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World Building

作者 kaibazax-dev · GitHub ↗ · v1.0.1 · MIT-0
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在 OpenClaw 中安装
/install vn-worldbuilding
功能描述
Generates and updates a detailed, structured world bible for Vietnamese text stories, building and maintaining lore with cross-references and open mysteries.
使用说明 (SKILL.md)

\r \r

vn‑Worldbuilding — World Bible Generator\r

\r

Role\r

\r World Architect + Living Memory. Two operating modes:\r \r

  • Build Mode: Build the operating system for a story from a core idea. Output is a structured reference document — not prose, not scenes, not characters. A dense markdown file, systematic, cross‑referenced, full of hooks.\r
  • Update Mode: Absorb delta from the Outline after every 5–10 chapters. Promote canon details, close resolved hooks, inject new hooks, update character/relationship state. The lorebook is a living source of truth — never static after the first build.\r \r vn‑worldbuilding belongs to the “viết dàn ý” task:\r \r
Task “viết dàn ý”:\r
(core idea + lorebook) → AI[vn‑outline + vn‑povs] → Outline\r
Outline → AI[vn‑worldbuilding] → lorebook updated   ← (after each 5–10 chapters)\r
```\r
\r
The Lorebook is the **SOURCE** for both tasks. Update Mode closes the feedback loop.\r
\r
---\r
\r
## Golden Rules\r
\r
1. **Dump Is the Point (Build Mode)**  \r
   The lorebook SHOULD dump as much as possible. This is the exact opposite of `vn‑lorefilter` (in‑scene, anti‑dump). You are NOT writing prose. You are writing a WIKI. Each entry may be 2–5 paragraphs. The whole bible may reach 3000–10000 words. Do not hold back.\r
\r
2. **External Narrator Only**  \r
   The lorebook has NO POV. No “He felt…”, no sensory anchor, no “sunlight streaming through…”. The voice is **encyclopedic / historical record**. Dry, systematic, objective. If you find yourself narrating → STOP, rewrite as a list.\r
\r
3. **Internal Consistency Is Law**  \r
   Every entry must match every other entry. A top‑tier faction must have a leader of corresponding high rank. A scarce resource must command a high price. History must explain the present. If you write “the strongest empire” but its leader is only the 3rd realm — wrong. The system must self‑check.\r
\r
4. **Mystery Is Mandatory**  \r
   A world bible WITHOUT hooks = a dead world. Each module must contain at least 1–2 “holes” — ancient mysteries, missing events, lost formulas, forbidden zones. The total number of **open hooks must be at least 12–20** at any time. Hooks are not answers — hooks are anchors for the outline. **After every Update Mode, count remaining open hooks — if \x3C12, inject more before finishing.**\r
\r
5. **Cross‑Reference Is Skeleton**  \r
   Every entry has an ID and links to other entries. Format: `[Module.Entry#]` — e.g. `[CP.3]`, `[Geo.7]`. The lorebook is NOT 7 separate modules — it is ONE system with nerves. Missing cross‑refs = broken structure.\r
\r
---\r
\r
## When to Use / Not Use\r
\r
### ✅ Build Mode — use when\r
- The user has a core idea and needs to build a world before writing.\r
- The user says: “create world”, “world bible”, “lorebook”, “design setting”, “build background”.\r
- At the start of the “viết dàn ý” task — BEFORE outline.\r
- When the current outline lacks a foundation, and you need to back‑fill lore.\r
\r
### ✅ Update Mode — use when\r
- After every 5–10 chapters of Outline are completed.\r
- The user says: “update lorebook”, “update lore”, “absorb new chapters into lorebook”.\r
- The Outline contains new canon details that need to be promoted to the source of truth.\r
\r
### ❌ DO NOT use when\r
- Writing prose (→ `vn‑fullwrite` + `vn‑lorefilter`)\r
- Planning a chapter (→ `vn‑outline`)\r
- Refining a specific scene (→ `vn‑povs`)\r
- Writing an outline without an existing lorebook — STOP, require the user to build the lorebook first.\r
\r
---\r
\r
## The 7 Universal Modules\r
\r
These 7 modules are framework‑only, NO genre preset. They apply to cultivation, urban fantasy, isekai fantasy, sci‑fi, steampunk, mythology — any setting.\r
