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ouwenjie03

Banshee's Last Cry Game CN

by ouwenjie03 · GitHub ↗ · v1.0.0
cross-platform ✓ Security Clean
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Install in OpenClaw
/install banshee-s-last-cry
Description
恐怖惊魂夜 - 互动式恐怖悬疑剧本杀游戏。玩家将在雪山旅馆中经历一场惊心动魄的生存冒险,通过调查线索、做出选择来推动剧情发展。支持多结局、角色扮演、线索系统。适用于互动小说、剧本杀、文字冒险游戏等场景。
README (SKILL.md)

恐怖惊魂夜 🏔️

一个互动式恐怖悬疑剧本杀游戏,玩家将在与世隔绝的雪山旅馆中,与六位陌生人一起面对致命危机。

游戏简介

背景设定:

  • 🏔️ 地点:与世隔绝的雪山旅馆
  • 🌨️ 环境:暴风雪封山,无法求救
  • 👥 人物:7位陌生人(玩家 + 6位NPC)
  • 💀 事件:连环杀人案件逐步展开
  • 🎯 目标:生存下去,找出真相

游戏特色:

  • 渐进式叙事,每次200-400字暂停
  • 自由探索,无固定选项
  • 多重结局,基于玩家选择
  • 线索系统,需要主动调查
  • 角色互动,影响剧情走向

章节结构

游戏共分为 7 大章节,包含多个分支和结局:

开始章节

  • ch00_start - 惊魂夜幕:抵达旅馆,第一起命案

第一章 - 初次调查

  • ch1a_investigate - 深入调查
  • ch1b_ambush - 遭遇伏击
  • ch1c_solo - 单独行动

第二章 - 危机升级

  • ch2a_chase - 追逐逃离
  • ch2b_suspect - 怀疑对质
  • ch2c_attack - 遭受攻击
  • ch2d_trap - 陷入困境
  • ch2e_alone - 孤身一人

第三章 - 真相揭晓

  • ch3a_basement - 地下室探索
  • ch3b_death2 - 第二起死亡
  • ch3c_split - 队伍分裂
  • ch3d_team - 团队合作
  • ch3e_escape - 逃离计划
  • ch3f_reveal - 真相揭露
  • ch3g_hero - 英雄抉择

第四章 - 多重结局

  • ch4_endings - 包含7种不同结局

系统文件

游戏依赖以下系统文件(位于 references/):

  • system_game_state.md - 游戏状态管理系统
  • system_clue_system.md - 线索收集和管理系统
  • system_character_info.md - 角色信息和关系网

使用方法

开始新游戏

  1. 读取系统文件了解游戏机制:
read references/system_game_state.md
read references/system_clue_system.md
read references/system_character_info.md
  1. 启动第0章开始游戏:
read references/ch00_start.md
  1. 按照章节文件中的指令初始化游戏状态

推进剧情

根据玩家的选择和行动,读取对应的章节文件:

read references/ch1a_investigate.md  # 玩家选择深入调查
read references/ch2b_suspect.md      # 进入怀疑对质分支

管理游戏状态

每个章节都会更新 game_state.json,包含:

  • 当前章节和场景进度
  • 玩家收集的线索
  • 角色状态(生存/死亡)
  • 信任度和关系网
  • 解锁的剧情分支

核心游戏机制

1. 渐进式叙事

  • ✅ 每次输出 200-400 字后暂停
  • ✅ 等待玩家输入才继续
  • ✅ 使用 "---" 分隔不同段落
  • ✅ 重要场景后询问玩家想法

2. 自由探索

  • ❌ 禁止使用 "选项A/B/C" 格式
  • ✅ 通过环境描写暗示可能行动
  • ✅ 让玩家用自然语言表达
  • ✅ 只在玩家卡关时给予提示

3. 线索系统

  • 线索分为三层:表面/隐藏/核心
  • 需要主动调查才能获取
  • 线索之间可以组合推理
  • 部分线索影响结局

4. 角色互动

  • 6 位 NPC,每位都有秘密
  • 对话选择影响信任度
  • 信任度影响后续剧情
  • 不同选择导向不同结局

7 种游戏结局

  1. 完美结局 - 所有人生还,真相大白
  2. 英雄结局 - 牺牲自己拯救他人
  3. 逃脱结局 - 独自逃离旅馆
  4. 背叛结局 - 出卖同伴求生
  5. 复仇结局 - 揭露并制裁真凶
  6. 团灭结局 - 所有人死亡
  7. 悬疑结局 - 真相未明,留下悬念

角色简介

  • 李明 - 30岁,程序员,理性冷静
  • 王芳 - 28岁,教师,善良温柔
  • 张伟 - 35岁,商人,城府深
  • 刘洋 - 25岁,大学生,冲动莽撞
  • 陈静 - 32岁,医生,专业冷静
  • 赵磊 - 40岁,作家,观察敏锐
  • 玩家 - 你,一位误入此地的旅客

注意事项

  1. 严格遵守渐进式叙事 - 不要一次性输出过多内容
  2. 延长场景互动 - 一个章节不是一个选择点,而是完整场景
  3. 分层信息披露 - 核心线索要极其隐晦
  4. 自然过渡 - 不要直接告诉玩家 "进入下一章"
  5. 保持悬疑氛围 - 营造紧张、不确定的恐怖感

开始游戏

准备好了吗?读取 references/ch00_start.md 开始你的惊魂之夜!

