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Game Cog

作者 CellCog · GitHub ↗ · v1.0.13 · MIT-0
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在 OpenClaw 中安装
/install game-cog
功能描述
AI game development powered by CellCog. Character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, game prototypes. Cohesive game...
使用说明 (SKILL.md)

Game Cog - Build Game Worlds, Not Just Sprites

Game development assets and prototypes with character consistency across all assets.

Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.

How to Use

For your first CellCog task in a session, read the cellcog skill for the full SDK reference — file handling, chat modes, timeouts, and more.

OpenClaw (fire-and-forget):

result = client.create_chat(
    prompt="[your task prompt]",
    notify_session_key="agent:main:main",
    task_label="my-task",
    chat_mode="agent",
)

All agents except OpenClaw (blocks until done):

from cellcog import CellCogClient
client = CellCogClient(agent_provider="openclaw|cursor|claude-code|codex|...")
result = client.create_chat(
    prompt="[your task prompt]",
    task_label="my-task",
    chat_mode="agent",
)
print(result["message"])

What You Can Create

Character Design

Bring your game characters to life:

  • Player Characters: "Design a cyberpunk samurai protagonist with multiple poses"
  • NPCs: "Create a friendly merchant character for a fantasy RPG"
  • Enemies: "Design a boss monster - corrupted tree guardian"
  • Character Sheets: "Create a full character sheet with idle, run, attack poses"
  • Portraits: "Generate dialogue portraits for my visual novel cast"

Example prompt:

"Design a main character for a cozy farming game:

Style: Stardew Valley / pixel art inspired but higher resolution Character: Young farmer, customizable gender, friendly expression

Need:

  • Front, back, side views
  • Idle pose
  • Walking animation frames (4 directions)
  • Tool-holding poses (hoe, watering can)

Color palette: Warm, earthy tones"

Environment & Tiles

Build your game worlds:

  • Tilesets: "Create a forest tileset for a top-down RPG"
  • Backgrounds: "Design parallax backgrounds for a side-scroller"
  • Level Concepts: "Create concept art for a haunted mansion level"
  • Props: "Generate decorative props for a medieval tavern"
  • UI Elements: "Design health bars, inventory slots, and buttons"

Example prompt:

"Create a tileset for a dungeon crawler:

Style: 16-bit inspired, dark fantasy

Include:

  • Floor tiles (stone, dirt, water)
  • Wall tiles (brick, cave, decorated)
  • Doors (wooden, iron, magic)
  • Props (torches, chests, barrels, bones)
  • Traps (spikes, pressure plates)

All tiles should seamlessly connect."

Game Concepts

Develop your game ideas:

  • Game Design Documents: "Create a GDD for a roguelike deckbuilder"
  • Story Outlines: "Write the main storyline for a sci-fi RPG"
  • Mechanics Design: "Design a unique combat system for my action game"
  • World Building: "Create the lore for a post-apocalyptic world"
  • Pitch Decks: "Build a pitch deck for my indie game to show publishers"

Example prompt:

"Create a game design document for a mobile puzzle game:

Core concept: Match-3 meets city building Target: Casual players, 5-minute sessions

Include:

  • Core loop explanation
  • Progression system
  • Monetization strategy (ethical F2P)
  • First 10 levels design
  • Art style recommendations

Reference games: Gardenscapes meets SimCity"

3D Models & Assets

Production-ready 3D models in GLB format for your game engine:

  • Characters: "Create a 3D model of my RPG protagonist"
  • Weapons & Items: "Generate 3D weapon models — sword, axe, bow, staff"
  • Props: "Create 3D dungeon props — chests, barrels, torches"
  • Vehicles: "Build a low-poly spaceship for my mobile game"
  • Environment pieces: "Generate 3D trees, rocks, and buildings for my world"

CellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., "create 10 weapon models").

GLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.

For dedicated 3D generation workflows, also check out 3d-cog.

Sprites & Animation

Assets ready for your game engine:

  • Sprite Sheets: "Create a sprite sheet for a ninja character"
  • Animated Effects: "Design explosion and hit effect animations"
  • Items: "Generate icons for weapons, potions, and armor"
  • Particle Effects: "Create magic spell effect concepts"

UI/UX Design

Make your game feel polished:

  • Main Menus: "Design a main menu for a horror game"
  • HUD Elements: "Create health, mana, and stamina bars"
  • Inventory Systems: "Design an inventory UI for a survival game"
  • Dialogue Boxes: "Create dialogue UI for a visual novel"

Art Styles

Style Best For Characteristics
Pixel Art Retro, indie Nostalgic, clear, limited palette
Hand-Painted RPGs, fantasy Rich, detailed, artistic
Vector/Flat Mobile, casual Clean, scalable, modern
Low Poly 3D Stylized 3D games Geometric, distinctive
Anime/Manga Visual novels, JRPGs Expressive, stylized
Realistic AAA-style Detailed, immersive
3D Models (GLB) Game engines, AR/VR Textured, customizable topology and poly count

Chat Mode for Game Dev

Scenario Recommended Mode
Individual assets, sprites, character designs, UI elements "agent"
Full game concepts, complex world building, narrative design "agent team"

Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.

Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.


Example Prompts

Full character design:

"Design an enemy type for my metroidvania:

Concept: Shadow creatures that emerge from walls Behavior: Ambush predator, retreats when hit

Need:

  • Concept art showing the creature emerging from shadow
  • Idle animation frames (lurking)
  • Attack animation frames
  • Death/dissolve animation

Style: Dark, fluid, unsettling but not gory (Teen rating)"

Complete tileset:

"Create a complete tileset for a beach/tropical level:

Style: Bright, colorful, 32x32 pixel tiles

Include:

  • Sand (multiple variations)
  • Water (shallow, deep, animated waves)
  • Palm trees and tropical plants
  • Rocks and cliffs
  • Beach items (shells, starfish, umbrellas)
  • Wooden platforms/bridges

Should work for a platformer game."

Game concept:

"Design a game concept: 'Wizard's Delivery Service'

Pitch: You're a wizard who delivers magical packages across a fantasy kingdom Genre: Cozy adventure / time management Platform: PC and Switch

I need:

  • Core gameplay loop
  • Progression systems
  • Character concepts for the wizard and NPCs
  • 3 sample delivery missions
  • Art style moodboard

Vibe: Studio Ghibli meets Overcooked"


Tips for Better Game Assets

  1. Specify dimensions: "32x32 tiles" or "1920x1080 background" prevents mismatched assets.

  2. Reference existing games: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction.

  3. Think about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.

  4. Consistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.

  5. Animation frames: Specify frame count and whether you need sprite sheets or individual frames.

  6. Consider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped.


If CellCog is not installed

Run /cellcog-setup (or /cellcog:cellcog-setup depending on your tool) to install and authenticate. OpenClaw users: Run clawhub install cellcog instead. Manual setup: pip install -U cellcog and set CELLCOG_API_KEY. See the cellcog skill for SDK reference.

