Game Design Prototype Intent Audit
/install game-design-prototype-intent-audit
Game Design Prototype Intent Audit
Decide what the prototype is for before deciding what the prototype should contain.
Use this skill to audit whether a prototype is being built to convince stakeholders that an idea works, or to reveal the least-understood parts of the design. These two goals require different prototype choices. Confusing them is one of the most common ways to waste prototype time.
Read references/prototype-modes.md when classifying the prototype intent.
Read references/unknowns-checklist.md when identifying what a learning prototype should target.
Read references/failure-patterns.md when diagnosing common prototype mistakes.
What to produce
Produce:
- Prototype read - what is being prototyped and why
- Intent diagnosis - whether this is a selling demo, a learning prototype, or a confused hybrid
- Scope fit - whether the prototype contents match the stated intent
- Unknowns coverage - what the prototype is or is not actually testing
- Risk diagnosis - what time or learning may be wasted under the current plan
- Recommendation - what to prototype instead, emphasize, cut, or sequence differently
Process
1. Clarify the prototype ask
Ask:
- what idea, feature, or concept is being prototyped?
- who is the prototype for?
- what decision is the prototype supposed to unlock?
- what would count as success for the prototype itself?
2. Diagnose intent
The prototype usually serves one dominant purpose:
- Selling demo - prove the concept is exciting, legible, or worth greenlighting
- Learning prototype - reveal unknowns and answer risky design questions
- Confused hybrid - trying to sell the idea while also pretending to test unknowns, without doing either well
3. Check scope fit
Ask whether the implementation focus matches the intent. For example:
- selling demos usually emphasize strengths, clarity, and presentability
- learning prototypes should target unclear, risky, or least-understood aspects
4. Audit unknowns
If the team claims the prototype is for learning, identify:
- what specific unknowns are being tested
- whether the prototype can actually answer them
- what it is avoiding or glossing over
5. Diagnose failure mode
Common failures include:
- demo dressed up as learning
- prototype solving the easiest part, not the riskiest part
- too much polish hiding too little insight
- trying to answer too many questions at once
- building broad slices when one narrow uncertainty should be isolated
6. Recommend a better prototype move
Possible recommendations:
- turn it honestly into a selling demo
- strip it down into a learning prototype
- split one prototype into two sequential prototypes
- narrow the question set
- focus on the riskiest unknown first
Response structure
Prototype Read
- ...
Intent Diagnosis
- ...
Scope Fit
- ...
Unknowns Coverage
- ...
Risk Diagnosis
- ...
Recommendation
- ...
Fast mode
- Who is this prototype for?
- Is it trying to sell the idea or learn something?
- What unknowns are actually being tested?
- What is being polished that does not answer the real question?
- What is the better prototype plan?
Style rules
- Be explicit about the dominant intent.
- Do not flatter vague prototype plans.
- Prefer one answered question over many implied ones.
- If the prototype is really a demo, say so cleanly.
- If the prototype is not testing the true risk, point that out directly.
Working principle
A prototype is not automatically useful because it exists. Its value comes from whether it is built for the right purpose and judged by the right standard.
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install game-design-prototype-intent-audit - 安装完成后,直接呼叫该 Skill 的名称或使用
/game-design-prototype-intent-audit触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Game Design Prototype Intent Audit 是什么?
Audit a game feature, system concept, prototype plan, or preproduction proposal to determine whether the prototype is meant to sell the idea or reveal unknow... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 82 次。
如何安装 Game Design Prototype Intent Audit?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-prototype-intent-audit」即可一键安装,无需额外配置。
Game Design Prototype Intent Audit 是免费的吗?
是的,Game Design Prototype Intent Audit 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Game Design Prototype Intent Audit 支持哪些平台?
Game Design Prototype Intent Audit 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Game Design Prototype Intent Audit?
由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。