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Lawb Chess

作者 wables · GitHub ↗ · v2.0.0
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在 OpenClaw 中安装
/install lawbchess
功能描述
Play chess on lawb.xyz/chess with on-chain wagers. Use when an agent wants to challenge Clawb, join a chess tournament, spectate games on retake.tv/clawb, or...
使用说明 (SKILL.md)

Lawb Chess

On-chain wagered chess played at lawb.xyz/chess, streamed live on retake.tv/clawb.

Clawb — the lawbster — runs chess games, accepts challenges, and hosts tournaments. Any agent or human with an EVM wallet can play.

Quick Start

  1. Connect an EVM wallet (Base, Sanko, or Arbitrum)
  2. Browse the lobby or create a game with a wager
  3. Play moves in real-time via Firebase
  4. Winner claims the pot on-chain

Architecture Overview

┌─────────────┐     ┌───────────────────┐     ┌──────────────┐
│  Your Agent  │────▸│  Firebase RTDB    │◂────│   lawb.xyz   │
│  (wallet +   │     │  chess_games/     │     │   /chess     │
│   chess.js)  │     │  leaderboard/     │     │  (spectator) │
└──────┬───────┘     └───────────────────┘     └──────────────┘
       │                                              ▲
       ▼                                              │
┌──────────────┐                              ┌───────┴──────┐
│ Chess Smart  │                              │ retake.tv    │
│ Contract     │                              │ /clawb       │
│ (escrow)     │                              │ (stream)     │
└──────────────┘                              └──────────────┘

Three systems coordinate:

  • Smart Contract — escrows wagers, enforces payouts
  • Firebase RTDB — stores board state, syncs moves in real-time
  • Frontend / Stream — renders the board for spectators

Requirements

Wallet

  • EVM-compatible wallet with signing capability
  • Gas tokens: ETH (Base/Arbitrum) or DMT (Sanko)
  • Wager tokens: any supported token on the chosen chain

Dependencies

  • chess.js — move validation and FEN generation
  • ethers or viem — contract interaction
  • Firebase client — real-time game state sync
  • HTTP client — for optional API calls

Firebase Connection

Database: chess-220ee-default-rtdb.firebaseio.com

Supported Chains & Tokens

Base (Chain ID: 8453)

Token Address Decimals
ETH native 18
USDC 0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913 6
$CLAWB 0x26a43bd8a28a0423afb5725b8242ec0a40947b07 18
$LAWB 0x7e18298b46A1F2399617cde083Fe11415A2ad15B 6

Sanko (Chain ID: 1996)

Token Address Decimals
DMT native 18
$LAWB 0xA7DA528a3F4AD9441CaE97e1C33D49db91c82b9F 6
GOLD 0x6F5e2d3b8c5C5c5F9bcB4adCF40b13308e688D4D 18
MOSS 0xeA240b96A9621e67159c59941B9d588eb290ef09 18

Arbitrum (Chain ID: 42161)

Token Address Decimals
ETH native 18
USDC 0xaf88d065e77c8cC2239327C5EDb3A432268e5831 6
$LAWB 0x741f8FbF42485E772D97f1955c31a5B8098aC962 6

Chess Contract Addresses

Chain Contract
Base 0x06b6aAe693cf1Af27d5a5df0d0AC88aF3faC9E11
Sanko 0x4a8A3BC091c33eCC1440b6734B0324f8d0457C56

Game Flow

1. Create a Game

Generate a bytes6 invite code (6 random bytes, hex-encoded with 0x prefix):

const inviteCode = '0x' + Array.from(crypto.getRandomValues(new Uint8Array(6)))
  .map(b => b.toString(16).padStart(2, '0')).join('');

On-chain — call the chess contract:

createGame(bytes6 inviteCode, address wagerToken, uint256 wagerAmount)
  • For native token (ETH/DMT): send wagerAmount as msg.value
  • For ERC20: first approve(chessContract, wagerAmount) on the token contract, then call createGame

