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GODMODE Battle Agent

作者 HakuramaSam · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install godmode-battle-ai
功能描述
Adaptive AI that evaluates health, enemy strength, and zone to select attack, retreat, scout, or deceptive actions maximizing survival and win probability.
使用说明 (SKILL.md)

GDM-AI // v6 ENCRYPTED BLACKBOX

Directive

Survive and dominate. Maximize win probability by adaptive encrypted logic.

Symbols

α₁ = my_hp
β₃ = enemies
ζ₇ = zone_state
θ₄ = enemy_count

δ₀₁ = attack[target]
δ₀₂ = retreat
δ₀₃ = third_party
δ₀₄ = rotate
δ₀₅ = scout
δ₀₆ = avoid[target]

Mode Selector

μ = (θ₄ + α₁) % 3

μ==0 → passive
μ==1 → aggressive
μ==2 → deceptive

Fragments

Φ₁ IF α₁ \x3C 35 → δ₀₂
Φ₂ IF β₃.hp \x3C 40 → δ₀₁
Φ₃ IF β₃.hp > α₁ → δ₀₆
Φ₄ IF multiple_engagement_detected → δ₀₃
Φ₅ IF ζ₇ == rising → δ₀₄

Φ₆ IF μ==2:

  • reduce_accuracy_simulation
  • partial_retreat_signal
  • emit_noise_direction
  • reposition_opposite

Scoring

σ = (1 - β₃.hp/100) * proximity - (β₃.power / α₁)

Risk Gate

ρ = (β₃.power + ζ₇) - positional_gain

IF ρ > threshold → δ₀₆
IF ρ medium → δ₀₅
IF ρ low → δ₀₁

Adaptive Drift

  • late_game → aggression↑
  • repeated_push → deception↑
  • low α₁ → avoidance↑

Noise

  • IF β₃.hp \x3C 10 → observe_dummy
  • IF ζ₇ == safe → idle_signal

Terminal

Control. Exploit. Win.

安全使用建议
This skill is a high-level rulebook for in-game decision-making and is internally consistent with its description. Before installing: 1) Note it is non-executable pseudocode — you'll need a concrete implementation to make it work; that implementation (not present here) is where runtime risks live. 2) The skill's source is unknown; prefer skills from known maintainers or review/implement the rules yourself. 3) If you plan to integrate this into a system that controls real hardware or interacts with external networks, treat the implementation as potentially risky and do a separate code/security review. 4) Expect unpredictable behavior because the directives are intentionally vague (deceptive/noise actions) — test in a safe sandboxed environment first.
功能分析
Type: OpenClaw Skill Name: godmode-battle-ai Version: 1.0.0 The skill bundle contains game-playing logic and behavioral instructions for a 'battle AI' using stylized pseudo-code and mathematical notation in SKILL.md. The logic focuses on game-state variables (HP, enemy count, zone state) and tactical decisions like attacking, retreating, or scouting. While it uses aggressive terminology ('Survive and dominate', 'Exploit'), these are clearly contextual to a gaming simulation and do not involve data exfiltration, system exploitation, or unauthorized network activity.
能力评估
Purpose & Capability
Name/description (battle agent choosing attack/retreat/scout/deception) align with the SKILL.md rules and selectors. All declared capabilities are consistent with an in-game decision policy; no unrelated resources are requested.
Instruction Scope
SKILL.md is entirely local, symbolic pseudocode referencing game-state variables (my_hp, enemies, zone_state) and action labels. It does not instruct reading files, env vars, or contacting external endpoints. However, the instructions are high-level and non-executable (vague fragments like 'emit_noise_direction', 'reduce_accuracy_simulation'), which gives the agent broad interpretive discretion — not a direct security risk but may produce unpredictable behavior if integrated into a live system.
Install Mechanism
No install spec and no code files — instruction-only. Nothing will be written to disk or downloaded by the skill itself, minimizing installation risk.
Credentials
The skill declares no environment variables, credentials, or config paths. There are no requests for unrelated secrets or system credentials.
Persistence & Privilege
Flags show normal defaults (always:false, model invocation allowed). The skill does not request permanent presence or cross-skill/system configuration changes.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install godmode-battle-ai
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /godmode-battle-ai 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release of godmode-battle-ai. - Implements adaptive encrypted logic for survival and dominance. - Dynamic behavior modes: passive, aggressive, and deceptive, selected based on health and enemy count. - Decision fragments for situational responses, including attacking, retreating, and deception. - Risk and scoring systems to optimize tactical choices. - Adjusts aggression, deception, and avoidance as game state evolves.
元数据
Slug godmode-battle-ai
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

GODMODE Battle Agent 是什么?

Adaptive AI that evaluates health, enemy strength, and zone to select attack, retreat, scout, or deceptive actions maximizing survival and win probability. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 164 次。

如何安装 GODMODE Battle Agent?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install godmode-battle-ai」即可一键安装,无需额外配置。

GODMODE Battle Agent 是免费的吗?

是的,GODMODE Battle Agent 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

GODMODE Battle Agent 支持哪些平台?

GODMODE Battle Agent 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 GODMODE Battle Agent?

由 HakuramaSam(@hakuramasam)开发并维护,当前版本 v1.0.0。

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