← Back to Skills Marketplace
stanestane

Game Design Five Options

by Stanislav Stankovic · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ Security Clean
103
Downloads
0
Stars
0
Active Installs
1
Versions
Install in OpenClaw
/install game-design-five-options
Description
Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several idea...
README (SKILL.md)

Game Design Five Options

Force the design space open before it closes too early.

Use this skill when a team already has ideas and needs a structured way to compare them. The aim is to avoid premature convergence by putting several options side by side, then assessing their differences in value, cost, and risk.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Problem statement - what needs solving
  2. Five options - distinct solution directions
  3. Pros and cons - the upside and downside of each
  4. Rough comparison - impact, cost, and fit
  5. Recommendation - the best option or best test candidate

Process

1. Define the problem

State clearly what outcome the options are trying to achieve.

2. Generate five distinct options

Push for real differences, not five tiny variations of the same idea.

3. Evaluate each option

For each one, describe:

  • summary
  • strengths
  • weaknesses
  • expected player impact
  • implementation difficulty
  • strategic fit

Optional: include SWOT-style notes if useful.

4. Prioritize

Recommend:

  • the best immediate choice
  • the fastest testable version
  • any options that should be discarded or held for later

Response structure

Problem

  • ...

Five Options

  1. ...
  2. ...
  3. ...
  4. ...
  5. ...

Comparison

  • ...

Recommendation

  • ...

Fast mode

  • What are five credible ways to solve this?
  • Which one is strongest now?
  • Which one is cheapest to test?

Working principle

There is almost always more than one viable answer. Make the alternatives visible.

Usage Guidance
This skill is an instruction-only game-design brainstorming/comparison tool and appears coherent with its stated purpose. It asks for no credentials or installs, and only references the included conventions file. Before using: do not paste sensitive or private design-doc secrets into prompts (the model output may be logged); validate any recommended designs with engineering/product constraints in your environment; and remember the quality of results depends on prompt quality and the LLM's knowledge—treat outputs as starting points, not final specs.
Capability Analysis
Type: OpenClaw Skill Name: game-design-five-options Version: 1.0.0 The skill bundle contains only documentation and prompt instructions for a game design brainstorming framework. There is no executable code, no network activity, and no evidence of malicious intent or prompt injection; it functions entirely as a structured template for AI-assisted decision-making (SKILL.md and references/family-conventions.md).
Capability Assessment
Purpose & Capability
The skill's name and description match the SKILL.md: it generates and compares five distinct game-design options. It does not request unrelated capabilities (no cloud creds, no binaries).
Instruction Scope
Runtime instructions are limited to generating problem statements, five options, pros/cons, comparisons, and a recommendation. The only file the instructions reference is the bundled references/family-conventions.md; there are no instructions to read arbitrary user files, access system config, or call external endpoints.
Install Mechanism
No install spec or code files are present. This is an instruction-only skill, so nothing is downloaded or written to disk during install.
Credentials
The skill declares no required environment variables, credentials, or config paths, which is appropriate for a purely advisory/design skill.
Persistence & Privilege
always is false and the skill does not request elevated or persistent presence. It follows normal, expected invocation behavior for a user-invocable design helper.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install game-design-five-options
  3. After installation, invoke the skill by name or use /game-design-five-options
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
Initial release
Metadata
Slug game-design-five-options
Version 1.0.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Game Design Five Options?

Generate and compare at least five game design solution options for a feature, system, UX issue, live-ops problem, or design challenge. Use when several idea... It is an AI Agent Skill for Claude Code / OpenClaw, with 103 downloads so far.

How do I install Game Design Five Options?

Run "/install game-design-five-options" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Game Design Five Options free?

Yes, Game Design Five Options is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Game Design Five Options support?

Game Design Five Options is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Game Design Five Options?

It is built and maintained by Stanislav Stankovic (@stanestane); the current version is v1.0.0.

💬 Comments