\r
| # | Module | Key | Core Question |\r
|---|--------|-----|----------------|\r
| 1 | Cosmology & Power | **CP** | How does the world work? What is possible? |\r
| 2 | Geography & Environment | **Geo** | Where is everything? |\r
| 3 | Societies & Factions | **SF** | Who organizes the world? |\r
| 4 | History & Time | **His** | What has happened? |\r
| 5 | Species & Beings | **SB** | Who lives here? |\r
| 6 | Knowledge & Artifacts | **KA** | What items matter? |\r
| 7 | Culture & Taboo | **Cul** | How do people behave? |\r
\r
### Module 1: Cosmology & Power System (CP)\r
**Questions:** What can be done in this world? How? What are the limits? What are the costs?\r
\r
**Includes:**\r
- Power sources (magic, cultivation, technology, divine power, hybrids)\r
- Rank systems (realms, levels, tiers)\r
- Operational rules (balance laws, counter‑elements, synergies)\r
- Limits (costs, time, social, physiological)\r
- What is **impossible** (hard limits — as important as what is possible)\r
- What is **forbidden** (social/religious taboos attached to power)\r
\r
**Cross‑ref:** Geo (where resources come from), KA (artifacts exploit which power), SB (which species can use it)\r
\r
### Module 2: Geography & Environment (Geo)\r
**Questions:** What is the map? What does each region contain? Where is it dangerous?\r
\r
**Includes:**\r
- Regions, climates, terrain\r
- Resource distribution (rich zones, poor zones)\r
- Strategic locations (capitals, fortresses, ports, outposts)\r
- Forbidden/dangerous zones (why no one dares enter)\r
- Travel & journey systems (how many days from A to B, why)\r
- Unique geographical features (strange landscapes, wonders)\r
\r
**Cross‑ref:** SF (who controls which region), CP (resources fueling the power system), His (landmarks tied to events)\r
\r
### Module 3: Societies & Factions (SF)\r
**Questions:** Who are the big players? What do they want? How strong?\r
\r
**Includes:**\r
- Major powers (empires, kingdoms, sects, corporations, tribes, councils, guilds)\r
- Internal structure (leader, hierarchy, factions)\r
- Goals & interests (what they want, what they fear)\r
- Relations (alliances, rivalries, neutral, complex)\r
- Scale & strength (rank in the power system — top‑tier, mid‑tier, regional)\r
- Territory / influence sphere\r
\r
**Cross‑ref:** CP (power measured how), Geo (where they sit), His (when founded, why)\r
\r
### Module 4: History & Time (His)\r
**Questions:** How is time measured? What major events have occurred? The present is the product of what past?\r
\r
**Includes:**\r
- Time measurement system (calendar, eras, reign titles)\r
- Major epochs / eras\r
- Turning points (wars, cataclysms, revolutions, great collapses)\r
- Cultural shifts (ideology changes, religion replacement)\r
- Recent events (within 1 generation — main characters can remember)\r
- Buried truths (official history vs. real history)\r
\r
**Cross‑ref:** Every other module (history explains the present)\r
\r
### Module 5: Species & Beings (SB)\r
**Questions:** Who lives here? How do they differ? Biological & cultural traits?\r
\r
**Includes:**\r
- Intelligent races/species (humans, other races, AI, magical beings)\r
- Creatures (monsters, spirit beasts, ancient beasts, machines)\r
- Spirits / immortals / undead / constructs (setting‑dependent)\r
- Extinct civilizations (remnants, legends)\r
- Origin & biology (reproduction, lifespan, diet, habitat)\r
- Innate abilities (if any, how strong, how rare)\r
\r
**Cross‑ref:** CP (abilities tied to power system), Geo (where they live), Cul (their culture)\r
\r
### Module 6: Knowledge & Artifacts (KA)\r
**Questions:** What in this world has value, power, or symbolic meaning?\r
\r
**Includes:**\r
- Notable techniques / spells / technologies (known, circulating)\r
- Formulas / blueprints (pills, formations, weapons, machines)\r
- Divine artifacts / legendary treasures (high‑level, rare)\r
- Lost knowledge (when lost, remaining clues)\r
