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在 OpenClaw 中安装
/install threejs-3d
功能描述
Detailed Three.js 3D graphics reference covering scene setup, cameras, geometries, materials, lights, animations, controls, loaders, math utilities, and debu...
使用说明 (SKILL.md)
Three.js 3D
Quick Start
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, innerWidth/innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
scene.add(new THREE.Mesh(
new THREE.BoxGeometry(1,1,1),
new THREE.MeshStandardMaterial({color: 0x44aa88})
));
scene.add(new THREE.DirectionalLight(0xffffff, 3));
scene.add(new THREE.AmbientLight(0x404040, 0.5));
camera.position.z = 5;
function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); }
animate();
Import
npm install three
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
Key Patterns
Object3D (everything extends this)
obj.position.set(x,y,z); obj.rotation.set(x,y,z); obj.scale.set(x,y,z); // Euler rad
obj.quaternion.set(x,y,z,w); // No gimbal lock
obj.lookAt(target); // -Z → target, +Y up
parent.add(child); parent.remove(child); parent.attach(child); // Reparent w/o visual change
obj.getWorldPosition(v); obj.localToWorld(v); obj.worldToLocal(v);
Color
new THREE.Color(0xff0000); new THREE.Color('#ff0000'); new THREE.Color(1,0,0);
color.setHSL(hue, saturation, lightness); // 0–1
Dispose (always!)
geometry.dispose(); material.dispose(); texture.dispose(); renderTarget.dispose();
Reference Files
Read the relevant file based on the task — each is concise and domain-focused:
| File | Topic |
|---|---|
| getting-started.md | Responsive design, multi-canvas, render-on-demand, fog, disposal |
| cameras.md | PerspectiveCamera, OrthographicCamera, CubeCamera, gotchas |
| geometries.md | All built-in primitives, BufferGeometry, merge, vertex colors |
| materials.md | Material selection guide, properties, transparency fixes, ShaderMaterial |
| lights.md | Light types, three-point lighting, environment maps, skyboxes |
| objects.md | Object3D API, Mesh, InstancedMesh, SkinnedMesh, LOD, scene graph |
| textures.md | Properties, types, color space, KTX2, memory management |
| loaders.md | GLTF/OBJ/FBX, Draco, KTX2, loading manager, gotchas |
| animation.md | AnimationMixer/Action, skeletal, morph targets, crossfading |
| controls.md | OrbitControls, TransformControls, HTML labels, sprites/facades |
| math.md | Vector/Matrix/Quat/Color/Raycaster patterns + gotchas |
| renderers.md | WebGL/WebGPU setup, post-processing, shadows, render targets, GPU picking |
| nodes.md | TSL node materials, compute shaders |
| helpers.md | Debug helpers, scene graph dump, GLSL debugging, lil-gui patterns |
如何使用
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install threejs-3d - 安装完成后,直接呼叫该 Skill 的名称或使用
/threejs-3d触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
- Initial release of the threejs-3d skill.
- Provides a comprehensive Three.js 3D graphics reference for web apps, games, and visualizations.
- Covers key topics: scene setup, cameras, geometries, materials, lights, shadows, post-processing, controls, animation, loaders, textures, node materials, math utilities, and debugging.
- Includes a quick start code example and modular, concise reference files for each topic.
- Designed for practical usage with relevant code patterns and gotchas highlighted.
元数据
常见问题
Comprehensive Three.js 3D graphics reference 是什么?
Detailed Three.js 3D graphics reference covering scene setup, cameras, geometries, materials, lights, animations, controls, loaders, math utilities, and debu... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 13 次。
如何安装 Comprehensive Three.js 3D graphics reference?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install threejs-3d」即可一键安装,无需额外配置。
Comprehensive Three.js 3D graphics reference 是免费的吗?
是的,Comprehensive Three.js 3D graphics reference 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Comprehensive Three.js 3D graphics reference 支持哪些平台?
Comprehensive Three.js 3D graphics reference 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Comprehensive Three.js 3D graphics reference?
由 OpenLark(@openlark)开发并维护,当前版本 v1.0.0。
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