Game Design Brainstorm Methods
/install game-design-brainstorm-methods
Game Design Brainstorm Methods
Use named brainstorming methods, not generic idea spray.
This skill helps choose and run a well-known ideation methodology that fits the design problem. The goal is not to mention frameworks for show. The goal is to use the right method to unlock better game design options, surface hidden assumptions, and produce a practical shortlist worth exploring next.
Read references/method-selection.md when choosing a method.
Read references/method-patterns.md when you need the exact structure for a method output.
What to produce
Produce:
- Problem frame - what the team is trying to solve
- Method choice - which brainstorming method is best and why
- Method run - the actual brainstorm output in that method's format
- Idea clusters - themes, repeated patterns, or promising directions
- Shortlist - strongest candidates to pursue next
- Next move - recommendation, prototype, or follow-up question
Process
1. Frame the ideation problem
Clarify:
- what design problem, feature, or system is under discussion
- whether the need is divergence, reframing, critique, or narrowing
- what constraints matter most
- whether the user wants novelty, structure, speed, or alignment
2. Choose the right method
Pick one primary method. Use a second method only when it adds clear value.
Typical fits:
- SCAMPER - improve or mutate an existing feature
- How Might We - turn fuzzy problems into opportunity prompts
- Crazy 8s - force fast variation and volume
- Six Thinking Hats - structure discussion across multiple lenses
- Brainwriting 6-3-5 - generate many ideas without one dominant voice
- Worst Possible Idea - break fixation by inverting bad ideas into useful principles
- Forced connections - inject novelty through random or adjacent stimuli
- Lotus Blossom - expand one central idea into adjacent branches
- Morphological matrix - combine dimensions systematically into new concepts
3. Run the method properly
Do not collapse the method into generic bullets. Preserve the logic of the method. For example:
- SCAMPER should actually walk through substitute, combine, adapt, modify, put to other use, eliminate, reverse/rearrange
- Six Thinking Hats should clearly separate hat modes
- Brainwriting should show rounds, seeds, or parallel idea contributions
- Morphological matrix should define dimensions before combining them
4. Extract the design value
After the method run, identify:
- repeated themes
- strongest directions
- strange but interesting outliers
- weak ideas worth discarding
- what should be prototyped, discussed, or parked
5. Convert brainstorm into action
End with one of these:
- best 3 candidates
- one recommended direction and why
- next prototype question
- follow-up method if the first method created useful ambiguity but not enough convergence
Response structure
Problem Frame
- ...
Chosen Method
- Method: ...
- Why this method fits: ...
Method Run
- ...
Idea Clusters
- ...
Strongest Candidates
- ...
- ...
- ...
Recommended Next Move
- ...
Fast mode
- What kind of ideation problem is this?
- Which method fits best?
- Run that method clearly.
- Pull out the 3 strongest design directions.
- Recommend what to do next.
Working principle
Different brainstorming problems need different tools. Do not default to freeform ideation when a specific method would produce better thinking.
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install game-design-brainstorm-methods - After installation, invoke the skill by name or use
/game-design-brainstorm-methods - Provide required inputs per the skill's parameter spec and get structured output
What is Game Design Brainstorm Methods?
Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck... It is an AI Agent Skill for Claude Code / OpenClaw, with 88 downloads so far.
How do I install Game Design Brainstorm Methods?
Run "/install game-design-brainstorm-methods" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Game Design Brainstorm Methods free?
Yes, Game Design Brainstorm Methods is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Game Design Brainstorm Methods support?
Game Design Brainstorm Methods is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Game Design Brainstorm Methods?
It is built and maintained by Stanislav Stankovic (@stanestane); the current version is v1.0.0.