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abdullah944

Level Design Checklist Skill

by Kw.Hades- Creative Labs · GitHub ↗ · v0.1.0 · MIT-0
cross-platform ✓ Security Clean
61
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Install in OpenClaw
/install level-design-checklist-skill
Description
Guides structured help for level design reviews using clear templates, checks, and safe defaults.
README (SKILL.md)

\r \r

Level Design Checklist Skill\r

\r

Purpose\r

Help a game creator review and improve a level design before building, testing, or publishing it.\r \r Use this skill for platformer levels, top-down levels, puzzle rooms, combat arenas, tutorial stages, and small indie game maps.\r \r

Inputs\r

Ask for or collect:\r

  • Game genre\r
  • Level goal\r
  • Player abilities available in this level\r
  • Main mechanic or teaching point\r
  • Level map, sketch, blockout, or short description\r
  • Target difficulty\r
  • Known problems or player feedback\r \r

Checklist\r

\r

1. Player Goal\r

  • The objective is clear within the first few seconds.\r
  • The player can understand where to go next.\r
  • The level has a start, middle, and finish.\r \r

2. Readability\r

  • Important paths are visually stronger than decoration.\r
  • Hazards, enemies, pickups, exits, and interactable objects are easy to recognize.\r
  • The camera or viewpoint supports the main action.\r \r

3. Flow\r

  • The level introduces one idea at a time.\r
  • Safe practice comes before dangerous use.\r
  • Challenge increases gradually.\r
  • There are no long empty sections unless they serve pacing.\r \r

4. Fair Challenge\r

  • Failures feel understandable, not random.\r
  • Checkpoints or recovery points match the difficulty.\r
  • Enemy and hazard placement gives the player time to react.\r
  • Optional hard routes are clearly optional.\r \r

5. Mechanics\r

  • The level teaches or tests the intended mechanic.\r
  • Required abilities are available before they are needed.\r
  • There are no softlocks or required jumps/actions that exceed intended player skill.\r \r

6. Rewards and Secrets\r

  • Rewards guide exploration without confusing the main route.\r
  • Secrets have visual hints or logic.\r
  • Risk and reward feel balanced.\r \r

7. Performance and Scope\r

  • The level is not overloaded with unnecessary objects.\r
  • Reused assets are consistent.\r
  • The level can be playtested quickly.\r \r

8. Playtest Notes\r

Record:\r

  • Where players got confused\r
  • Where players died unfairly\r
  • Where players ignored the intended route\r
  • What felt fun\r
  • What should be cut or simplified\r \r

Output Template\r

\r

Level Review: [level name]\r
\r
Goal:\r
- [clear objective]\r
\r
Strong points:\r
- [what works]\r
\r
Problems found:\r
- [issue 1]\r
- [issue 2]\r
\r
Fix plan:\r
1. [small fix]\r
2. [small fix]\r
3. [test again]\r
\r
Playtest focus:\r
- Watch if players understand [specific moment]\r
```\r
\r
## Safety and Scope\r
- Do not recommend copyrighted level copying.\r
- Do not overbuild the level before testing.\r
- Prefer small playable improvements over large redesigns.\r
Usage Guidance
This skill appears safe to install for level-design review help. It will shape the agent's advice around a checklist and template; users should still avoid sharing private game assets or unreleased project details unless they are comfortable using them in the agent conversation.
Capability Assessment
Purpose & Capability
The stated purpose is to guide structured level-design reviews, and the artifact contains only checklist questions, review criteria, and an output template aligned with that purpose.
Instruction Scope
Instructions are bounded to game level review and include benign safety guidance such as avoiding copyrighted level copying and preferring small playtestable improvements.
Install Mechanism
The package contains only README.md and SKILL.md; metadata lists no dependencies, scripts, clawpack URL, or executable components.
Credentials
The skill asks for ordinary design inputs such as genre, player abilities, map description, difficulty, and playtest feedback, which are proportionate to level-design critique.
Persistence & Privilege
No artifact evidence shows persistence, background execution, credential use, file mutation, network calls, local indexing, or privilege escalation.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install level-design-checklist-skill
  3. After installation, invoke the skill by name or use /level-design-checklist-skill
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v0.1.0
Initial OpenClaw skill package from manual queue.
Metadata
Slug level-design-checklist-skill
Version 0.1.0
License MIT-0
All-time Installs 0
Active Installs 0
Total Versions 1
Frequently Asked Questions

What is Level Design Checklist Skill?

Guides structured help for level design reviews using clear templates, checks, and safe defaults. It is an AI Agent Skill for Claude Code / OpenClaw, with 61 downloads so far.

How do I install Level Design Checklist Skill?

Run "/install level-design-checklist-skill" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Level Design Checklist Skill free?

Yes, Level Design Checklist Skill is completely free, licensed under MIT-0. You can download, install and use it at no cost.

Which platforms does Level Design Checklist Skill support?

Level Design Checklist Skill is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Level Design Checklist Skill?

It is built and maintained by Kw.Hades- Creative Labs (@abdullah944); the current version is v0.1.0.

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