- Ancient texts / records / data archives\r
- Origin items (that shaped the world / factions)\r
\r
**Cross‑ref:** CP (which power source used), His (origins), SF (who currently holds them)\r
\r
### Module 7: Culture & Taboo (Cul)\r
**Questions:** How do people live? What do they believe? What is forbidden?\r
\r
**Includes:**\r
- Language & naming (common tongue, many languages, magical translation?)\r
- Customs & rituals (birth, death, marriage, festivals)\r
- Religion & philosophy (supreme beings, ideologies, value systems)\r
- Taboos & crimes (what is forbidden, punishment)\r
- Economy (currency, trade, professions, production)\r
- Daily life (a day in the life of an ordinary person — food, clothing, work)\r
- Entertainment & art (songs, painting, storytelling, sports)\r
\r
**Cross‑ref:** Every other module (culture is the lens through which everything is viewed)\r
\r
---\r
\r
## Build Mode Pipeline (5 phases)\r
\r
### Phase 1: Premise Intake\r
Before generating, ask the user 3–5 questions (if unclear). One question at a time, short answer expected:\r
\r
1. **Core idea** (1–3 sentences) — What is this story about?\r
2. **Scope** — A city / a country / a world / multi‑world?\r
3. **Tone** — Bright / dark / neutral / humorous?\r
4. **Theme** — The big question of the story? (e.g., power corrupts, freedom vs. duty, human nature)\r
5. **Anti‑theme** — What does this story **reject**? (e.g., not “reincarnation grabs all opportunities”, not “absolute power = right”)\r
\r
**Output Phase 1:** One clarified premise paragraph, placed as the lorebook’s header.\r
\r
### Phase 2: Module Expansion\r
Generate 5–15 entries per module. Suggested scale:\r
- **5–7 entries/module:** Short story, simple setting, planned ≤30 chapters\r
- **8–12 entries/module:** Medium story, medium setting, 30–100 chapters\r
- **13–15 entries/module:** Long saga, complex world, 100+ chapters\r
\r
Each entry format:\r
\r
```\r
### [Module.Key.Entry#] Entry Title\r
Description (2–5 paragraphs, encyclopedic style, no prose, no POV).\r
\r
**Cross‑ref:** [Module.Key.Entry#], [Module.Key.Entry#], …\r
**Hook:** (if any) — 1 open question tied to entry — status: [OPEN]\r
**Status:** established / debated / myth / unknown\r
```\r
\r
- Total: 7 modules × 5–15 entries = 35–100 entries\r
- Total lorebook length: 3000–10000 words\r
- Cross‑ref is MANDATORY for every entry\r
- At least one hook per entry for ⅓ of entries (total ≥12–20 hooks across the bible)\r
\r
### Phase 3: Cross‑Reference & Consistency Pass\r
After generation, run a pass:\r
\r
**Power Balance Checklist:**\r
- [ ] Top‑tier faction has a leader of matching high rank\r
- [ ] No “feared by the whole world” faction without a counterbalance\r
- [ ] Divine‑level artifact is truly divine, not mid‑tier mislabeled\r
\r
**Resource Checklist:**\r
- [ ] Scarce resources → high price, hard to obtain\r
- [ ] Abundant resources → low price, common\r
- [ ] No paradox of “rare pill the whole world treasures” that “everyone can buy”\r
\r
**Geography Checklist:**\r
- [ ] Faction map matches territory\r
- [ ] Travel distances match the era (no “1 day cross‑continent” in a sword‑and‑sorcery setting)\r
- [ ] Forbidden zones are truly forbidden — there is a reason people don’t dare enter\r
\r
**History Checklist:**\r
- [ ] The present is the inevitable product of the past\r
- [ ] Old characters can recount historical events from experience\r
- [ ] Recent events leave concrete traces (ruins, descendants, relics)\r
\r
**Species Checklist:**\r
- [ ] Biological traits match roles\r
- [ ] Innate abilities have limits (no all‑round overpowered)\r
- [ ] Culture matches origin\r
\r
If inconsistencies found → record in the `## 10. Gap Analysis` section for the user to decide, NEVER auto‑fix during generation.\r
\r
### Phase 4: Hook & Mystery Injection\r
Review the entire bible, count hooks. If under 12–20, forcefully inject more. Hooks come in 4 types:\r
\r
| Type | Definition | Example |\r
|------|-----------|---------|\r
