Game Design Feature Prioritization
/install game-design-feature-prioritization
Game Design Feature Prioritization
Choose the strongest next move, not just the loudest idea.
Use this skill to compare candidate features or solution paths and decide what should happen now, later, or not at all. Keep the process practical. Rough structured judgment is better than fake precision, but explicit comparison is still useful.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate:
- Candidate list - what is being prioritized
- Evaluation matrix - impact, cost, fit, risk, timing
- Priority ranking - now, later, discard, or monitor
- Recommendation - what should happen next and why
Process
1. List the candidates
Make sure the compared items are clear and meaningfully distinct.
2. Score the options
Use rough structured scoring such as 1-5 for:
- Impact - expected player or business value
- Implementation cost - time, resources, complexity
- Strategic fit - alignment with game direction and roadmap
- Risk - uncertainty, dependency burden, fragility
- Timing - whether this is right now or later
3. Interpret in context
Do not choose purely by raw score. Also consider:
- roadmap sequencing
- enabling value for future features
- opportunity cost
- whether a slightly weaker option is smarter in the long run
4. Recommend action
For each option, classify it as:
- Do now
- Test first
- Do later
- Discard for now
Response structure
Candidates
- ...
Evaluation Matrix
| Option | Impact | Cost | Strategic Fit | Risk | Timing | Notes |
|---|
Priority Ranking
- ...
Recommendation
- ...
Fast mode
- What are we choosing between?
- Which option has the best impact-to-cost profile?
- Which option best fits the roadmap right now?
- What should we do now, later, or not at all?
Working principle
The locally optimal choice is not always the strategically best one.
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install game-design-feature-prioritization - 安装完成后,直接呼叫该 Skill 的名称或使用
/game-design-feature-prioritization触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Game Design Feature Prioritization 是什么?
Prioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and roadmap context. Use when choosing between compe... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 103 次。
如何安装 Game Design Feature Prioritization?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-feature-prioritization」即可一键安装,无需额外配置。
Game Design Feature Prioritization 是免费的吗?
是的,Game Design Feature Prioritization 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Game Design Feature Prioritization 支持哪些平台?
Game Design Feature Prioritization 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Game Design Feature Prioritization?
由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。