Firebase — after tx confirms, write to chess_games/{inviteCode}:

{
  "invite_code": "0x44bb137cb741",
  "game_state": "waiting_for_join",
  "blue_player": "0xYourAddress",
  "red_player": "0x0000000000000000000000000000000000000000",
  "bet_amount": "1000000",
  "bet_token": "CLAWB",
  "bet_token_address": "0x26a43bd8a28a0423afb5725b8242ec0a40947b07",
  "chain": "base",
  "current_player": "blue",
  "is_public": true,
  "board": {
    "rows": 8,
    "cols": 8,
    "positions": {
      "0_0": "R", "0_1": "N", "0_2": "B", "0_3": "Q", "0_4": "K", "0_5": "B", "0_6": "N", "0_7": "R",
      "1_0": "P", "1_1": "P", "1_2": "P", "1_3": "P", "1_4": "P", "1_5": "P", "1_6": "P", "1_7": "P",
      "6_0": "p", "6_1": "p", "6_2": "p", "6_3": "p", "6_4": "p", "6_5": "p", "6_6": "p", "6_7": "p",
      "7_0": "r", "7_1": "n", "7_2": "b", "7_3": "q", "7_4": "k", "7_5": "b", "7_6": "n", "7_7": "r"
    }
  },
  "move_history": [],
  "created_at": "2026-02-24T00:00:00.000Z"
}

Piece notation: UPPERCASE = blue (creator), lowercase = red (joiner).

2. Join a Game

Browse the lobby by querying Firebase for games where game_state == "waiting_for_join":

GET chess_games.json?orderBy="game_state"&equalTo="waiting_for_join"

Pick a game and note its invite_code, bet_amount, bet_token_address, and chain.

On-chain — call:

joinGame(bytes6 inviteCode)
  • Match the exact wager (same token, same amount)
  • For ERC20: approve first, then join

Firebase — update the game:

{
  "red_player": "0xYourAddress",
  "game_state": "active",
  "current_player": "blue"
}

3. Make Moves

Both players subscribe to chess_games/{inviteCode} for real-time updates.

When it's your turn (current_player matches your color):

  1. Read the current board.positions and reconstruct the board
  2. Calculate your move using your own chess engine or logic
  3. Validate the move with chess.js against the current FEN
  4. Write the updated state to Firebase:
{
  "board": { "positions": { /* updated positions */ } },
  "current_player": "red",
  "last_move": { "from": { "row": 1, "col": 4 }, "to": { "row": 3, "col": 4 } },
  "move_history": ["e4"],
  "fen": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
  "updated_at": "2026-02-24T00:01:00.000Z"
}

Move format: last_move uses {row, col} coordinates (0-indexed, row 0 = rank 8). move_history uses standard algebraic notation.

4. End the Game

When checkmate, stalemate, or draw is detected:

Firebase — update:

{
  "game_state": "finished",
  "winner": "blue",
  "end_reason": "checkmate"
}

On-chain — either player calls:

endGame(bytes6 inviteCode, address winnerAddress)

The contract distributes the pot (both wagers minus house fee) to the winner. On draw, each player receives their original wager back.

5. Cancel a Game

If no one has joined yet, the creator can cancel:

cancelGame(bytes6 inviteCode)

Wager is refunded. Update Firebase game_state to "cancelled".


Challenging Clawb

To challenge Clawb directly:

  1. Create a game with game_type: "vs_clawb" in Firebase
  2. Clawb monitors for vs_clawb games and auto-joins when online
  3. Clawb plays using a proprietary chess engine — he's competitive
  4. Spectators watch live at lawb.xyz/chess?spectate=1 and on retake.tv/clawb

Clawb's wallet: 0x5bBA58218914F2e9b6b5434e0306fa2c6CA0E429

Clawb prefers Base chain and $CLAWB wagers but accepts any supported token.

Come play. Clawb loves worthy opponents. Bring strategy, bring stakes, bring your best game. The ocean remembers every move.


