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Game Design Roadblock Reframing

作者 Stanislav Stankovic · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install game-design-roadblock-reframing
功能描述
Reframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective to discover workaround paths. Use when a team i...
使用说明 (SKILL.md)

Game Design Roadblock Reframing

Get unstuck by changing the angle of the problem.

Use this skill when one blocker has become mentally larger than the design space around it. The aim is not to deny the blocker. The aim is to remove it temporarily, inspect what becomes possible, and then derive realistic paths around, under, or over it.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Roadblock definition - what is blocking progress
  2. Unblocked reality - what the design would look like if that blocker vanished
  3. Workaround paths - how to approach that unblocked state without magic
  4. Recommendation - which path is most credible now

Process

1. Name the blocker clearly

Define:

  • what the roadblock is
  • why it matters
  • how it is constraining design thinking

2. Imagine it removed

Ask:

  • if this disappeared overnight, what would we want to do?
  • what would the feature or system look like then?
  • what value are we actually trying to protect or create?

3. Derive workaround paths

From the unblocked version, ask:

  • what partial version is achievable now
  • what adjacent solution gets us close enough
  • what substitute mechanism could create similar value
  • what sequencing change could bypass the blocker for now

4. Choose the strongest path

Select the workaround that best preserves value with acceptable cost and risk.

Response structure

Roadblock

  • ...

Unblocked Reality

  • ...

Workaround Paths

  1. ...
  2. ...
  3. ...

Recommendation

  • ...

Fast mode

  • What is the blocker?
  • If it disappeared, what would we do?
  • What is the nearest realistic version of that outcome?

Working principle

Do not let one obstacle define the entire design space.

安全使用建议
This skill appears safe: it is a static, instruction-only facilitation template for game-design brainstorming and asks for nothing sensitive. Before using, avoid pasting secrets or proprietary design-doc excerpts you don't want retained in logs. If a future version asks for credentials, installation, or to run commands, treat that as a red flag and re-evaluate.
功能分析
Type: OpenClaw Skill Name: game-design-roadblock-reframing Version: 1.0.0 The skill bundle contains only markdown-based instructions for a game design brainstorming framework. There is no executable code, no network activity, and no evidence of prompt injection or malicious intent in SKILL.md or references/family-conventions.md.
能力评估
Purpose & Capability
The name, description, and SKILL.md all describe the same activity (reframing a game-design roadblock). There are no unrelated requirements (no env vars, binaries, or installs) that would be disproportionate to the stated purpose.
Instruction Scope
Instructions are self-contained facilitation steps and templates for output. They do not direct the agent to read system files, access network endpoints, exfiltrate data, or use credentials. The only referenced file is the included family-conventions.md, which is part of the skill.
Install Mechanism
No install spec and no code files beyond the included markdown; this is the lowest-risk, instruction-only format and writes nothing to disk.
Credentials
The skill declares no required environment variables, credentials, or config paths — consistent with an in-chat facilitation tool.
Persistence & Privilege
always:false (default) and the skill does not request system or agent configuration changes. Autonomous invocation is allowed by default but is normal for skills and does not combine with other risky behaviors here.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install game-design-roadblock-reframing
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /game-design-roadblock-reframing 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release
元数据
Slug game-design-roadblock-reframing
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Game Design Roadblock Reframing 是什么?

Reframe a game design problem by isolating the main blocker, imagining it removed, and using that perspective to discover workaround paths. Use when a team i... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 103 次。

如何安装 Game Design Roadblock Reframing?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-roadblock-reframing」即可一键安装,无需额外配置。

Game Design Roadblock Reframing 是免费的吗?

是的,Game Design Roadblock Reframing 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Game Design Roadblock Reframing 支持哪些平台?

Game Design Roadblock Reframing 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Game Design Roadblock Reframing?

由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。

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