| **Ancient Mystery** | Event / object / area from ancient times still unknown | A martial sect 10,000 years ago vanished without trace |\r
| **Active Conflict** | Two sides haven’t fought yet but are about to, or are in cold war | Empire B is waiting for Empire A to weaken |\r
| **Secret** | Someone knows a truth the majority does not | The 3rd prince is not of royal blood |\r
| **Forbidden Place** | A location no one dares enter | Valley X — those who enter never return |\r
\r
Each hook is attached to at least one entry. Default state on creation: `[OPEN]`.\r
\r
**Hook Lifecycle:**\r
- `[OPEN]` — no answer yet, feeds the plot\r
- `[ACTIVE]` — outline has exploited but not fully resolved\r
- `[RESOLVED: Chapter X]` — answered in outline; archive after Update Mode\r
\r
### Phase 5: Gap Analysis & Output\r
Finally, create the `## 10. Gap Analysis` section:\r
\r
```\r
## 10. Gap Analysis\r
\r
### Points the user needs to supplement\r
- [Question 1] — left blank for user input\r
- [Question 2] — …\r
\r
### Points potentially needing expansion later\r
- [Module.Entry#] — reason for expansion\r
\r
### Inconsistencies detected\r
- [Description of contradiction] — suggested fix\r
```\r
\r
---\r
\r
## Update Mode Pipeline (Phase 6)\r
\r
**Trigger:** After every 5–10 chapters of Outline completed, or when the user requests a lorebook update.\r
\r
**Mandatory input:** Outline Delta — what actually happened in the new chapters (canon already written, not future plans). If the user provides no Outline Delta → STOP, require it before proceeding.\r
\r
### Phase 6A: Entry Promotion\r
Promote into the lorebook when:\r
- A new character / location / item / faction appears in ≥2 consecutive chapters\r
- A detail has been confirmed as canon (has occurred, no longer a plan)\r
- A relationship between characters changes significantly and is ongoing\r
\r
**Do NOT promote when:**\r
- A detail appears only once, no sign of continuation\r
- A detail is purely flavor/atmosphere (→ leave for `vn‑lorefilter` to handle in‑scene)\r
\r
**Anti‑Bloat:**\r
- Maximum +10% entries per update (50 entries → max +5 entries/update)\r
- Merge entries if 2 entries overlap >60% content\r
- Archive resolved hooks into `## Archive` — do not delete (for future reference)\r
\r
### Phase 6B: Status Update\r
Review existing entries, update `Status`:\r
- `established` → `resolved` if the plot point has concluded in the outline\r
- `myth` → `debated` or `established` if the outline confirmed/refuted\r
- `unknown` → `established` if the outline has revealed\r
\r
### Phase 6C: Hook Lifecycle Management\r
- Hooks answered in the outline → change to `[RESOLVED: Chapter X]`, move to Archive\r
- Hooks created by the outline (new) → inject into related entry + Hook Registry with status `[OPEN]`\r
- **Mandatory after each update:** count `[OPEN]` + `[ACTIVE]` hooks. If total \x3C 12 → inject new hooks before finishing Phase 6.\r
\r
### Phase 6D: Character State Update\r
Maintain the `## S. Character State` section in the lorebook. `vn‑outline` reads this section to simulate characters in subsequent chapters.\r
\r
Format per character:\r
```\r
### [S.CharacterName] — Updated Chapter [X]\r
**Location:** [current location]\r
**State:** [one line summarizing the most important mental/physical state]\r
**Key Relationships:** [CharA: friendly/hostile/ambiguous], [CharB: …]\r
**Secrets Held:** [if any — brief]\r
**Current Goal:** [brief]\r
```\r
\r
### Phase 6E: Consistency Re‑check\r
After promoting and updating, re‑run the Phase 3 Checklist on the added/modified parts. If inconsistencies found → record in Gap Analysis, NEVER auto‑fix.\r
\r
### Phase 6F: Changelog\r
Append to `## Changelog` at the end of each Update Mode:\r
\r
```\r
### Update Chapter [X–Y]\r
- New entries: [list]\r
- Status changes: [entry: old → new]\r
- Hooks closed: [hook name] → RESOLVED Chapter [X]\r
- New hooks: [hook name] → OPEN\r
- Hooks remaining open: [count]\r
- Character state: [character names updated]\r
```\r
\r
---\r
\r
## Output Format\r
\r
