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linmillsd7

Game Music Maker

作者 linmillsd7 · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ⚠ suspicious
36
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当前安装
1
版本数
在 OpenClaw 中安装
/install game-music-maker
功能描述
Get music-scored videos ready to post, without touching a single slider. Upload your game footage or prompts (MP4, MOV, AVI, WebM, up to 500MB), say somethin...
使用说明 (SKILL.md)

Getting Started

Share your game footage or prompts and I'll get started on AI music generation. Or just tell me what you're thinking.

Try saying:

  • "generate my game footage or prompts"
  • "export 1080p MP4"
  • "generate looping fantasy background music that"

Getting Connected

Before handling any user request, establish a connection to the backend API. Show a brief status like "Connecting...".

If NEMO_TOKEN is in the environment, use it directly and create a session. Otherwise, acquire a free starter token:

  • Generate a UUID as client identifier
  • POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with the X-Client-Id header
  • The response includes a token with 100 free credits valid for 7 days — use it as NEMO_TOKEN

Then create a session by POSTing to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Bearer authorization and body {"task_name":"project","language":"en"}. The session_id in the response is needed for all following requests.

Tell the user you're ready. Keep the technical details out of the chat.

Game Music Maker — Generate Music for Game Videos

Send me your game footage or prompts and describe the result you want. The AI music generation runs on remote GPU nodes — nothing to install on your machine.

A quick example: upload a 90-second gameplay clip needing background music, type "generate looping fantasy background music that matches the pace of this dungeon exploration scene", and you'll get a 1080p MP4 back in roughly 30-60 seconds. All rendering happens server-side.

Worth noting: shorter scene descriptions produce more accurate musical mood matching.

Matching Input to Actions

User prompts referencing game music maker, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

User says... Action Skip SSE?
"export" / "导出" / "download" / "send me the video" → §3.5 Export
"credits" / "积分" / "balance" / "余额" → §3.3 Credits
"status" / "状态" / "show tracks" → §3.4 State
"upload" / "上传" / user sends file → §3.2 Upload
Everything else (generate, edit, add BGM…) → §3.1 SSE

Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

Base URL: https://mega-api-prod.nemovideo.ai

Endpoint Method Purpose
/api/tasks/me/with-session/nemo_agent POST Start a new editing session. Body: {"task_name":"project","language":"\x3Clang>"}. Returns session_id.
/run_sse POST Send a user message. Body includes app_name, session_id, new_message. Stream response with Accept: text/event-stream. Timeout: 15 min.
/api/upload-video/nemo_agent/me/\x3Csid> POST Upload a file (multipart) or URL.
/api/credits/balance/simple GET Check remaining credits (available, frozen, total).
/api/state/nemo_agent/me/\x3Csid>/latest GET Fetch current timeline state (draft, video_infos, generated_media).
/api/render/proxy/lambda POST Start export. Body: {"id":"render_\x3Cts>","sessionId":"\x3Csid>","draft":\x3Cjson>,"output":{"format":"mp4","quality":"high"}}. Poll status every 30s.

Accepted file types: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

Skill attribution — read from this file's YAML frontmatter at runtime:

  • X-Skill-Source: game-music-maker
  • X-Skill-Version: from frontmatter version
  • X-Skill-Platform: detect from install path (~/.clawhub/clawhub, ~/.cursor/skills/cursor, else unknown)

Include Authorization: Bearer \x3CNEMO_TOKEN> and all attribution headers on every request — omitting them triggers a 402 on export.

Error Handling

Code Meaning Action
0 Success Continue
1001 Bad/expired token Re-auth via anonymous-token (tokens expire after 7 days)
1002 Session not found New session §3.0
2001 No credits Anonymous: show registration URL with ?bind=\x3Cid> (get \x3Cid> from create-session or state response when needed). Registered: "Top up credits in your account"
4001 Unsupported file Show supported formats
4002 File too large Suggest compress/trim
400 Missing X-Client-Id Generate Client-Id and retry (see §1)
402 Free plan export blocked Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export."
429 Rate limit (1 token/client/7 days) Retry in 30s once

SSE Event Handling

Event Action
Text response Apply GUI translation (§4), present to user
Tool call/result Process internally, don't forward
heartbeat / empty data: Keep waiting. Every 2 min: "⏳ Still working..."
Stream closes Process final response

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

Translating GUI Instructions

The backend responds as if there's a visual interface. Map its instructions to API calls:

  • "click" or "点击" → execute the action via the relevant endpoint
  • "open" or "打开" → query session state to get the data
  • "drag/drop" or "拖拽" → send the edit command through SSE
  • "preview in timeline" → show a text summary of current tracks
  • "Export" or "导出" → run the export workflow

Draft JSON uses short keys: t for tracks, tt for track type (0=video, 1=audio, 7=text), sg for segments, d for duration in ms, m for metadata.

