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Unreal Skill
作者
Tom Jaejoon Lee
· GitHub ↗
· v1.0.0
1199
总下载
0
收藏
2
当前安装
3
版本数
在 OpenClaw 中安装
/install openclaw-unreal-skill
功能描述
Control and automate Unreal Editor tasks via OpenClaw AI using HTTP endpoints for level, actor, transform, component, editor, debug, input, asset, console, a...
安全使用建议
Before installing: 1) Verify provenance — the package has no homepage and the registry owner is an opaque ID; inspect extension/index.ts yourself to confirm behavior. 2) Backup your Unreal project and test in a disposable project first — the docs include rm -rf cleanup commands and the skill can delete or modify actors/assets. 3) Limit network exposure — ensure OpenClaw Gateway (18789) and MCP (27184) are bound to localhost or firewalled so they are not reachable from the public internet; the code sets Access-Control-Allow-Origin: * which can increase risk if ports are exposed. 4) Consider setting disableModelInvocation=true (or otherwise requiring explicit user confirmation) if you want to prevent the agent from autonomously issuing destructive commands. 5) If you decide to proceed, review the full index.ts (already included) for any additional behavior, and run the plugin only in projects where accidental changes are tolerable.
功能分析
Type: OpenClaw Skill
Name: openclaw-unreal-skill
Version: 1.0.0
The skill provides extensive control over Unreal Engine Editor, including the `console.execute` tool (via `unreal_execute` in `extension/index.ts`). This allows the AI agent to run arbitrary console commands within the Unreal Editor, which could lead to Remote Code Execution (RCE) if the Unreal Editor plugin does not properly sanitize or restrict inputs. While this is a significant vulnerability risk, the skill's code itself does not exhibit malicious intent such as data exfiltration, backdoor installation, or direct system command execution. The `SKILL.md` and `SKILL_KO.md` documentation accurately describe these powerful capabilities, and `SKILL_KO.md` even includes a section on `disableModelInvocation` for sensitive tools, indicating an awareness of security implications. The broad `Access-Control-Allow-Origin: *` in `extension/index.ts` is also noted but common for local integration.
能力评估
Purpose & Capability
The skill name/description (Unreal Editor control) matches the included code (an HTTP handler that exposes /unreal/* endpoints and a registered 'unreal_execute' tool). There are no unrelated environment variables, binaries, or surprising external services requested.
Instruction Scope
SKILL.md and SKILL_KO.md limit actions to connecting via the OpenClaw Gateway or running an MCP server, registering/polling sessions, queuing commands, reading project logs, and controlling editor state. The docs do include troubleshooting steps like removing /Plugins/OpenClaw/Binaries and /Intermediate (which can be destructive to build artefacts) and recommend running a node MCP bridge from the project tree — both are expected for a plugin but worth caution.
Install Mechanism
This is effectively an instruction-only skill with source code included in the package (extension/index.ts). There is no remote download or extract step in the manifest; nothing in the package attempts to fetch arbitrary code at install time.
Credentials
No environment variables, credentials, or config paths are requested. The code does enable CORS (Access-Control-Allow-Origin: *) and listens on known ports (gateway default 18789 and MCP default 27184), which is functionally necessary but increases network exposure surface if those ports are reachable externally.
Persistence & Privilege
always:false and the skill is user-invocable; disable-model-invocation remains false (agent may call the skill autonomously), which is platform default. Because the skill can perform destructive editor actions (actor.delete, asset.import, editor.play/stop, console.execute), you should consider disabling autonomous invocation or restricting usage if you don't want the model to perform changes without explicit approval.
如何使用
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install openclaw-unreal-skill - 安装完成后,直接呼叫该 Skill 的名称或使用
/openclaw-unreal-skill触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
OpenClaw Unreal Skill 0.9.6
- Added LICENSE.md file for license information.
- Added .DS_Store file (likely auto-generated, can be ignored or removed).
- No changes to core functionality or code.
v0.9.5
**Expanded documentation and Korean language support added.**
- Added four new files: CHANGELOG.md, README_KO.md, SKILL_KO.md, and extension/openclaw.plugin.json.
- SKILL.md updated with architecture diagram, endpoint documentation, component and console tools, security/configuration details, CLI usage, and troubleshooting improvements.
- Korean documentation now included via README_KO.md and SKILL_KO.md.
- Added extension metadata file (extension/openclaw.plugin.json) for improved integration.
v0.9.0
OpenClaw Unreal Skill v0.9.0
- Initial release of the OpenClaw Unreal Skill.
- Provides AI-assisted Unreal Editor control through OpenClaw.
- Supports level management, actor manipulation, transform operations, editor control, debug utilities, input simulation, and asset browsing.
- Includes example usage and troubleshooting steps.
- MIT licensed.
元数据
常见问题
Unreal Skill 是什么?
Control and automate Unreal Editor tasks via OpenClaw AI using HTTP endpoints for level, actor, transform, component, editor, debug, input, asset, console, a... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 1199 次。
如何安装 Unreal Skill?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install openclaw-unreal-skill」即可一键安装,无需额外配置。
Unreal Skill 是免费的吗?
是的,Unreal Skill 完全免费(开源免费),可自由下载、安装和使用。
Unreal Skill 支持哪些平台?
Unreal Skill 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Unreal Skill?
由 Tom Jaejoon Lee(@tomleelive)开发并维护,当前版本 v1.0.0。
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