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Minijuegos LeChuck SDK
by
Alfredo Bárcena
· GitHub ↗
· v1.0.5
· MIT-0
130
Downloads
0
Stars
0
Active Installs
6
Versions
Install in OpenClaw
/install minijuegos-lechuck
Description
Integrate Minijuegos.com (Miniplay) LeChuck JS SDK into HTML5 games. Use when a user wants to: (1) add Minijuegos/Miniplay platform integration to a game, (2...
Usage Guidance
This skill appears coherent and focused, but follow best practices before use: 1) Keep MINIPLAY_API_KEY and JWT_SECRET strictly server-side (never include in client bundles or URLs). 2) Verify the SDK URL with an official Minijuegos contact and consider hosting the SDK yourself or using Subresource Integrity (SRI) / strict Content Security Policy to reduce supply-chain risk. 3) Apply the recommended nginx COEP/COOP headers and preserve query params as shown to avoid losing mp_api_user_id. 4) Use HTTPS, HttpOnly/secure cookies, and rate-limit/validate incoming requests on your backend. 5) Confirm which write model (client SDK vs server-to-server) your Minijuegos plan supports so you handle MINIPLAY_API_KEY correctly. If any part of the SKILL.md or the SDK URL looks different from official Minijuegos documentation, contact Minijuegos support or request the official SDK source before deploying.
Capability Analysis
Type: OpenClaw Skill
Name: minijuegos-lechuck
Version: 1.0.5
The skill bundle provides legitimate documentation and code snippets for integrating the Minijuegos.com (Miniplay) LeChuck SDK into HTML5 games. It includes frontend JavaScript for SDK interaction, backend Node.js/Express endpoints for authentication and stat reporting, and Nginx configuration advice. The instructions correctly emphasize security best practices, such as keeping the MINIPLAY_API_KEY on the server side and using HttpOnly cookies for session management, with no evidence of malicious intent or data exfiltration.
Capability Assessment
Purpose & Capability
The name/description (LeChuck SDK integration, auth, achievements, leaderboards) match the declared environment variables and the SKILL.md content. MINIPLAY_API_ID, MINIPLAY_API_KEY, and JWT_SECRET are expected for token validation, server-side write operations, and session handling.
Instruction Scope
SKILL.md stays on-topic: it shows how to include the vendor SDK, handle auth flow, validate tokens with Minijuegos APIs, implement nginx headers/redirects, and provide backend examples. It does not instruct reading unrelated files or exfiltrating data beyond the Minijuegos endpoints. It explicitly warns not to expose server secrets in client code.
Install Mechanism
There is no install spec and no bundled code to write to disk. The only external dependency is an instruction to load the official Minijuegos vendor script from a third-party domain, which is expected for this skill.
Credentials
Requested env vars are proportional: a public API_ID, a server-side write secret (MINIPLAY_API_KEY), and a JWT_SECRET for session tokens. The SKILL.md documents the sensitivity and proper server-only usage of MINIPLAY_API_KEY and JWT_SECRET.
Persistence & Privilege
The skill does not request always-on inclusion, does not modify other skills or system settings, and contains no installation steps that would persist code or credentials on the agent.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install minijuegos-lechuck - After installation, invoke the skill by name or use
/minijuegos-lechuck - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.5
- Moved environment variable documentation from root-level SKILL.md `metadata.env` to a nested `metadata.requirements.env` structure.
- No functional or documentation changes to the skill logic or instructions.
v1.0.4
- Updated environment variable documentation to clarify required usage and security (never expose secrets in client code, URLs, or source control).
- Improved backend integration instructions, including how to return JWTs via HttpOnly cookies and the need for frontend `credentials: 'include'`.
- Added warnings and guidance about loading the official vendor SDK only from the trusted Minijuegos domain.
- Clarified data reliability at game over: recommend using `navigator.sendBeacon` when possible, and explain the limitations of the previous `setTimeout` workaround.
- Included explicit notes about where and how to use `MINIPLAY_API_KEY` (server-side, never in frontend code).
- Minor editorial changes for clarity and setup security reminders.
v1.0.3
- No user-facing changes in this release.
- Documentation, source, and feature set remain unchanged from the previous version.
v1.0.2
- No file changes detected in this version.
- No updates or modifications to functionality, documentation, or configuration.
v1.0.1
- Added detailed environment variable documentation for MINIPLAY_API_ID, MINIPLAY_API_KEY, and JWT_SECRET, specifying their roles and security requirements.
- Clarified that MINIPLAY_API_ID is public and only used in token validation URLs, while MINIPLAY_API_KEY is server-side secret for write operations.
- Introduced JWT_SECRET as a new required environment variable for signing session tokens.
- Updated skill description and metadata to reflect these environment variables and their necessity for secure integration.
v1.0.0
Initial release of minijuegos-lechuck skill.
- Integrates Minijuegos.com (Miniplay) LeChuck JS SDK into HTML5 games.
- Supports player authentication, achievements, stats, and leaderboard functionalities.
- Provides guidance for troubleshooting common LeChuck SDK issues.
- Includes backend integration tips and Nginx configuration for query param preservation.
- Documents achievement and stats setup, and details fixes for reliable data flush on game over.
Metadata
Frequently Asked Questions
What is Minijuegos LeChuck SDK?
Integrate Minijuegos.com (Miniplay) LeChuck JS SDK into HTML5 games. Use when a user wants to: (1) add Minijuegos/Miniplay platform integration to a game, (2... It is an AI Agent Skill for Claude Code / OpenClaw, with 130 downloads so far.
How do I install Minijuegos LeChuck SDK?
Run "/install minijuegos-lechuck" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Minijuegos LeChuck SDK free?
Yes, Minijuegos LeChuck SDK is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Minijuegos LeChuck SDK support?
Minijuegos LeChuck SDK is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Minijuegos LeChuck SDK?
It is built and maintained by Alfredo Bárcena (@dreadterror); the current version is v1.0.5.
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