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Game Designer Toolkit

作者 shirley2025 · GitHub ↗ · v1.0.0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install game-designer-toolkit
功能描述
Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes. Use when: (1) Creating a new game concept or GDD, (2)...
使用说明 (SKILL.md)

Game Designer Toolkit

A comprehensive toolkit that transforms game ideas into professional design documents and systems. Designed for indie developers, game designers, and studios.

Quick Start

New game project? Start here:

  1. Tell me your game concept in a few sentences
  2. I'll generate a complete GDD outline
  3. We refine each section together

Example triggers:

  • "Help me design a roguelike deck-builder"
  • "Create a GDD for my mobile puzzle game"
  • "Design an economy system for my RPG"

Core Capabilities

1. GDD Generator (Game Design Document)

Professional GDD creation with industry-standard sections:

User: "Create a GDD for a cyberpunk detective game"
→ Generates complete GDD with:
  - Game Overview & Unique Selling Points
  - Target Audience & Market Analysis
  - Core Gameplay Loop
  - Mechanics & Systems
  - Characters & Story
  - Level Design Framework
  - Art & Audio Direction
  - Technical Requirements
  - Production Roadmap

See references/gdd-template.md for the full template structure.

2. Game System Designer

Design balanced, engaging game systems:

System Type Key Elements
Economy Currency types, sinks/sources, inflation control
Combat Damage types, balance curves, skill trees
Progression XP curves, unlock pacing, mastery depth
Social Multiplayer systems, guilds, trading
Monetization F2P friendly, premium, hybrid models

See references/system-design.md for detailed patterns.

3. Level & World Design

Create compelling spaces and pacing:

  • Level Design: Layout principles, flow, signposting
  • Difficulty Curves: Learning → Mastery → Challenge
  • World Building: Biomes, points of interest, traversal
  • Pacing: Tension/relief cycles, narrative beats

See references/level-design.md for frameworks.

4. Narrative & Quest Design

Craft engaging stories and objectives:

  • Story structure (three-act, hero's journey, branching)
  • Quest design patterns (fetch, escort, defend, discover)
  • Dialogue systems and branching
  • Lore and world consistency

5. Game Pitch Creator

Quick pitches for different audiences:

User: "Create a 30-second elevator pitch for my game"
→ Delivers: Hook + Core Loop + Differentiator + Call to Action

Workflow Guide

For New Game Concepts

  1. Concept Capture → Gather core idea, genre, target platform
  2. GDD Generation → Create full document structure
  3. System Design → Define core mechanics and loops
  4. Refinement → Iterate on each section
  5. Pitch Creation → Distill into presentations

For Existing Projects

  1. Audit → Review current design docs
  2. Gap Analysis → Identify missing elements
  3. Balance Review → Check system interactions
  4. Documentation → Update and standardize

Genre-Specific Guidance

RPG

  • Character progression depth
  • Branching narratives
  • Loot and equipment systems
  • Party/companion mechanics

FPS/Action

  • Weapon variety and balance
  • Enemy AI patterns
  • Map flow and chokepoints
  • Skill-based matchmaking

Strategy

  • Resource management
  • Tech trees and unlocks
  • Asymmetric factions
  • Win conditions

Mobile/Casual

  • Session length optimization
  • Progression hooks
  • Monetization integration
  • Accessibility

Roguelike/Roguelite

  • Run variance and replayability
  • Meta progression
  • Build diversity
  • Difficulty scaling

Resources

references/

  • gdd-template.md - Complete GDD structure with examples
  • system-design.md - Game system patterns and formulas
  • level-design.md - Level design principles and templates

assets/

  • gdd-template.md - Blank GDD template for copy/use
  • pitch-deck-outline.md - Publisher pitch structure

Tips for Best Results

  1. Be specific about genre - "action RPG" vs "game"
  2. Define your target audience - Casual? Hardcore? Age range?
  3. State your platform - Mobile, PC, console affects design
  4. Share inspirations - "Like X meets Y" helps alignment
  5. Iterate section by section - Better than all at once

Created for game designers who want to ship faster without sacrificing quality.

安全使用建议
This skill is instruction-only and appears coherent for producing GDDs, system and level design, and pitches. Because the source/owner and homepage are not provided, consider: (1) review the included templates for any licensing or attribution requirements before reuse, (2) avoid pasting secrets or proprietary code into prompts when using the skill, and (3) if you later install a code-backed or network-capable version, re-evaluate for downloads, odd install URLs, or requests for credentials. Otherwise this skill is proportionate to its stated purpose.
功能分析
Type: OpenClaw Skill Name: game-designer-toolkit Version: 1.0.0 The OpenClaw AgentSkills bundle 'game-designer-toolkit' is benign. All files consist solely of markdown documentation and templates related to game design, including guides for GDD, system design, and level design. There is no executable code, no evidence of prompt injection attempts against the AI agent, no instructions for unauthorized actions, data exfiltration, or any other malicious behavior. The content is entirely consistent with its stated purpose.
能力评估
Purpose & Capability
Name/description (GDD, systems, level design, pitches) align with the provided SKILL.md and the included reference and asset markdown files; nothing requires unrelated resources (no cloud creds, no extra binaries).
Instruction Scope
SKILL.md contains templates, prompts, workflows, and examples limited to game design tasks. It does not instruct the agent to read system files, environment variables, or contact external endpoints beyond normal agent behavior.
Install Mechanism
No install spec and no code files — instruction-only. This minimizes disk writes and arbitrary code execution risk.
Credentials
The skill declares no required environment variables, credentials, or config paths; the content does not imply a need for secrets or external service keys.
Persistence & Privilege
Flags are default (not always:true). The skill can be invoked by the agent as normal but does not request permanent/privileged presence or modify other skills or system-wide settings.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install game-designer-toolkit
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /game-designer-toolkit 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release - Complete game design toolkit with GDD generator, system design, level design, and more
元数据
Slug game-designer-toolkit
版本 1.0.0
许可证
累计安装 2
当前安装数 2
历史版本数 1
常见问题

Game Designer Toolkit 是什么?

Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes. Use when: (1) Creating a new game concept or GDD, (2)... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 631 次。

如何安装 Game Designer Toolkit?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-designer-toolkit」即可一键安装,无需额外配置。

Game Designer Toolkit 是免费的吗?

是的,Game Designer Toolkit 完全免费(开源免费),可自由下载、安装和使用。

Game Designer Toolkit 支持哪些平台?

Game Designer Toolkit 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Game Designer Toolkit?

由 shirley2025(@shirley2025)开发并维护,当前版本 v1.0.0。

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