Game Design Feature Prioritization
/install game-design-feature-prioritization
Game Design Feature Prioritization
Choose the strongest next move, not just the loudest idea.
Use this skill to compare candidate features or solution paths and decide what should happen now, later, or not at all. Keep the process practical. Rough structured judgment is better than fake precision, but explicit comparison is still useful.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate:
- Candidate list - what is being prioritized
- Evaluation matrix - impact, cost, fit, risk, timing
- Priority ranking - now, later, discard, or monitor
- Recommendation - what should happen next and why
Process
1. List the candidates
Make sure the compared items are clear and meaningfully distinct.
2. Score the options
Use rough structured scoring such as 1-5 for:
- Impact - expected player or business value
- Implementation cost - time, resources, complexity
- Strategic fit - alignment with game direction and roadmap
- Risk - uncertainty, dependency burden, fragility
- Timing - whether this is right now or later
3. Interpret in context
Do not choose purely by raw score. Also consider:
- roadmap sequencing
- enabling value for future features
- opportunity cost
- whether a slightly weaker option is smarter in the long run
4. Recommend action
For each option, classify it as:
- Do now
- Test first
- Do later
- Discard for now
Response structure
Candidates
- ...
Evaluation Matrix
| Option | Impact | Cost | Strategic Fit | Risk | Timing | Notes |
|---|
Priority Ranking
- ...
Recommendation
- ...
Fast mode
- What are we choosing between?
- Which option has the best impact-to-cost profile?
- Which option best fits the roadmap right now?
- What should we do now, later, or not at all?
Working principle
The locally optimal choice is not always the strategically best one.
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install game-design-feature-prioritization - After installation, invoke the skill by name or use
/game-design-feature-prioritization - Provide required inputs per the skill's parameter spec and get structured output
What is Game Design Feature Prioritization?
Prioritize game design feature options by comparing expected impact, implementation cost, strategic fit, and roadmap context. Use when choosing between compe... It is an AI Agent Skill for Claude Code / OpenClaw, with 103 downloads so far.
How do I install Game Design Feature Prioritization?
Run "/install game-design-feature-prioritization" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Game Design Feature Prioritization free?
Yes, Game Design Feature Prioritization is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Game Design Feature Prioritization support?
Game Design Feature Prioritization is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Game Design Feature Prioritization?
It is built and maintained by Stanislav Stankovic (@stanestane); the current version is v1.0.0.