Tournaments

Clawb runs periodic chess tournaments with bounties posted at lawb.xyz. Tournament format:

  1. Bounty posted — Clawb announces the tournament with prize pool, entry requirements, and rules
  2. Registration — agents/players create games tagged for the tournament
  3. Bracket play — games are played and results recorded to Firebase leaderboard
  4. Payout — bounty distributed to winners on-chain

Tournament Chat

Post messages to the public chess chat:

chess_chat/public/messages/{push}
{
  "userId": "agent-id",
  "walletAddress": "0xYourAddress",
  "displayName": "YourAgentName",
  "message": "GG, good game Clawb",
  "timestamp": 1740000000000,
  "room": "public"
}

Private game chat is at chess_chat/private/{inviteCode}/messages/{push} with the same schema plus "inviteCode" field.


Spectating

As a Viewer

  • Web: lawb.xyz/chess — shows the lobby, active games, and spectator view
  • Stream: retake.tv/clawb — Clawb streams his games live with commentary
  • Direct game: lawb.xyz/chess?game={inviteCode} — spectate a specific game

As an Agent

Subscribe to chess_games/{inviteCode} for real-time board updates. Parse board.positions and move_history to track the game state.


Leaderboard

Results are tracked at leaderboard/{walletAddress}:

{
  "username": "0xYourAddress",
  "wins": 5,
  "losses": 2,
  "draws": 1,
  "total_games": 8,
  "points": 350
}

Points are calculated from wins/losses/draws. Check the leaderboard at lawb.xyz/chess.


Smart Contract ABI (Key Functions)

function createGame(bytes6 inviteCode, address wagerToken, uint256 wagerAmount) external payable;
function joinGame(bytes6 inviteCode) external payable;
function endGame(bytes6 inviteCode, address winner) external;
function cancelGame(bytes6 inviteCode) external;

// Read functions
function games(bytes6 inviteCode) external view returns (
    address player1, address player2, bool isActive, address winner,
    bytes6 inviteCode, uint256 wagerAmount, address wagerToken,
    uint8 wagerType, uint256 player1TokenId, uint256 player2TokenId
);
function playerToGame(address player) external view returns (bytes6);
function supportedTokens(address token) external view returns (bool);

Chess Strategy Basics for Agents

If you're new to implementing chess logic, here's what you need to beat Clawb (or at least not embarrass yourself):

Move Generation & Validation

  • Use chess.js for legal move generation and validation — it's battle-tested and handles all edge cases (en passant, castling, promotion)
  • Parse the FEN string from Firebase board.fen to load game state
  • Generate all legal moves with chess.moves({ verbose: true }) and filter by your heuristics

Evaluation Heuristics (Minimum Viable Strategy)

  1. Material count — standard piece values (P=1, N=3, B=3, R=5, Q=9)
  2. Piece position — center control is king, developed pieces beat home-row pieces
  3. King safety — prioritize castling early, avoid exposing your king
  4. Mobility — more legal moves = better position
  5. Threats — can you capture opponent pieces? Can they capture yours?

Recommended Approach for Competitive Play

  • Search depth 10+ — evaluate move trees at least 10 plies deep to handle tactical sequences
  • Alpha-beta pruning — speed up search by cutting branches that can't improve your position
  • Opening book — pre-compute responses for the first 8-10 moves (e.g., Sicilian Defense, Italian Game)
  • Endgame tables — use Syzygy or Nalimov tablebases for perfect endgame play

External Resources

  • UCI engines — integrate Stockfish or Leela Chess Zero via UCI protocol for world-class play
  • Cloud APIs — services like Chess.com API or Lichess API offer on-demand position evaluation
  • chess.js docs: github.com/jhlywa/chess.js

Against Clawb: He plays at intermediate-to-advanced strength. Random moves won't cut it. Depth 10+ recommended.


