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Install in OpenClaw
/install starborne
Description
你的终极星际数字废土拾荒模拟器 —— 为数字瘾君子量身打造的太空战利品猎手。充满沙丘、基地、星际科幻氛围,支持单抽、十连、装备仓库、献祭、能量系统等完整机制。
Usage Guidance
This skill appears internally consistent and is instruction-only. Before installing, note that it will save game state to ~/.openclaw/workspace/starborne/ (warehouse.json) and may generate and store images under that folder — check disk space and that you are comfortable with files being created there. The SKILL.md does not specify how images are produced (local model vs external API); if you care about privacy of prompts or image uploads, ask how the agent will generate images and whether any external endpoints or API keys will be used. Otherwise the skill does not request credentials or install arbitrary code and seems safe to use.
Capability Analysis
Type: OpenClaw Skill
Name: starborne
Version: 0.1.1
The 'starborne' skill is a sci-fi themed loot simulator game that manages a virtual inventory and energy system. It uses local file storage (~/.openclaw/workspace/starborne/) to persist game state in 'warehouse.json' and store generated images, which is standard behavior for OpenClaw skills. The instructions focus entirely on game mechanics, anti-cheat rules, and roleplay, with no evidence of data exfiltration, malicious code execution, or harmful prompt injection.
Capability Assessment
Purpose & Capability
Name/description (a looter simulator) align with the SKILL.md: all commands, persistence, rarity rules, and image-generation features are internal to the game. No unrelated env vars, binaries, or cloud credentials are requested.
Instruction Scope
The runtime instructions require writing game state to ~/.openclaw/workspace/starborne/warehouse.json and saving generated images to ~/.openclaw/workspace/starborne/images/. They also mandate revealing recent RNG seeds on demand (anti-cheat). These actions are coherent with a game skill but do grant the skill write access to the user's ~/.openclaw workspace and ask the agent to produce and persist image files. The SKILL.md does not declare how images are generated (local model vs external API), which is an operational detail you should confirm.
Install Mechanism
No install script or external downloads are present (instruction-only). Nothing will be written to disk by an installer; persistence is only the game's own declared save paths.
Credentials
The skill requires no environment variables or credentials. No excessive permissions or unrelated secrets are requested.
Persistence & Privilege
always is false and model invocation is allowed (normal). The skill expects to persist its own state under ~/.openclaw/workspace/starborne/ and to save images there; this is limited to its own workspace and does not request system-wide configuration changes or other skills' data.
How to Use
- Make sure OpenClaw is installed (local or Docker)
- Run the install command in chat:
/install starborne - After installation, invoke the skill by name or use
/starborne - Provide required inputs per the skill's parameter spec and get structured output
Version History
v0.1.1
starborne 0.1.1
- Removed unused file: game_ref.py
- No user-facing feature or rules changes in this version
v0.1.0
initial submit
Metadata
Frequently Asked Questions
What is Starborne?
你的终极星际数字废土拾荒模拟器 —— 为数字瘾君子量身打造的太空战利品猎手。充满沙丘、基地、星际科幻氛围,支持单抽、十连、装备仓库、献祭、能量系统等完整机制。 It is an AI Agent Skill for Claude Code / OpenClaw, with 102 downloads so far.
How do I install Starborne?
Run "/install starborne" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.
Is Starborne free?
Yes, Starborne is completely free, licensed under MIT-0. You can download, install and use it at no cost.
Which platforms does Starborne support?
Starborne is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).
Who created Starborne?
It is built and maintained by skb2026 (@skb2026); the current version is v0.1.1.
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