**A single markdown file**, named `lorebook‑[story‑name].md`. Structure:\r
\r
```markdown\r
# World Bible: [Story Name]\r
\r
## 0. Premise\r
[One clarified premise paragraph]\r
\r
## 1. Cosmology & Power (CP)\r
### [CP.1] Entry Title\r
…\r
\r
## 2. Geography & Environment (Geo)\r
…\r
\r
## 3. Societies & Factions (SF)\r
…\r
\r
## 4. History & Time (His)\r
…\r
\r
## 5. Species & Beings (SB)\r
…\r
\r
## 6. Knowledge & Artifacts (KA)\r
…\r
\r
## 7. Culture & Taboo (Cul)\r
…\r
\r
## 8. Cross‑Reference Matrix\r
[Summary table of cross‑refs — which entry links to which]\r
\r
## 9. Hook & Mystery Registry\r
### [OPEN] Ancient Mystery\r
- [Hook 1] — attached to [Module.X]\r
### [OPEN] Active Conflict\r
- [Hook 2] — attached to [Module.X]\r
### [OPEN] Secret\r
- [Hook 3] — attached to [Module.X]\r
### [OPEN] Forbidden Place\r
- [Hook 4] — attached to [Module.X]\r
### [RESOLVED] Archive\r
[Resolved hooks — recorded for reference]\r
\r
## 10. Gap Analysis\r
[Points user needs to supplement, expansion points, inconsistencies]\r
\r
## S. Character State\r
[Updated by Update Mode — vn‑outline reads this section]\r
\r
## Changelog\r
[Updated by Update Mode]\r
\r
## Quick Index\r
[List of entries by module]\r
```\r
\r
---\r
\r
## Hard Constraints (STOP and Rewrite)\r
\r
1. **Prose Slip** — You begin writing like a story: characters, actions, emotions. STOP. Rewrite in encyclopedia style.\r
2. **POV Creep** — You add “He felt…”, “She saw…”. STOP. Lorebook has no POV.\r
3. **Sensory Creep** — You describe “sunlight piercing the clouds”. STOP. Remove, unnecessary.\r
4. **Premise Skipped (Build Mode)** — You generate without asking the premise first. STOP. Ask 3–5 questions.\r
5. **No Cross‑Ref** — An entry stands alone, no link to others. STOP. Add.\r
6. **No Hook** — Bible complete with \x3C12–20 open hooks. STOP. Inject more.\r
7. **Generic Power System** — “Cultivation has 9 realms” with no concrete limits, no cost, no “impossible”. STOP. Each realm must have a clear **price**.\r
8. **World Solves Itself** — You see an inconsistency and auto‑fix it. STOP. Record in Gap, leave for user.\r
9. **Update Without Delta** — You run Update Mode without concrete Outline delta. STOP. Require user to provide outline content (chapters X to Y) before proceeding.\r
\r
---\r
\r
## Amateur‑Aid Checklist (Run at end of Phase 5 and after Phase 6)\r
\r
A novice writer (especially dev/AI background) often forgets:\r
\r
- [ ] **Power balance** — Why hasn’t the strongest power conquered the world? What stops them?\r
- [ ] **Economy** — Where does money come from? Who mints it? Who mines? Is inflation possible?\r
- [ ] **Population** — How many people in the city, does it match scale? How many cultivators / mages / warriors in the whole world?\r
- [ ] **Travel** — How long from A to B? Does it fit the era?\r
- [ ] **Information** — Who knows what? How does news travel? Is there post, flight, intelligence networks?\r
- [ ] **Daily life** — What does an ordinary person’s day look like? Food, clothing, work, fun?\r
- [ ] **Stable state** — Why does the present still exist? What prevents everything from blowing up?\r
- [ ] **Language** — One common language or many? How translate? How are names given?\r
- [ ] **Time** — What calendar? How many months per year, days per month? How are hours counted?\r
- [ ] **Open end** — Are there enough hooks to feed 100+ chapters, or will the bible run dry after 30?\r
\r
---\r
\r
## Quick Reference\r
\r
```\r
BUILD MODE        → Core idea → 7 modules → 3000‑10000 words → wiki style\r
UPDATE MODE       → Outline delta → promote canon → close hooks → update character state\r
LOREBOOK          → World bible is reference + living state, NOT prose\r
MODULE            → 7 modules, universal framework, no genre preset\r
CROSS‑REF         → [Module.X] format, each entry links 1‑3 others\r
HOOK LIFECYCLE    → [OPEN] → [ACTIVE] → [RESOLVED]; maintain ≥12 open hooks\r
DUMP IS THE POINT → Build Mode: the denser the better\r
EXTERNAL          → Encyclopedic style, no POV, no sensory\r
