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Game Design Feature Prioritization

作者 Stanislav Stankovic · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install game-design-feature-prioritization
功能描述
Prioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and roadmap context. Use when choosing between compe...
使用说明 (SKILL.md)

Game Design Feature Prioritization

Choose the strongest next move, not just the loudest idea.

Use this skill to compare candidate features or solution paths and decide what should happen now, later, or not at all. Keep the process practical. Rough structured judgment is better than fake precision, but explicit comparison is still useful.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Candidate list - what is being prioritized
  2. Evaluation matrix - impact, cost, fit, risk, timing
  3. Priority ranking - now, later, discard, or monitor
  4. Recommendation - what should happen next and why

Process

1. List the candidates

Make sure the compared items are clear and meaningfully distinct.

2. Score the options

Use rough structured scoring such as 1-5 for:

  • Impact - expected player or business value
  • Implementation cost - time, resources, complexity
  • Strategic fit - alignment with game direction and roadmap
  • Risk - uncertainty, dependency burden, fragility
  • Timing - whether this is right now or later

3. Interpret in context

Do not choose purely by raw score. Also consider:

  • roadmap sequencing
  • enabling value for future features
  • opportunity cost
  • whether a slightly weaker option is smarter in the long run

4. Recommend action

For each option, classify it as:

  • Do now
  • Test first
  • Do later
  • Discard for now

Response structure

Candidates

  • ...

Evaluation Matrix

Option Impact Cost Strategic Fit Risk Timing Notes

Priority Ranking

  • ...

Recommendation

  • ...

Fast mode

  • What are we choosing between?
  • Which option has the best impact-to-cost profile?
  • Which option best fits the roadmap right now?
  • What should we do now, later, or not at all?

Working principle

The locally optimal choice is not always the strategically best one.

安全使用建议
This skill appears safe and coherent for prioritizing game design features. Before using it, avoid pasting sensitive credentials or proprietary files into prompts (the skill will use whatever you give it to form recommendations). If you want extra assurance, review the included references/family-conventions.md (it's present and harmless) and confirm you are comfortable with the agent producing prioritized outputs from any project data you provide.
功能分析
Type: OpenClaw Skill Name: game-design-feature-prioritization Version: 1.0.0 The skill bundle is a set of markdown instructions and metadata designed to guide an AI agent through game design feature prioritization. It contains no executable code, network requests, or file system operations beyond reading its own documentation (SKILL.md and references/family-conventions.md). There are no signs of prompt injection attacks, data exfiltration, or malicious intent.
能力评估
Purpose & Capability
The name and description match the SKILL.md: the skill is a decision tool for prioritizing game features. It requests no binaries, env vars, or config paths—appropriate for an instruction-only prioritization helper.
Instruction Scope
Runtime instructions only describe listing candidates, scoring them on impact/cost/fit/risk/timing, interpreting context, and recommending actions. The only referenced file is references/family-conventions.md, which is included and contains non-sensitive conventions. The instructions do not ask the agent to read unrelated system files, access credentials, or transmit data externally.
Install Mechanism
No install spec and no code files. Because this is instruction-only, nothing is written to disk or downloaded during install.
Credentials
The skill declares no required environment variables, credentials, or config paths. There is no disproportionate or unexplained secret access.
Persistence & Privilege
always is false and the skill is user-invocable; autonomous invocation is allowed by default on the platform but the skill does not request elevated or persistent privileges or modify other skills' configs.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install game-design-feature-prioritization
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /game-design-feature-prioritization 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release
元数据
Slug game-design-feature-prioritization
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Game Design Feature Prioritization 是什么?

Prioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and roadmap context. Use when choosing between compe... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 103 次。

如何安装 Game Design Feature Prioritization?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-feature-prioritization」即可一键安装,无需额外配置。

Game Design Feature Prioritization 是免费的吗?

是的,Game Design Feature Prioritization 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Game Design Feature Prioritization 支持哪些平台?

Game Design Feature Prioritization 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Game Design Feature Prioritization?

由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。

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