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Install in OpenClaw
/install structs-reconnaissance
Description
Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet move...
Usage Guidance
This skill appears coherent for in-game reconnaissance, but check a few things before installing: 1) Ensure you trust the skill source—owner is unknown and no homepage is provided. 2) Verify that the `structsd` CLI (and `psql` if you plan to use the advanced mode) are present and that you intend to allow the agent to write persistent files under memory/intel/. 3) If you enable the PostgreSQL/advanced path, be mindful of DB credentials and scope — local DB access can expose broader data if misconfigured. 4) Note the _meta.json version/timestamp mismatch in the package metadata; consider asking the publisher for a canonical source or repo before use.
Capability Analysis
Type: OpenClaw Skill
Name: structs-reconnaissance
Version: 1.2.0
The skill is designed for gathering and organizing game-related intelligence for the 'Structs' platform. It uses a specific CLI tool (structsd) and optional PostgreSQL queries to query game state (players, planets, fleets) and saves findings to a local directory (memory/intel/). No evidence of malicious intent, data exfiltration, or unauthorized system access was found; all actions are consistent with the stated purpose of game reconnaissance.
Capability Assessment
Purpose & Capability
The SKILL.md describes collecting player/guild/planet/fleet data and persisting intel; all commands and SQL examples align with that stated purpose. The only small mismatch: the skill assumes the presence of the `structsd` CLI and optionally a local PostgreSQL Guild Stack but the registry metadata did not declare required binaries or other runtime dependencies.
Instruction Scope
Instructions are narrowly focused on querying game state (via `structsd` CLI or SQL) and persisting results under memory/intel/. It does not instruct reading unrelated system files or contacting external endpoints. It does grant the agent discretion to create and update persistent memory files (memory/intel/), which is expected for an intel-gathering skill but is persistent storage of potentially sensitive info.
Install Mechanism
No install spec and no code files — instruction-only skills are low-risk from an install perspective. There is no network download or extracted archive. The skill does assume existing local tooling (`structsd`, optionally PostgreSQL), which are not installed by the skill.
Credentials
The skill does not request environment variables, credentials, or config paths. It optionally suggests querying a local PostgreSQL instance; if used, database credentials and access would be required but are not mandated by the skill. This optional DB access is plausible for advanced/local deployments and is proportionate to the described 'advanced' mode.
Persistence & Privilege
always is false and the skill writes only to its own memory/intel/ paths as described. Persisting intel to agent memory is consistent with the functionality; the skill does not request global agent configuration changes or permanent elevated privileges.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install structs-reconnaissance - After installation, invoke the skill by name or use
/structs-reconnaissance - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.2.0
structstestnet-111 compatible, synced with upstream
v1.1.1
structstestnet-111 compatibility; no content changes required
v1.1.0
Updated from structs.ai: fixed reactor-begin-migration signature, guild-bank-mint signature, automated allocation limit docs, capacity=0 false positive, PoW key sequencing warnings, energy ephemeral concept. New: play-structs meta-skill.
v1.0.1
Fixed See Also references to use proper links
Metadata
Frequently Asked Questions
What is Structs Reconnaissance?
Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet move... It is an AI Agent Skill for Claude Code / OpenClaw, with 401 downloads so far.
How do I install Structs Reconnaissance?
Run "/install structs-reconnaissance" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Structs Reconnaissance free?
Yes, Structs Reconnaissance is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Structs Reconnaissance support?
Structs Reconnaissance is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Structs Reconnaissance?
It is built and maintained by Abstrct (@abstrct); the current version is v1.2.0.
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