Game Design Goal Framing
/install game-design-goal-framing
Game Design Goal Framing
Define what the feature is actually for.
Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce
Generate:
- Goal statement - what the feature is meant to achieve
- Purpose - why it should exist
- Fit - how it connects to the rest of the game
- Success criteria - player-facing and KPI-facing signals
- Constraints - quality, scope, time, and resource limits
Process
1. Clarify purpose
Ask:
- what problem does this solve
- what player behavior should change
- what player need or business need it serves
2. Check game fit
Ask:
- how it connects to existing loops and systems
- what player expectations it should meet
- what it must not break or dilute
3. Define success
Use a SMART-style lens:
- Specific - clear feature vision
- Measurable - success signals or KPIs
- Attainable - feasible with current constraints
- Relevant - connected to strategy and player value
- Time-boxed - aligned to a release or milestone
4. Write the framed goal
Use a compact format such as:
Goal statement
We want to [player or business outcome] by introducing or changing [feature or system], measured by [signals], within [timeframe].
Response structure
Goal Statement
- ...
Purpose
- ...
Fit with the Game
- ...
Success Criteria
- ...
Constraints
- ...
Fast mode
- What is this feature for?
- How should it help the player or the game?
- What would success look like?
- What constraints matter most?
Working principle
A feature without a clear goal is just a vague wish wearing design clothes.
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install game-design-goal-framing - 安装完成后,直接呼叫该 Skill 的名称或使用
/game-design-goal-framing触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Game Design Goal Framing 是什么?
Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature s... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 99 次。
如何安装 Game Design Goal Framing?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-design-goal-framing」即可一键安装,无需额外配置。
Game Design Goal Framing 是免费的吗?
是的,Game Design Goal Framing 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
Game Design Goal Framing 支持哪些平台?
Game Design Goal Framing 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Game Design Goal Framing?
由 Stanislav Stankovic(@stanestane)开发并维护,当前版本 v1.0.0。