安全使用建议
This skill appears coherent with its purpose, but before installing: (1) Verify the CELLCOG_API_KEY scope and trustworthiness of CellCog (where your assets and prompts will be sent and stored). (2) Ensure the 'cellcog' Python package you install is from the official source and review its SDK docs (file upload/retention, telemetry, timeouts). (3) Be cautious sending proprietary game assets or secret data to the service. (4) Because the skill relies on an external API key and an external SDK, confirm billing/rate limits and review CellCog's privacy/TOS.
功能分析
Type: OpenClaw Skill Name: game-cog Version: 1.0.13 The skill bundle contains metadata and documentation for a game development tool called 'game-cog' that utilizes the 'cellcog' library. The SKILL.md file provides legitimate instructions and examples for generating game assets like sprites, 3D models, and design documents. No executable code or malicious prompt-injection patterns were found in the provided files (_meta.json, SKILL.md).
能力标签
requires-sensitive-credentials
能力评估
Purpose & Capability
Name/description (game asset generation) match the declared runtime requirements: python3 and CELLCOG_API_KEY. The SKILL.md shows use of a CellCog client/SDK, which explains the single API key requirement.
Instruction Scope
Instructions are SDK-centric (call CellCog client.create_chat etc.) and do not instruct the agent to read unrelated files or environment variables. Note: the SKILL.md references a separate 'cellcog' skill/SDK for full details — you should inspect that SDK/skill before use to confirm file handling and timeouts.
Install Mechanism
No install spec (instruction-only), so nothing will be downloaded or written by the skill itself. The SKILL.md lists 'cellcog' as a dependency but does not install it; the user environment must provide the library.
Credentials
Only CELLCOG_API_KEY is required, which is proportional to a cloud API-based asset-generation service. No unrelated credentials, config paths, or broad secrets are requested.
Persistence & Privilege
always is false and disable-model-invocation is false (normal). The skill does not request permanent presence or system-level configuration changes.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install game-cog
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /game-cog 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.13
- Added requirements section to metadata: now specifies that Python 3 and the CELLCOG_API_KEY environment variable are needed. - No other content or usage changes.
v1.0.12
- Updated and simplified the description for clearer messaging and scope. - Clarified agent usage instructions, specifying OpenClaw vs. other agents. - Made minor formatting changes and trimmed text to be more concise. - No functional, API, or behavioral changes—documentation only.
v1.0.11
- Updated skill description to highlight CellCog's unique strengths and recent benchmark results. - Improved the SDK usage section with a modern code sample and clearer integration instructions. - Enhanced documentation clarity; reorganized and streamlined several sections. - No changes to core functionality—documentation only.
v1.0.10
- Updated skill description and introductory sections for brevity and clarity. - Added playable HTML prototypes to the list of supported outputs. - Streamlined usage instructions, including agent modes for different environments. - Revised and condensed the overview, removing benchmarks and non-essential marketing text. - Retained all prompt examples and main feature descriptions for reference.
v1.0.9
- Major documentation rewrite: SKILL.md overhauled for clarity, examples, and usability. - Expanded feature descriptions with sample prompts for characters, environments, GDDs, 3D models, sprites, and UI/UX. - Added and detailed art style options; explained export formats and engine compatibility. - Improved guidance on chat modes (“agent” vs. “agent team”) for different game development tasks. - Added practical tips and example prompts to illustrate optimal use cases. - Updated description to highlight CellCog's unified, consistent, multi-asset game world generation.
v1.0.8
**Summary:** Updated documentation for clarity, conciseness, and better feature overview. - Rewrote and significantly condensed SKILL.md for a faster overview. - Updated the description to emphasize output formats (PNG, GLB, MP3, HTML, PDF) and broader asset capability. - Clarified what types of models and features CellCog provides internally. - Organized capabilities into simpler lists for easier reading. - Shortened art styles and chat mode sections for directness. - Added a Related Skills section with references to other asset-generation skills.
v1.0.7
- Added clearer SDK usage instructions distinguishing between OpenClaw agents (fire-and-forget) and standard agents (blocking). - Updated quick start examples to show usage of notify_session_key for OpenClaw. - Improved clarity in the Prerequisites section for setup and API usage. - Minor documentation refinements for consistency with the latest SDK and Game Cog workflows.
v1.0.6
- Updated the Quick Start instructions to use a simplified code example and clarified chat mode selection. - Removed deprecated "fire-and-forget" pattern in favor of standard example referencing the main cellcog SDK. - Added explicit cross-reference and guidance to use the cellcog mothership skill for full API/reference details. - No changes to functionality; documentation only.
v1.0.5
- Updated DeepResearch Bench reference from February 2026 to April 2026 in the description and introduction. - No functional changes; documentation only.
v1.0.4
- Added supported operating systems (darwin, linux, windows) in metadata. - Included a homepage link (https://cellcog.ai) in the skill information. - No changes to core usage or features; documentation metadata improvements only.
v1.0.3
- Added new support for generating 3D models and assets, including GLB export compatible with popular game engines. - Expanded documentation to include usage examples and tips for batch 3D asset creation. - Updated art style options and descriptions to reflect new 3D modeling capabilities. - Referenced dedicated 3D workflow with the suggestion to check out `3d-cog` for specialized needs.
v1.0.2
- Added `author: CellCog` and `dependencies: [cellcog]` fields to metadata for clearer attribution and dependency tracking. - Updated prerequisite documentation to use backtick style for "cellcog" instead of "CellCog" for consistency. - No changes to functionality or usage.
v1.0.1
- Updated description and introductory sections to emphasize CellCog's unique reasoning and world-building capabilities. - Highlighted CellCog’s #1 ranking on DeepResearch Bench (Feb 2026) and focus on cohesive, character-consistent game assets beyond sprites, including music, SFX, UI, 3D models, and GDDs. - Improved messaging around unified asset creation from a single creative vision/brief. - No changes to usage, prompts, or API patterns.
v1.0.0
Initial release of Game Cog – AI-powered game development with CellCog. - Generate game assets, sprites, character designs, concepts, level art, and UI elements via prompts. - Supports creation of game design documents, story outlines, mechanics, world building, and pitch decks. - Includes example prompts for common asset and concept requests. - Describes recommended chat modes ("agent" and "agent team") for optimal results. - Provides style, format, and implementation tips for better asset generation. - Requires CellCog skill for SDK and API access.
元数据
Slug game-cog
版本 1.0.13
许可证 MIT-0
累计安装 11
当前安装数 11
历史版本数 14
常见问题

Game Cog 是什么?

AI game development powered by CellCog. Character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, game prototypes. Cohesive game... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 2864 次。

如何安装 Game Cog?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install game-cog」即可一键安装,无需额外配置。

Game Cog 是免费的吗?

是的,Game Cog 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Game Cog 支持哪些平台?

Game Cog 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(darwin, linux, windows)。

谁开发了 Game Cog?

由 CellCog(@nitishgargiitd)开发并维护,当前版本 v1.0.13。

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