intro+=0.3"
  • Alignment: "\x3C" — same start as previous; ">" — after previous ends; "\x3C0.2" — 0.2s after previous starts
tl.to(".a", { x: 100 }, 0);
tl.to(".b", { y: 50 }, "\x3C"); // same start as .a
tl.to(".c", { opacity: 0 }, "\x3C0.2"); // 0.2s after .b starts

Labels

tl.addLabel("intro", 0);
tl.to(".a", { x: 100 }, "intro");
tl.addLabel("outro", "+=0.5");
tl.play("outro");
tl.tweenFromTo("intro", "outro");

Timeline Options

  • paused: true — create paused; call .play() to start.
  • repeat, yoyo — apply to whole timeline.
  • defaults — vars merged into every child tween.

Nesting Timelines

const master = gsap.timeline();
const child = gsap.timeline();
child.to(".a", { x: 100 }).to(".b", { y: 50 });
master.add(child, 0);

Playback Control

tl.play(), tl.pause(), tl.reverse(), tl.restart(), tl.time(2), tl.progress(0.5), tl.kill().


Performance

Prefer Transform and Opacity

Animating x, y, scale, rotation, opacity stays on the compositor. Avoid width, height, top, left when transforms achieve the same effect.

will-change

will-change: transform;

Only on elements that actually animate.

gsap.quickTo() for Frequent Updates

let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
  yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });
container.addEventListener("mousemove", (e) => {
  xTo(e.pageX);
  yTo(e.pageY);
});

Stagger > Many Tweens

Use stagger instead of separate tweens with manual delays.

Cleanup

Pause or kill off-screen animations.


References (loaded on demand)

  • references/effects.md — Drop-in effects: typewriter text, audio visualizer. Read when needing ready-made effect patterns for HyperFrames.

Best Practices

  • Use camelCase property names; prefer transform aliases and autoAlpha.
  • Prefer timelines over chaining with delay; use the position parameter.
  • Add labels with addLabel() for readable sequencing.
  • Pass defaults into timeline constructor.
  • Store tween/timeline return value when controlling playback.

Do Not

  • Animate layout properties (width/height/top/left) when transforms suffice.
  • Use both svgOrigin and transformOrigin on the same SVG element.
  • Chain animations with delay when a timeline can sequence them.
  • Create tweens before the DOM exists.
  • Skip cleanup — always kill tweens when no longer needed.
  • Use infinite repeat values in HyperFrames compositions. Use finite repeat counts computed from the visible duration.

Credits And References

安全使用建议
Treat this as an incomplete review, not a clean security endorsement; rerun the scan where metadata.json and artifact/ can be read successfully.
能力评估
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如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install gsap
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /gsap 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
GSAP animation reference for HyperFrames, first release: - Provides practical examples and best practices for using GSAP (`gsap.to()`, `.from()`, `.fromTo()`, timelines) within HyperFrames compositions. - Details the HyperFrames contract: timeline creation, registry, and integration constraints for render-critical motion. - Documents transform aliases, easings, staggering, function-based values, and performance tips for animation. - Explains timeline sequencing with the position parameter, labels, nesting, and timeline control methods. - Lists essential DOs and DON'Ts for GSAP usage in a HyperFrames context. - Includes links to GSAP and HyperFrames-specific documentation for further guidance.
元数据
Slug gsap
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Gsap 是什么?

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labe... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 36 次。

如何安装 Gsap?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install gsap」即可一键安装,无需额外配置。

Gsap 是免费的吗?

是的,Gsap 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Gsap 支持哪些平台?

Gsap 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Gsap?

由 Lucas-Kay8(@lucas-kay8)开发并维护,当前版本 v1.0.0。

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