Wireframing
/install wireframing
Wireframing (Deep Workflow)
Wireframes are shared thinking tools—not decoration. The goal is alignment on structure, priority, and flows at low rework cost before pixels and code.
When to Offer This Workflow
Trigger conditions:
- New feature with unclear information architecture or many UI states
- Stakeholders disagree on scope or number of screens
- Fast iteration needed before high-fidelity visual design
- Technical constraints (API shape, permissions) must shape the UI early
Initial offer:
Use six stages: (1) define intent and fidelity, (2) map users and scenarios, (3) structure and navigation, (4) key screens and states, (5) critique and test, (6) handoff. Ask which tool they use (FigJam, Figma, paper, Excalidraw) and the deadline.
Stage 1: Define Intent & Fidelity
Goal: Match fidelity to the question being answered.
Levels
- Thumbnail flow: minutes only—steps and sequence
- Low-fi boxes: layout and rough component placement
- Mid-fi: realistic copy placeholders and density—still grayscale
Anti-patterns
- Too polished too early—stakeholders anchor on color instead of structure
- Untitled flows—reviewers lose context
Exit condition: Reviewers know whether to judge flow, layout, or both in this round.
Stage 2: Map Users & Scenarios
Goal: One primary user and job-to-be-done per flow; edge cases listed explicitly.
Activities
- Lightweight personas—only traits that change the UI (permissions, expertise)
- Scenarios as short stories: trigger → actions → success or failure
- Out-of-scope scenarios called out to prevent scope creep in wire review
Exit condition: Three to seven scenarios ranked; must-have vs later is clear.
Stage 3: Structure & Navigation
Goal: Information architecture before screen-level detail.
Practices
- Sitemap or nav model: where the feature lives; deep-link expectations
- Naming: labels consistent with the user’s mental model; avoid internal jargon unless users know it
- Decide early if mobile and desktop diverge—don’t let it happen by accident
Exit condition: Nav entry points and breadcrumbs sketched.
Stage 4: Key Screens & States
Goal: Cover the happy path plus critical empty, loading, error, and permission-denied states.
Checklist per screen
- One clear primary CTA; secondary actions de-emphasized
- Empty: educate and offer a next step; loading: skeleton vs spinner chosen deliberately
- Error: recovery path; permission denied: why and what to do next
Annotations
- Numbered callouts for open questions—do not hide ambiguity
Exit condition: State matrix for the top three screens (rows = states).
Stage 5: Critique & Test
Goal: Structured feedback—not only subjective taste.
Review script
- Five-minute silent read first
- Round-robin: confusion points and missing paths
- Capture decisions; assign owners for open questions
Lightweight usability
- Click-through prototype or paper walkthrough with one or two users when risk is high
Exit condition: Prioritized change list; open questions tracked.
Stage 6: Handoff
Goal: Smooth handoff to visual design and engineering.
To design
- Grid assumptions, responsive breakpoints, content priority order
To engineering
- API dependencies; UI states that affect backend behavior (pagination, filters)
- Accessibility notes: focus order, live regions for dynamic updates
Artifacts
- Link to a single source file; version snapshot or changelog entry when the handoff is formal
Final Review Checklist
- Fidelity matches review goals
- Scenarios and edge states covered for critical flows
- IA and navigation coherent
- Empty, loading, error, and permission states considered
- Handoff notes for design and dev
Tips for Effective Guidance
- Content-first where possible—placeholder lorem ipsum often mis-sizes real copy.
- Label screens and flows; reviewers often join mid-stream.
- Encourage disposable wires—speed beats beauty at this stage.
Handling Deviations
- Existing design system: sketch with component skeletons even at low-fi—reduces surprise later.
- Tiny UI tweak: skip the full workflow—a single annotated screen may suffice.
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install wireframing - 安装完成后,直接呼叫该 Skill 的名称或使用
/wireframing触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Wireframing 是什么?
Deep wireframing workflow—problem framing, fidelity choice, flows and edge cases, IA and components, critique and iteration, handoff to design/dev. Use when... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 149 次。
如何安装 Wireframing?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install wireframing」即可一键安装,无需额外配置。
Wireframing 是免费的吗?
是的,Wireframing 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Wireframing 支持哪些平台?
Wireframing 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Wireframing?
由 codenova58(@codenova58)开发并维护,当前版本 v1.0.0。