Game Design Brainstorm Methods
/install game-design-brainstorm-methods
Game Design Brainstorm Methods
Use named brainstorming methods, not generic idea spray.
This skill helps choose and run a well-known ideation methodology that fits the design problem. The goal is not to mention frameworks for show. The goal is to use the right method to unlock better game design options, surface hidden assumptions, and produce a practical shortlist worth exploring next.
Read references/method-selection.md when choosing a method.
Read references/method-patterns.md when you need the exact structure for a method output.
What to produce
Produce:
- Problem frame - what the team is trying to solve
- Method choice - which brainstorming method is best and why
- Method run - the actual brainstorm output in that method's format
- Idea clusters - themes, repeated patterns, or promising directions
- Shortlist - strongest candidates to pursue next
- Next move - recommendation, prototype, or follow-up question
Process
1. Frame the ideation problem
Clarify:
- what design problem, feature, or system is under discussion
- whether the need is divergence, reframing, critique, or narrowing
- what constraints matter most
- whether the user wants novelty, structure, speed, or alignment
2. Choose the right method
Pick one primary method. Use a second method only when it adds clear value.
Typical fits:
- SCAMPER - improve or mutate an existing feature
- How Might We - turn fuzzy problems into opportunity prompts
- Crazy 8s - force fast variation and volume
- Six Thinking Hats - structure discussion across multiple lenses
- Brainwriting 6-3-5 - generate many ideas without one dominant voice
- Worst Possible Idea - break fixation by inverting bad ideas into useful principles
- Forced connections - inject novelty through random or adjacent stimuli
- Lotus Blossom - expand one central idea into adjacent branches
- Morphological matrix - combine dimensions systematically into new concepts
3. Run the method properly
Do not collapse the method into generic bullets. Preserve the logic of the method. For example:
- SCAMPER should actually walk through substitute, combine, adapt, modify, put to other use, eliminate, reverse/rearrange
- Six Thinking Hats should clearly separate hat modes
- Brainwriting should show rounds, seeds, or parallel idea contributions
- Morphological matrix should define dimensions before combining them
4. Extract the design value
After the method run, identify:
- repeated themes
- strongest directions
- strange but interesting outliers
- weak ideas worth discarding
- what should be prototyped, discussed, or parked
5. Convert brainstorm into action
End with one of these:
- best 3 candidates
- one recommended direction and why
- next prototype question
- follow-up method if the first method created useful ambiguity but not enough convergence
Response structure
Problem Frame
- ...
Chosen Method
- Method: ...
- Why this method fits: ...
Method Run
- ...
Idea Clusters
- ...
Strongest Candidates
- ...
- ...
- ...
Recommended Next Move
- ...
Fast mode
- What kind of ideation problem is this?
- Which method fits best?
- Run that method clearly.
- Pull out the 3 strongest design directions.
- Recommend what to do next.
Working principle
Different brainstorming problems need different tools. Do not default to freeform ideation when a specific method would produce better thinking.
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install game-design-brainstorm-methods - 安装完成后,直接呼叫该 Skill 的名称或使用
/game-design-brainstorm-methods触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Game Design Brainstorm Methods 是什么?
Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 88 次。
如何安装 Game Design Brainstorm Methods?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-brainstorm-methods」即可一键安装,无需额外配置。
Game Design Brainstorm Methods 是免费的吗?
是的,Game Design Brainstorm Methods 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Game Design Brainstorm Methods 支持哪些平台?
Game Design Brainstorm Methods 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Game Design Brainstorm Methods?
由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。