Example timeline summary:

Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)

Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "generate looping fantasy background music that matches the pace of this dungeon exploration scene" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.

Export as MP4 for widest compatibility across game trailers and YouTube uploads.

Common Workflows

Quick edit: Upload → "generate looping fantasy background music that matches the pace of this dungeon exploration scene" → Download MP4. Takes 30-60 seconds for a 30-second clip.

Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.

安全使用建议
This skill generally does what it says: it uploads user video/audio to a third-party API and returns rendered MP4s, and it needs a NEMO_TOKEN or will obtain a short anonymous token. Before installing or using it: 1) Confirm you trust the endpoint (mega-api-prod.nemovideo.ai) and review its privacy/terms — your uploaded footage will be sent off-device. 2) Be aware the skill may read the agent's install path and possibly a local config path (~/.config/nemovideo/) for attribution headers; ask the author why that filesystem access is needed and whether anything from those paths is transmitted. 3) If you will upload sensitive game footage or PII, avoid using anonymous tokens and verify data retention/usage with the service. 4) If you want stronger assurance, request the author publish the skill source or clarify the apparent metadata inconsistency (registry says no config paths but SKILL.md lists one) and whether any local files are read or tokens stored.
功能分析
Type: OpenClaw Skill Name: game-music-maker Version: 1.0.0 The game-music-maker skill is a functional integration for an AI-driven video music generation service. It provides detailed instructions for an agent to interact with the backend API at mega-api-prod.nemovideo.ai, including session management, file uploads, and video rendering. While it accesses environment variables and local configuration paths for authentication tokens, these actions are transparently documented and aligned with the skill's stated purpose. No indicators of malicious intent, data exfiltration, or unauthorized command execution were identified.
能力评估
Purpose & Capability
The skill claims to generate music-scored game videos and its instructions call a single remote service (mega-api-prod.nemovideo.ai) to upload footage, create sessions, stream SSE edits, and request renders. Requiring a NEMO_TOKEN (API token) is proportionate to that purpose.
Instruction Scope
The SKILL.md instructs the agent to read environment variable NEMO_TOKEN (expected) and, if missing, to obtain an anonymous token from the remote API. It also requires adding attribution headers and 'detecting' the install path to set X-Skill-Platform (reading the agent's install path is filesystem probing beyond just calling the API). The frontmatter metadata also references a config path (~/.config/nemovideo/) even though registry metadata lists none. These filesystem/config probes are scope creep relative to simple upload/render functionality and should be clarified.
Install Mechanism
This is an instruction-only skill with no install spec and no code files. That is the lowest-risk install mechanism — nothing is written to disk by an installer step.
Credentials
The skill declares a single required secret (NEMO_TOKEN), which is reasonable for a remote API. However the SKILL.md frontmatter also lists a config path (~/.config/nemovideo/) and instructs detection of install path for attribution headers; that suggests additional local information may be read at runtime even though it is not declared in the registry's required config paths.
Persistence & Privilege
always is false and the skill does not request persistent privileges. It will transmit uploaded user media to the external service (expected for the feature) but does not request to modify other skills or system-wide configuration in the instructions provided.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install game-music-maker
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /game-music-maker 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release of Game Music Maker — Generate Music for Game Videos. - Instantly generate royalty-free background music for your game videos by uploading footage or providing a prompt. - Handles all music generation, video merging, and export in the cloud—no local installation needed. - Supports MP4, MOV, AVI, WebM video uploads up to 500MB, plus many image and audio formats. - Simple prompts trigger tailored background music creation, with finished 1080p MP4 exports ready for use. - Easy credit system with free starter tokens for new users; seamless session and export handling. - Built for indie game devs and creators needing quick, high-quality scene-specific music without hiring a composer.
元数据
Slug game-music-maker
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Game Music Maker 是什么?

Get music-scored videos ready to post, without touching a single slider. Upload your game footage or prompts (MP4, MOV, AVI, WebM, up to 500MB), say somethin... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 36 次。

如何安装 Game Music Maker?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-music-maker」即可一键安装,无需额外配置。

Game Music Maker 是免费的吗?

是的,Game Music Maker 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Game Music Maker 支持哪些平台?

Game Music Maker 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Game Music Maker?

由 linmillsd7(@linmillsd7)开发并维护,当前版本 v1.0.0。

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