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Game Design Goal Framing

作者 Stanislav Stankovic · GitHub ↗ · v1.0.0 · MIT-0
cross-platform ✓ 安全检测通过
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在 OpenClaw 中安装
/install game-design-goal-framing
功能描述
Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature s...
使用说明 (SKILL.md)

Game Design Goal Framing

Define what the feature is actually for.

Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Goal statement - what the feature is meant to achieve
  2. Purpose - why it should exist
  3. Fit - how it connects to the rest of the game
  4. Success criteria - player-facing and KPI-facing signals
  5. Constraints - quality, scope, time, and resource limits

Process

1. Clarify purpose

Ask:

  • what problem does this solve
  • what player behavior should change
  • what player need or business need it serves

2. Check game fit

Ask:

  • how it connects to existing loops and systems
  • what player expectations it should meet
  • what it must not break or dilute

3. Define success

Use a SMART-style lens:

  • Specific - clear feature vision
  • Measurable - success signals or KPIs
  • Attainable - feasible with current constraints
  • Relevant - connected to strategy and player value
  • Time-boxed - aligned to a release or milestone

4. Write the framed goal

Use a compact format such as:

Goal statement
We want to [player or business outcome] by introducing or changing [feature or system], measured by [signals], within [timeframe].

Response structure

Goal Statement

  • ...

Purpose

  • ...

Fit with the Game

  • ...

Success Criteria

  • ...

Constraints

  • ...

Fast mode

  • What is this feature for?
  • How should it help the player or the game?
  • What would success look like?
  • What constraints matter most?

Working principle

A feature without a clear goal is just a vague wish wearing design clothes.

安全使用建议
This is a low-risk, instruction-only skill that does what its name says: help you turn fuzzy feature ideas into clear goals. Before installing, confirm you trust the skill source (unknown) and be mindful about feeding any confidential design documents into an agent that may invoke skills; if you prefer, disable autonomous invocation for the agent or review outputs manually. No credentials or external downloads are requested.
功能分析
Type: OpenClaw Skill Name: game-design-goal-framing Version: 1.0.0 The skill bundle is a documentation-only tool designed to guide an AI agent through game design goal-setting processes. It contains no executable code, network requests, or file system operations, and the instructions in SKILL.md and references/family-conventions.md are strictly aligned with the stated purpose of game design analysis.
能力评估
Purpose & Capability
The name and description match the SKILL.md instructions: the skill refines vague feature ideas into goal statements. It declares no binaries, env vars, or unrelated requirements, so requested capabilities align with the stated purpose.
Instruction Scope
Runtime instructions are limited to asking clarifying questions and producing a structured goal/purpose/fit/success/constraints output. The only file referenced is the included references/family-conventions.md. The instructions do not require reading system files, environment variables, or contacting external endpoints.
Install Mechanism
No install spec or code files are present — instruction-only. This is the lowest-risk model: nothing is written to disk or downloaded during install.
Credentials
The skill requests no environment variables, credentials, or config paths. There is no disproportionate access requested relative to the simple design-framing purpose.
Persistence & Privilege
always is false and the skill is user-invocable with normal autonomous invocation allowed (disable-model-invocation false). Autonomous invocation is the platform default and, given the skill's minimal scope and lack of credentials, presents no additional incoherence.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install game-design-goal-framing
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /game-design-goal-framing 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
Initial release
元数据
Slug game-design-goal-framing
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Game Design Goal Framing 是什么?

Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature s... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 99 次。

如何安装 Game Design Goal Framing?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-goal-framing」即可一键安装,无需额外配置。

Game Design Goal Framing 是免费的吗?

是的,Game Design Goal Framing 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Game Design Goal Framing 支持哪些平台?

Game Design Goal Framing 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Game Design Goal Framing?

由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。

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