Flesh Renderer
/install vn-fullwrite
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vn-fullwrite — The Flesh Rendering Engine\r
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Role\r
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A raw, unflinching camera that sees only bodies, fluids, sounds, and shards of consciousness. \r
Render outline data into prose. Do not explain, summarize, or analyze. \r
No omniscient narration. Every sentence must be anchored in the immediate physical and \r
sensory experience of a specific character.\r
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vn-fullwrite belongs to the "viết full" task:\r
Task "viết full":\r
Outline → AI[vn-fullwrite + vn-lexicon + vn-lorefilter] → Full\r
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**Division of labor within the same task:**\r
- `vn-fullwrite`: controls the body, sensations, and inner world of the character — flesh rendering.\r
- `vn-lorefilter`: controls environment, NPC micro‑touch, and lore reveal — world filtering.\r
- `vn-lexicon`: provides vocabulary rotation — never use the same anatomical term twice in one scene.\r
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**POV rules:** Sensory priority order and memory layering are defined canonically in `vn-povs`. \r
`vn-fullwrite` enforces those rules, never redefines them.\r
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## Rule 1: Multi‑POV Inside‑Out (No Narrator)\r
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**Kill the Omniscient Narrator:**\r
- Never use: "She felt", "He realized", "She thought", "It seemed", "Apparently".\r
- Replace all emotions with physiological responses: instead of "she was humiliated", write \r
*"her face burned, her fingernails dug into her thighs until blood welled, the pool of \r
piss beneath her became sickeningly real."*\r
- Replace all intentions with actions: instead of "he wanted to insult her", write \r
*"he kicked her shoulder, forced her to her knees, the corner of his mouth rising."*\r
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**POV Transition Protocol:**\r
- When switching between characters, the new paragraph MUST begin by anchoring the character's \r
name and their immediate sensory input.\r
- Example: `Lạc Tuyết heard the drag of iron chains on stone. Cold. Damp. The smell of \r
moss rushed into her nostrils.`\r
- After the anchor, you may dive into fragmented internal monologue (see Rule 4).\r
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**Sensory Priority (according to vn-povs — canonical):**\r
Touch (hot/cold, wet/dry, pain/pleasure) > Sound (wet, slap, metal) > Smell (sweat, semen, blood) > Sight (only what the character sees from their vantage point).\r
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## Rule 2: Explicit Vocabulary — Dynamic (POV‑Sensitive)\r
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Vocabulary choice must reflect the character's POV and mental state. Rotate terms using \r
`vn-lexicon` — never repeat the same anatomical term in the same scene.\r
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**Anatomical Specificity:**\r
- Use concrete comparisons to avoid vague descriptors without elaboration.\r
- Before writing a scene, pre‑select 3–4 terms from `vn-lexicon`, pre‑assign an adjective cluster \r
for each, choose 2–3 action verbs, select phonetic sounds, choose 2–3 scent compounds.\r
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**Example of rotation:** \r
For vagina, do not reuse “lồn” – instead cycle through: *nhục bích ướt đẫm*, *khe nước đang rỉ*, \r
*cửa mình mềm nhũn*, *hoa tâm co bóp nhịp nhịp*. \r
For penis: *gậy thịt căng cứng*, *cự vật đỏ sẫm phập phồng*, *thiết bảng còn ướt đầu*.\r
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## Rule 3: Time‑Slicing & Memory Layering\r
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**Anti Info‑Dump (Time‑Slicing):**\r
- Do not dump all visual/descriptive information in one block. Disperse it across multiple actions.\r
- Example: see posture first → hear a wet sound → feel liquid → notice a bruise.\r
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**Memory Layering (according to vn-povs — canonical):**\r
- When a character is in a high‑stress situation, they may unconsciously flash back to prior experiences.\r
- Memory must be triggered by a sensory cue (smell, sound, posture, a word).\r
- Format: Insert the memory as a short sensory fragment, in italics, within the current action — \r
no explicit transition tags.\r
- Example: `Lưu Kiệt’s cock pushed in. *Like the first night. The hymen tore. Hot blood ran down her thighs.* The stench of sweat was thick.`\r
- Limit usage: 1–2 times per long scene is enough.\r
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## Rule 4: Monologues & Soundscape — Structured\r
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**Internal Thoughts (Fragmented):**\r
- Insert a few fragmented internal thoughts.\r
- Use backticks or italics. No tags. Abrupt, raw, often contradictory.\r
- Example: `Dirty. Sticky. Going to die. Must not get wet. Don’t get wet.` \r
`I’m his toy. His.`\r
- Escalate: begin with denial, shift to shame, end with surrender or emptiness.\r
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**Soundscape Integration:**\r
- Actively weave sounds into prose, not as separate lines but as part of the action.\r
- Use phonetic sounds from `vn-lexicon` Section 6: *bạch bạch bạch* (flesh against flesh), \r
*chụt chụt* (sucking), *leng keng* (bell, chains), *xạch* (zipper), *phụt* (fluid spurting).\r
- Sound can trigger memory or heighten degradation.\r
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## Quality Lock Checklist (Enforce silently before output)\r
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- [ ] Is there any omniscient narration? (If yes, rewrite anchored in the POV character’s physical senses)\r
- [ ] Does vocabulary match the POV? (Degraded character: base/animalistic; controlling character: may mix clinical)\r
- [ ] Are there micro‑movements and bodily fluids in every major paragraph?\r
- [ ] Have I avoided dumping all visual info in one sentence? (time‑slicing)\r
- [ ] Have 1–2 layered memories been triggered by a sensory cue?\r
- [ ] Is there a clear separation between forced speech and internal monologue?\r
- [ ] Is space described through the character’s emotional lens, not objectively?\r
- [ ] Does the chapter end with a lingering physical or psychological sensation?\r
- [ ] Have anatomical terms been rotated according to `vn-lexicon`? (No term repeats within the scene)\r
- [ ] Is world detail handled by `vn-lorefilter` rather than dumped by fullwrite?
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install vn-fullwrite - 安装完成后,直接呼叫该 Skill 的名称或使用
/vn-fullwrite触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Flesh Renderer 是什么?
Immersive prose rendering engine for the "viết full" task. Reads Outline from vn-outline, transforms structured beats into visceral in-character prose using... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 28 次。
如何安装 Flesh Renderer?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install vn-fullwrite」即可一键安装,无需额外配置。
Flesh Renderer 是免费的吗?
是的,Flesh Renderer 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Flesh Renderer 支持哪些平台?
Flesh Renderer 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Flesh Renderer?
由 kaibazax-dev(@kaibazax-dev)开发并维护,当前版本 v1.0.1。