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mike007jd

Game Architecture Maintainability Audit

by mike007jd · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install game-architecture-maintainability-audit
Description
Audit architecture, state management, boundaries, coupling, and maintainability risks that will make future AI or human iteration harder.
README (SKILL.md)

Game Architecture Maintainability Audit

Goal

Audit technical structure and changeability, especially where future iteration will become painful.

Deliverables

Update:

  • docs/game-studio/audit/audit-summary.md
  • docs/game-studio/audit/scorecard.json
  • docs/game-studio/audit/risk-register.md

Use:

  • ./shared/checklists/architecture-maintainability-audit-checklist.md
  • ./shared/reference/game-dev-abstractions.md

Evaluate

  • state management clarity
  • coupling between UI, gameplay, systems, and content
  • module boundaries and change surfaces
  • hidden complexity and implicit contracts
  • where future AI edits are likely to rot the codebase
Usage Guidance
This bundle is internally coherent: it will read the included shared references and is designed to produce audit files in docs/game-studio/audit/. Before installing or running it, decide whether you want an agent with file read/write access to that repository location. If you prefer to avoid repository changes, run the skill in read-only mode or in a sandbox copy and review its suggested edits before applying them. Also avoid granting shell/build privileges unless you want the agent to run builds or inspect runtime artifacts — the skill notes shell access only improves evidence quality but is not required. Finally, as with any code that inspects a repository, ensure there are no sensitive secrets in the files you allow the agent to read.
Capability Analysis
Type: OpenClaw Skill Name: game-architecture-maintainability-audit Version: 1.0.0 The skill bundle is a legitimate tool designed to audit game architecture and maintainability. All files, including SKILL.md and the shared reference documents, align with the stated purpose of evaluating code structure and generating audit reports in the docs/ directory. No indicators of data exfiltration, malicious execution, or harmful prompt injection were found.
Capability Assessment
Purpose & Capability
The name and description (maintainability audit for game architecture) align with the files included and the runtime instructions: use the shared checklist and references, review project files, and produce audit outputs. Nothing in the bundle asks for unrelated capabilities (cloud creds, networking, or system-level access).
Instruction Scope
SKILL.md explicitly asks the agent to review the included shared files and produce/update deliverables under docs/game-studio/audit/. It also notes that file read/write access (and optionally shell/build access for better evidence) improves results. This is expected for an auditing skill, but be aware it will ask to read and write repository files — ensure you want that level of access.
Install Mechanism
No install spec and no code files — instruction-only. No downloads, package installs, or execution artifacts are introduced by the bundle itself.
Credentials
The skill declares no required environment variables, binaries, or config paths. The instructions reference only local files included in the bundle and repo paths for outputs; no secrets or unrelated credentials are requested.
Persistence & Privilege
always is false and the skill does not request any persistent system-level presence or modifications to other skills. It does require write access to create/update audit docs if the agent is allowed to write files, which is proportional to its purpose.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install game-architecture-maintainability-audit
  3. After installation, invoke the skill by name or use /game-architecture-maintainability-audit
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- Initial release of the game architecture maintainability audit skill. - Audits code for maintainability risks in architecture, state management, boundaries, and coupling. - Reports findings to summary, scorecard, and risk register files in the `docs/game-studio/audit` directory. - Uses shared checklists and reference abstractions to guide the audit process. - Compatible with Claude Code and Codex, with enhanced results when file and shell access are available.
Metadata
Slug game-architecture-maintainability-audit
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Game Architecture Maintainability Audit?

Audit architecture, state management, boundaries, coupling, and maintainability risks that will make future AI or human iteration harder. It is an AI Agent Skill for Claude Code / OpenClaw, with 129 downloads so far.

How do I install Game Architecture Maintainability Audit?

Run "/install game-architecture-maintainability-audit" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Game Architecture Maintainability Audit free?

Yes, Game Architecture Maintainability Audit is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Game Architecture Maintainability Audit support?

Game Architecture Maintainability Audit is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Game Architecture Maintainability Audit?

It is built and maintained by mike007jd (@mike007jd); the current version is v1.0.0.

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