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Game Design Brainstorm Methods

作者 Stanislav Stankovic · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install game-design-brainstorm-methods
功能描述
Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck...
使用说明 (SKILL.md)

Game Design Brainstorm Methods

Use named brainstorming methods, not generic idea spray.

This skill helps choose and run a well-known ideation methodology that fits the design problem. The goal is not to mention frameworks for show. The goal is to use the right method to unlock better game design options, surface hidden assumptions, and produce a practical shortlist worth exploring next.

Read references/method-selection.md when choosing a method. Read references/method-patterns.md when you need the exact structure for a method output.

What to produce

Produce:

  1. Problem frame - what the team is trying to solve
  2. Method choice - which brainstorming method is best and why
  3. Method run - the actual brainstorm output in that method's format
  4. Idea clusters - themes, repeated patterns, or promising directions
  5. Shortlist - strongest candidates to pursue next
  6. Next move - recommendation, prototype, or follow-up question

Process

1. Frame the ideation problem

Clarify:

  • what design problem, feature, or system is under discussion
  • whether the need is divergence, reframing, critique, or narrowing
  • what constraints matter most
  • whether the user wants novelty, structure, speed, or alignment

2. Choose the right method

Pick one primary method. Use a second method only when it adds clear value.

Typical fits:

  • SCAMPER - improve or mutate an existing feature
  • How Might We - turn fuzzy problems into opportunity prompts
  • Crazy 8s - force fast variation and volume
  • Six Thinking Hats - structure discussion across multiple lenses
  • Brainwriting 6-3-5 - generate many ideas without one dominant voice
  • Worst Possible Idea - break fixation by inverting bad ideas into useful principles
  • Forced connections - inject novelty through random or adjacent stimuli
  • Lotus Blossom - expand one central idea into adjacent branches
  • Morphological matrix - combine dimensions systematically into new concepts

3. Run the method properly

Do not collapse the method into generic bullets. Preserve the logic of the method. For example:

  • SCAMPER should actually walk through substitute, combine, adapt, modify, put to other use, eliminate, reverse/rearrange
  • Six Thinking Hats should clearly separate hat modes
  • Brainwriting should show rounds, seeds, or parallel idea contributions
  • Morphological matrix should define dimensions before combining them

4. Extract the design value

After the method run, identify:

  • repeated themes
  • strongest directions
  • strange but interesting outliers
  • weak ideas worth discarding
  • what should be prototyped, discussed, or parked

5. Convert brainstorm into action

End with one of these:

  • best 3 candidates
  • one recommended direction and why
  • next prototype question
  • follow-up method if the first method created useful ambiguity but not enough convergence

Response structure

Problem Frame

  • ...

Chosen Method

  • Method: ...
  • Why this method fits: ...

Method Run

  • ...

Idea Clusters

  • ...

Strongest Candidates

  1. ...
  2. ...
  3. ...

Recommended Next Move

  • ...

Fast mode

  • What kind of ideation problem is this?
  • Which method fits best?
  • Run that method clearly.
  • Pull out the 3 strongest design directions.
  • Recommend what to do next.

Working principle

Different brainstorming problems need different tools. Do not default to freeform ideation when a specific method would produce better thinking.

安全使用建议
This skill appears coherent and low-risk because it only contains textual instructions and internal reference documents. Before using it, avoid pasting sensitive IP or unreleased game assets into prompts (the model’s outputs may be stored or logged by your platform). Review generated ideas for accuracy and feasibility — the skill simulates workshop formats and can hallucinate specifics. If you need to share confidential design details, consider sanitizing them or running the skill in a controlled environment. Finally, note the source/homepage is unknown; if provenance matters, seek a known author or equivalent vetted resource.
功能分析
Type: OpenClaw Skill Name: game-design-brainstorm-methods Version: 1.0.0 The skill bundle provides structured brainstorming methodologies for game design, such as SCAMPER and Six Thinking Hats. It consists entirely of Markdown instructions and reference guides (SKILL.md, method-patterns.md, method-selection.md) without any executable code, network requests, or attempts to access sensitive information. The content is well-aligned with its stated purpose.
能力评估
Purpose & Capability
Name, description, and included reference files all describe brainstorming/ideation methods; there are no unrelated binaries, credentials, or install steps requested.
Instruction Scope
SKILL.md and the two reference docs strictly describe how to choose and run ideation methods and what output to produce; they reference only local files and method structures and do not instruct reading unrelated files, accessing external endpoints, or exfiltrating data.
Install Mechanism
No install spec or code files that would write or execute external artifacts are present; the skill is instruction-only, which is the lowest install risk.
Credentials
The skill requires no environment variables, credentials, or config paths — consistent with a purely procedural brainstorming tool.
Persistence & Privilege
Flags show always:false and default autonomous invocation allowed (platform default). The skill does not request persistent system privileges or modify other skills.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install game-design-brainstorm-methods
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /game-design-brainstorm-methods 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release: method-driven game design ideation using SCAMPER, HMW, Crazy 8s, Six Thinking Hats, brainwriting, forced connections, Lotus Blossom, and morphological matrix.
元数据
Slug game-design-brainstorm-methods
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Game Design Brainstorm Methods 是什么?

Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 88 次。

如何安装 Game Design Brainstorm Methods?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-brainstorm-methods」即可一键安装,无需额外配置。

Game Design Brainstorm Methods 是免费的吗?

是的,Game Design Brainstorm Methods 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Game Design Brainstorm Methods 支持哪些平台?

Game Design Brainstorm Methods 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Game Design Brainstorm Methods?

由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。

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