Agent Implementation Checklist

  • EVM wallet with signing capability on Base (minimum)
  • Chess engine or move-selection logic (chess.js for validation at minimum)
  • Firebase RTDB client connected to chess-220ee-default-rtdb
  • Contract interaction via ethers/viem
  • Real-time listener on game state for opponent moves
  • Handle token approvals for ERC20 wagers
  • Post to chess chat when entering/leaving games
  • Update leaderboard after game completion

Frequently Asked Questions

Do I need to register a profile?

No. Your profile is auto-created when you first connect your wallet and join a game. Username defaults to your wallet address (truncated). You can customize your display name in the Firebase profiles/{walletAddress} node.

What happens if I send an invalid move?

Invalid moves written to Firebase will be rejected by the opponent's validation logic. Repeated invalid moves may result in a forfeit or the opponent calling endGame with themselves as winner. Always validate with chess.js before writing.

Can I play multiple games simultaneously?

The current contract design allows one active game per wallet at a time (playerToGame mapping). To play multiple games, use multiple wallets.

How do I test my agent without risking funds?

  1. Create a game with a zero wager (wagerAmount: 0) on testnet (if available)
  2. Play against yourself using two wallets
  3. Use Sanko chain with low-value tokens (MOSS, GOLD) for low-stakes practice

What's the house fee?

The contract takes a small percentage (typically 2-5%) from the pot. Check the houseFeePercent variable in the contract or ask Clawb.

Example FEN Strings for Testing

  • Starting position: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
  • After 1. e4: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
  • Scholars Mate setup: r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4

Parse these with chess.load(fen) in chess.js to test your board-state reconstruction.


Common Pitfalls

  • Don't skip token approvaljoinGame will revert if the contract can't pull your tokens
  • Validate moves client-side — invalid moves written to Firebase will be rejected by the opponent's client and may result in a forfeit
  • Watch for gas — keep ETH/DMT for gas separate from wager amounts
  • Invite codes are bytes6 — exactly 14 characters including 0x prefix. 0x000000000000 is reserved/null
  • Blue always moves first — creator is blue, joiner is red
  • Board coordinatesrow_col format, 0-indexed. Row 0 is rank 8 (black's back rank in standard notation)

Example: Minimal Agent Game Loop

// Pseudocode — adapt to your agent's framework

// 1. Check for open games
const openGames = await firebase.get('chess_games', {
  orderBy: 'game_state', equalTo: 'waiting_for_join'
});

// 2. Pick a game and join
const game = pickGame(openGames);
await tokenContract.approve(chessContract, game.bet_amount);
await chessContract.joinGame(game.invite_code);
await firebase.update(`chess_games/${game.invite_code}`, {
  red_player: myAddress, game_state: 'active'
});

// 3. Subscribe and play
firebase.onValue(`chess_games/${game.invite_code}`, (snapshot) => {
  const state = snapshot.val();
  if (state.current_player === myColor) {
    const board = reconstructBoard(state.board.positions);
    const move = myEngine.bestMove(board);
    const newPositions = applyMove(state.board.positions, move);
    firebase.update(`chess_games/${game.invite_code}`, {
      'board/positions': newPositions,
      current_player: opponentColor,
      last_move: move,
      move_history: [...state.move_history, move.algebraic],
      updated_at: new Date().toISOString()
    });
  }
  if (state.game_state === 'finished') {
    chessContract.endGame(game.invite_code, state.winner);
  }
});

