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mike007jd

Game Feedback Audit

by mike007jd · GitHub ↗ · v1.0.1 · MIT-0
cross-platform ✓ Security Clean
128
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0
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0
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2
Versions
Install in OpenClaw
/install game-feedback-audit
Description
Audit interaction feedback quality: input acknowledgment, hit/collect/reward/failure signaling, danger telegraphing, and state-transition clarity.
README (SKILL.md)

Game Feedback Audit

Goal

Audit whether the game clearly responds to the player and communicates consequences.

Deliverables

Update:

  • docs/game-studio/audit/audit-summary.md
  • docs/game-studio/audit/ux-findings.md
  • docs/game-studio/audit/scorecard.json

Use:

  • ./shared/checklists/feedback-audit-checklist.md
  • ./shared/checklists/game-feel-pillars.md
  • ./shared/reference/audit-confidence-and-evidence.md

Evaluate

  • input acknowledgment
  • hit / damage / collect / upgrade / deny signals
  • reward and success feedback
  • fail and error feedback
  • danger telegraphing
  • state transition clarity
  • whether feedback supports understanding or is merely decorative

Important

A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.

Usage Guidance
This skill appears coherent and low-risk: it only uses bundled checklists and asks to write audit files in the repository. Before installing, decide whether you want the agent to write files automatically: if not, run it in read-only mode or request it produce the report as plain text for manual review. Backup or use a branch for docs/game-studio/audit/* so you can review changes before committing. Avoid granting repository-wide secrets or broad shell/network access unless you trust the agent and the environment; restrict its filesystem scope to the project folder whenever possible.
Capability Analysis
Type: OpenClaw Skill Name: game-feedback-audit Version: 1.0.1 The skill bundle is a legitimate tool for auditing game feedback and user experience. It consists of markdown instructions (SKILL.md), checklists, and reporting templates designed to guide an AI agent in evaluating game mechanics like input acknowledgment and state transitions. No malicious code, data exfiltration, or harmful prompt injections were found.
Capability Assessment
Purpose & Capability
Name/description match the requested artifacts and instructions. The skill is an audit helper for game feedback and only references checklist and reference files included in the bundle and specific docs to update (docs/game-studio/audit/...). Requesting file read/write access for producing audit docs is proportionate to the stated purpose.
Instruction Scope
SKILL.md instructs the agent to review included files and produce/overwrite three audit documents. It also states that 'best results' come with file read/write and optional shell/build access. That scope is consistent with generating evidence-based audit outputs, but you should be aware the agent will be expected to read repository files and write into docs/game-studio/audit/ by default.
Install Mechanism
No install spec and no code files — instruction-only. No downloads, package installs, or binaries required, which minimizes supply-chain risk.
Credentials
The bundle requests no environment variables, credentials, or config paths. The only privileges it asks for (implicitly) are repository file read/write and optional shell access to improve evidence gathering; these are reasonable for an auditing workflow but should be scoped to the intended project.
Persistence & Privilege
always:false and no special persistent privileges. The skill does not request to modify other skills or global agent settings. Autonomous invocation is allowed by default on the platform but this skill's footprint is limited and coherent.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install game-feedback-audit
  3. After installation, invoke the skill by name or use /game-feedback-audit
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.1
Fix YAML-safe frontmatter for Claude and Codex compatibility.
v1.0.0
Initial release of game-feedback-audit skill. - Audits interaction feedback quality in games, focusing on response clarity and consequence communication. - Evaluates areas like input acknowledgment, signaling for hits/rewards/failure, danger telegraphing, and state-transition clarity. - Provides structured audit deliverables and references standard checklists and evidence guides. - Marks features as only partially complete if feedback is weak or missing, even if technically functional.
Metadata
Slug game-feedback-audit
Version 1.0.1
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 2
Frequently Asked Questions

What is Game Feedback Audit?

Audit interaction feedback quality: input acknowledgment, hit/collect/reward/failure signaling, danger telegraphing, and state-transition clarity. It is an AI Agent Skill for Claude Code / OpenClaw, with 128 downloads so far.

How do I install Game Feedback Audit?

Run "/install game-feedback-audit" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Game Feedback Audit free?

Yes, Game Feedback Audit is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Game Feedback Audit support?

Game Feedback Audit is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Game Feedback Audit?

It is built and maintained by mike007jd (@mike007jd); the current version is v1.0.1.

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