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vincentwilliam

Ue Build Package

by Vincent · GitHub ↗ · v1.0.0
cross-platform ⚠ suspicious
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Install in OpenClaw
/install ue-build-package
Description
Compile and package Unreal Engine projects. Use when: (1) Building UE project from command line, (2) Packaging for distribution (Android/iOS/Windows), (3) Ru...
Usage Guidance
This is an instruction-only helper for a specific Unreal project on Windows — there is no packaged code to install. Before using it: (1) update the hard-coded paths/targets so they point to your engine and project locations; (2) review and back up anything you might delete (DerivedDataCache) and avoid mass-deletes until you know the effect; (3) be cautious with commands that kill processes or automate the GUI (SendKeys) — they can disrupt your environment; (4) run the suggested commands manually first in a safe environment or CI runner to confirm behavior; (5) because the skill can execute destructive local operations, prefer manual invocation rather than allowing autonomous runs until you’ve validated it.
Capability Analysis
Type: OpenClaw Skill Name: ue-build-package Version: 1.0.0 The `SKILL.md` file contains instructions for the AI agent, specifically in the 'Rider Integration' section, which directs the agent to 'Use `nodes` tool to: ... Focus window: Use SetForegroundWindow + SendKeys'. While the stated purpose is to automate Unreal Engine builds within the Rider IDE, these instructions imply the agent possesses powerful UI automation capabilities (e.g., sending arbitrary keystrokes, focusing windows). This represents a risky capability that, if the agent is vulnerable to prompt injection or if the environment is compromised, could be misused to perform unauthorized actions on the user's system, even though there is no clear evidence of intentional malicious behavior like data exfiltration or persistence mechanisms within the provided files.
Capability Assessment
Purpose & Capability
Name/description (UE build & package) align with the content: RunUBT/RunUAT commands, cook/package steps, and build checks. The commands and paths shown are exactly what a UE build helper would provide.
Instruction Scope
SKILL.md is instruction-only and stays within build/packaging tasks, but it contains hard-coded, absolute Windows paths (E:\SilverVer1.0.0\Project) and project-specific targets. It also suggests destructive operations (delete DerivedDataCache) and process-killing steps, and references GUI automation (SetForegroundWindow + SendKeys) which are unusual and brittle — verify these steps match your environment before running.
Install Mechanism
No install spec and no code files — nothing is downloaded or written to disk by the skill itself. Lowest-risk install footprint.
Credentials
Skill declares no environment variables or credentials and the instructions do not reference external secrets. The file and process operations are reasonable for local build tasks, but grant filesystem/process control consistent with building a project.
Persistence & Privilege
Skill is not always-enabled and does not request persistent privileges or modify other skills. It is user-invocable and can run autonomously per platform defaults (not a problem here by itself).
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install ue-build-package
  3. After installation, invoke the skill by name or use /ue-build-package
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- Initial release of ue-build-package skill for compiling and packaging Unreal Engine projects. - Provides clear instructions for building and packaging projects on Windows, Android, and iOS platforms. - Includes example command lines for common UnrealEngine BuildTool (UBT) and AutomationTool (UAT) operations. - Lists recommended project folder paths and target descriptions for easy navigation. - Offers quick build, package, and status check commands for development convenience. - Features troubleshooting steps for typical build and packaging issues.
Metadata
Slug ue-build-package
Version 1.0.0
License
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Ue Build Package?

Compile and package Unreal Engine projects. Use when: (1) Building UE project from command line, (2) Packaging for distribution (Android/iOS/Windows), (3) Ru... It is an AI Agent Skill for Claude Code / OpenClaw, with 451 downloads so far.

How do I install Ue Build Package?

Run "/install ue-build-package" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Ue Build Package free?

Yes, Ue Build Package is completely free (open-source). You can download, install and use it at no cost.

Which platforms does Ue Build Package support?

Ue Build Package is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Ue Build Package?

It is built and maintained by Vincent (@vincentwilliam); the current version is v1.0.0.

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