⚠️ 警告:游戏包含恐怖、暴力和心理惊悚元素,建议18岁以上玩家游玩。

Usage Guidance
This skill appears internally consistent for running an interactive horror/visual-novel style game. Before installing or enabling it, consider: (1) The skill will create and update a local file game_state.json in the agent's working directory — that file may contain player-chosen names, clues, and any typed content, so if you run the skill in an environment with sensitive data or shared logs, treat that file accordingly. (2) The SKILL references CLAUDE.md (an external design doc) which is not included; that is likely harmless but means some referenced design guidance isn't bundled. (3) Because it can run autonomously, run it in a sandboxed agent environment if you do not fully trust the source (the skill contains only narrative files and state updates; there are no network calls or credential requests, but sandboxing is good practice). (4) If you want to preserve or inspect saved games, back up game_state.json; if you don't want persistent state, run the skill in a disposable workspace. Overall there are no red flags for credential exfiltration, external downloads, or unexpected system access.
Capability Analysis
Type: OpenClaw Skill Name: banshee-s-last-cry Version: 1.0.0 This skill bundle implements an interactive text-based horror game. The instructions for the AI agent, while technically prompt injections, are exclusively focused on controlling the game's narrative style, pacing, and information disclosure (e.g., '每次输出200-400字后暂停', '禁止使用"选项A/B/C"格式', '不要一次性展示所有信息!') to enhance the game experience. The skill requires and explicitly states file read/write access to `game_state.json` (mentioned in `SKILL.md`, `ch00_start.md`, and `system_game_state.md`) for maintaining game state, which is a legitimate and necessary function for a stateful game. There is no evidence of data exfiltration, malicious execution, persistence, obfuscation, or other harmful behaviors.
Capability Assessment
Purpose & Capability
The skill's name/description match the included runtime instructions and the 20+ bundled chapter/reference files. It does not request unrelated environment variables, binaries, or external services; all required assets are present in the repository (references/). The operations (presenting narrative, updating a local game state) are proportional to a text-adventure skill.
Instruction Scope
Runtime instructions tell the agent to read the bundled references/* files and to create/update a local game_state.json to track progress, clues, trust levels, etc. This is expected for a save/stateful interactive game, but it does mean the skill will write a local JSON file in the agent working directory. The SKILL refers to an external design doc (CLAUDE.md) which is not present in the manifest — a minor inconsistency but not a security issue. There are no instructions to read arbitrary system files or call external endpoints.
Install Mechanism
No install spec or code files beyond narrative markdown files. Instruction-only skills have minimal disk footprint (only the provided manifest files). No downloads, package installs, or extracts are specified.
Credentials
The skill declares no required environment variables, credentials, or config paths. The runtime instructions reference only files bundled with the skill and a local game_state.json. No secrets or unrelated environment access are requested.
Persistence & Privilege
always:false (default) and normal autonomous invocation are used. The skill will persist game state to game_state.json in the agent's working directory — this is reasonable for a game but is the only form of persistence. The skill does not ask to modify other skills or system settings.
How to Use
  1. Make sure OpenClaw is installed (local or Docker)
  2. Run the install command in chat: /install banshee-s-last-cry
  3. After installation, invoke the skill by name or use /banshee-s-last-cry
  4. Provide required inputs per the skill's parameter spec and get structured output
Version History
v1.0.0
- Initial release of "恐怖惊魂夜" (Horror Night), an interactive horror script-kill adventure set in a snowed-in mountain hotel. - Features multi-ending story progression, clue investigation, character interaction, and branching narrative structure. - Includes detailed chapter/scene breakdown (7 main chapters, 7 possible endings). - Implements a layered clue system requiring active player investigation and open-ended choices. - Game system files cover: state management, clue tracking, character networks. - Designed for immersive, suspenseful gameplay with multiple roles and gradual storytelling.
Metadata
Slug banshee-s-last-cry
Version 1.0.0
License
All-time Installs 3
Active Installs 3
Total Versions 1
Frequently Asked Questions

What is Banshee's Last Cry Game CN?

恐怖惊魂夜 - 互动式恐怖悬疑剧本杀游戏。玩家将在雪山旅馆中经历一场惊心动魄的生存冒险,通过调查线索、做出选择来推动剧情发展。支持多结局、角色扮演、线索系统。适用于互动小说、剧本杀、文字冒险游戏等场景。 It is an AI Agent Skill for Claude Code / OpenClaw, with 1816 downloads so far.

How do I install Banshee's Last Cry Game CN?

Run "/install banshee-s-last-cry" in the OpenClaw or Claude Code chat to install it in one step — no extra setup required.

Is Banshee's Last Cry Game CN free?

Yes, Banshee's Last Cry Game CN is completely free (open-source). You can download, install and use it at no cost.

Which platforms does Banshee's Last Cry Game CN support?

Banshee's Last Cry Game CN is cross-platform and runs anywhere OpenClaw / Claude Code is available (cross-platform).

Who created Banshee's Last Cry Game CN?

It is built and maintained by ouwenjie03 (@ouwenjie03); the current version is v1.0.0.

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