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UE Datatable Editor
by
mufuxiao515-create
· GitHub ↗
· v1.1.0
· MIT-0
111
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Install in OpenClaw
/install ue-datatable-editor
Description
This skill should be used when the user wants to search, view, modify, validate, or import Unreal Engine DataTable data — specifically AI Skills configuratio...
Usage Guidance
This skill appears coherent and implements the described UE DataTable workflow locally. Before installing/using it:
- Prefer giving the skill explicit JSON file paths rather than letting the discover step run across entire drives; dt_discover will enumerate common drive roots and can reveal filenames/paths.
- The agent (or you) will need read/write access to the JSON files; dt_modify will overwrite files (but creates timestamped backups by default). Review backups to recover if needed.
- The import step must be run inside the Unreal Editor (the import script uses the 'unreal' module); do not run dt_import_ue in a normal Python environment.
- SKILL.md references agent file-editing tools (replace_in_file, read_file, write_to_file). Only grant these tools access to project directories you trust; avoid granting unrestricted filesystem access.
- The code is human-readable and contains no network calls, hardcoded external endpoints, or credential exfiltration. If you have sensitive non-UE files on the scanned drives, consider running discovery with a --root pointed at the specific project folder instead of allowing wide scan.
If you want a stricter assessment, provide the full, untruncated SKILL.md (the provided one was truncated) or confirm any runtime agent tools that will be granted file-system permissions so I can re-evaluate instruction scope precisely.
Capability Assessment
Purpose & Capability
Name/description claim editing UE DataTable JSONs; included scripts (discover, search, modify, import) directly implement those features. No unrelated binaries, credentials, or network endpoints are required. The presence of an import script that uses Unreal's 'unreal' module fits the described import step.
Instruction Scope
SKILL.md and scripts instruct the agent to auto-discover projects (scanning home, Documents, Desktop, and common drive roots), read/write JSON files, create backups, validate data, and generate an import command for execution inside the UE Editor. This stays within the stated purpose, but discovery performs broad filesystem enumeration (including root-level drive scanning on Windows) and the SKILL.md suggests using agent file tools (replace_in_file/read_file/write_to_file) which, if granted, give the agent wide access to local files. Recommend limiting scope by providing explicit JSON paths when possible.
Install Mechanism
Instruction-only skill with bundled Python scripts; no install spec, no remote downloads, and no package installation. Scripts are present in the bundle and run with the user's Python/UE Editor environment — low install risk.
Credentials
Registry metadata declares no required env vars or secrets. The only environment access in code is an optional fallback in dt_import_ue that reads ProjectDir if --json is not supplied; this is proportionate to locating the project when the user doesn't provide paths.
Persistence & Privilege
The skill is not always-enabled, does not request special platform privileges, and does not modify other skills or global agent configuration. It reads/writes project JSON files and creates backups — expected behavior for an editor tool.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install ue-datatable-editor - After installation, invoke the skill by name or use
/ue-datatable-editor - Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.1.0
Version 1.1.0
- Added project and DataTable JSON auto-discovery with the new dt_discover.py script.
- Updated workflow to start with automatic detection of UE projects/DataTable files; no hardcoded paths needed.
- README and documentation revised to describe project/tables discovery, making the skill usable on any UE project.
- dt_import_ue.py updated to support overriding asset base path.
- Error handling and step-by-step examples now include project discovery flow.
v1.0.0
Initial release — provides end-to-end workflow for editing and importing Unreal Engine AI Skills DataTable configurations via JSON.
- Enables searching, viewing, modifying, validating, and importing AI skill data using scripts
- Supports localization field handling with automatic NSLOCTEXT wrapping
- Details commands for both field-level changes and manual JSON edits
- Includes robust validation and backup features
- Documents how to import modified data back into Unreal Engine and verify results
- Provides troubleshooting guidance for common errors
Metadata
Frequently Asked Questions
What is UE Datatable Editor?
This skill should be used when the user wants to search, view, modify, validate, or import Unreal Engine DataTable data — specifically AI Skills configuratio... It is an AI Agent Skill for Claude Code / OpenClaw, with 111 downloads so far.
How do I install UE Datatable Editor?
Run "/install ue-datatable-editor" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is UE Datatable Editor free?
Yes, UE Datatable Editor is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does UE Datatable Editor support?
UE Datatable Editor is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created UE Datatable Editor?
It is built and maintained by mufuxiao515-create (@mufuxiao515-create); the current version is v1.1.0.
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