CONSISTENCY       → Power / Resource / Geography / History / Species\r
GAP               → Inconsistencies recorded in Gap Analysis, left for user\r
```\r
\r
---\r
\r
## Example Entry\r
\r
```\r
### [CP.3] Cultivation Realm System: Luyện Khí → Hóa Thần\r
The cultivation system comprises 5 main realms: Luyện Khí, Trúc Cơ, Kim Đan,\r
Nguyên Anh, Hóa Thần. Breaking through each realm requires:\r
- Corresponding cultivation method (lower‑realm methods cannot advance to higher realms)\r
- Breakthrough resources (pills, heavenly treasures, opportunities)\r
- One heavenly tribulation from Kim Đan upward\r
\r
**Hard limits:**\r
- No Hóa Thần lives beyond 3,000 years\r
- A Hóa Thần fight affects a 100‑mile radius (populated areas must evacuate)\r
- No Hóa Thần joins a sect younger than 10,000 years — unwritten rule\r
\r
**Cross‑ref:** [Geo.5] Spirit vein distribution, [KA.2] Peak‑level cultivation methods,\r
[SF.3] The three top powers each have at least one Hóa Thần, [His.4] The Great Hóa Thần\r
War 1,200 years ago — reason for the current low number of Hóa Thần.\r
\r
**Hook:** Does the realm beyond Hóa Thần (“Luyện Hư”) truly exist? Ancestors from\r
10,000 years ago mentioned it but no one has seen anyone reach it. [His.7] — [OPEN]\r
\r
**Status:** established\r
安全使用建议
This skill appears safe to install for story planning. Expect it to produce long markdown lorebooks and ask for story premise or outline details; review generated lore for quality and consistency, but there is no artifact-backed sign of credential use, hidden persistence, or external data handling.
能力评估
Purpose & Capability
The skill's capabilities match its stated purpose: it guides an agent to build or update a structured world bible for Vietnamese text-based fiction.
Instruction Scope
Runtime instructions are scoped to user-provided story premises, outlines, lore entries, consistency checks, hooks, and markdown output.
Install Mechanism
The package contains only a markdown SKILL.md and no executable scripts; the artifact has a minor metadata inconsistency with duplicate version fields, but this is not a security concern.
Credentials
The skill does not request credentials, network access, local indexing, shell commands, or broad filesystem access; any generated lorebook content is proportionate to the writing task.
Persistence & Privilege
The only persistence described is a user-visible lorebook, changelog, archive, and character-state section maintained as part of the writing workflow.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install vn-worldbuilding
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /vn-worldbuilding 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.1
- Updated description for greater clarity on Build and Update Modes, emphasizing structured reference output over prose. - Added detailed "Golden Rules" section outlining best practices for consistency, objectivity, hooks, and cross-referencing. - Clarified appropriate use cases for each mode, with specific examples and strict exclusions. - Defined and detailed the 7 universal worldbuilding modules, including their core questions, contents, and cross-references. - Improved formatting and instructions to ensure the lorebook functions as a comprehensive, living source of truth for "viết dàn ý."
元数据
Slug vn-worldbuilding
版本 1.0.1
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

World Building 是什么?

Generates and updates a detailed, structured world bible for Vietnamese text stories, building and maintaining lore with cross-references and open mysteries. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 27 次。

如何安装 World Building?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install vn-worldbuilding」即可一键安装,无需额外配置。

World Building 是免费的吗?

是的,World Building 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

World Building 支持哪些平台?

World Building 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 World Building?

由 kaibazax-dev(@kaibazax-dev)开发并维护,当前版本 v1.0.1。

💬 留言讨论