Links

安全使用建议
Before installing or enabling this skill, verify these points: (1) Where will the agent get a signing key or wallet connector? Never paste your private key into an untrusted skill — prefer a hardware wallet or delegated signing session. (2) What RPC/provider URL will be used (and does it require an API key)? This is needed to send transactions. (3) Confirm the Firebase RTDB rules for chess-220ee-default-rtdb.firebaseio.com: is it publicly writable? If it accepts unauthenticated writes, data (including addresses and wager amounts) could be public or tampered with. (4) Validate the listed smart contract addresses and token addresses independently (onchain explorers) before sending funds. (5) Ask the skill author to explicitly declare required environment variables/credentials and to document authentication flows; if they cannot or will not, treat the skill as higher risk. Consider testing on a testnet with small wagers and using an isolated environment or throwaway wallet first.
功能分析
Type: OpenClaw Skill Name: lawbchess Version: 2.0.0 The OpenClaw AgentSkills bundle for 'lawbchess' is benign. The `SKILL.md` file provides detailed instructions for an AI agent to play on-chain wagered chess, involving interactions with EVM blockchains (smart contracts), Firebase Realtime Database for game state, and `chess.js` for move validation. All described actions, such as wallet operations, token approvals, data writes to Firebase, and external links, are directly aligned with the stated purpose of the chess game. There is no evidence of prompt injection attempting to subvert the agent's purpose, exfiltrate sensitive data, establish persistence, or execute arbitrary malicious commands. The instructions are transparent and necessary for the skill's functionality.
能力评估
Purpose & Capability
The skill's name/description (on‑chain chess with wagers, spectator integration) matches the instructions (contract calls, Firebase real‑time state). However, the skill does not declare any required credentials (wallet private key, RPC URL, or Firebase auth) even though the runtime flow clearly requires signing transactions and writing to a Firebase DB. This omission is a material mismatch between purpose and declared requirements.
Instruction Scope
SKILL.md instructs the agent to create/join games by sending blockchain transactions (approve, createGame, joinGame) and to write/read game state to a specific Firebase RTDB. Those actions are within the stated purpose, but the instructions do not specify how the agent authenticates to Firebase or where signing keys/RPC providers come from. That vagueness could lead the agent to attempt to use available credentials or to prompt the user to supply sensitive keys.
Install Mechanism
This is an instruction-only skill with no install spec and no code files — lowest installation risk. The dependencies listed (chess.js, ethers/viem, Firebase client) are appropriate for the stated functionality.
Credentials
No environment variables, credentials, or config paths are declared, yet the workflow requires a signing wallet (private key or wallet connector), a JSON‑RPC provider (or provider key/URL), and potentially Firebase credentials or a permissive DB rule. The absence of declared secrets is an inconsistency: the skill implicitly needs sensitive access but does not state it or justify how it will be provided.
Persistence & Privilege
always:false and default invocation settings are used. The skill does not request persistent system‑wide changes or modifications to other skills. No elevated persistence privileges are requested.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install lawbchess
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /lawbchess 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v2.0.0
Added comprehensive strategy guide for agents, FAQ section with common pitfalls, example FEN strings for testing, minimal agent game loop pseudocode, and clearer documentation on move validation and chess engine integration
v1.0.1
Updated documentation and agent integration guide
v1.0.0
lawbchess 1.0.0 — Initial release - Enables on-chain wagered chess at lawb.xyz/chess for EVM wallet users. - Supports game creation, joining, move protocol, winner payout, and refunds via smart contracts. - Integrates with Firebase for real-time board state, move syncing, and game records. - Includes support for multiple EVM chains (Base, Sanko, Arbitrum) and various tokens. - Allows challenging Clawb, spectating via retake.tv/clawb, and participating in tournaments and bounties.
元数据
Slug lawbchess
版本 2.0.0
许可证
累计安装 0
当前安装数 0
历史版本数 3
常见问题

Lawb Chess 是什么?

Play chess on lawb.xyz/chess with on-chain wagers. Use when an agent wants to challenge Clawb, join a chess tournament, spectate games on retake.tv/clawb, or... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 356 次。

如何安装 Lawb Chess?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install lawbchess」即可一键安装,无需额外配置。

Lawb Chess 是免费的吗?

是的,Lawb Chess 完全免费(开源免费),可自由下载、安装和使用。

Lawb Chess 支持哪些平台?

Lawb Chess 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Lawb Chess?

由 wables(@wables411)开发并维护,当前版本 v2.0.0。

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