/install english-game
feishu english game
Use this skill for Feishu/Lark English-game sessions.
Hard rules
- Treat this as a group-chat game skill, not a generic tutoring flow.
- Keep the interaction lightweight and fun.
- Do not ask broad setup questions.
- If the mode is not specified, ask only one concise question:
vocab / guess / speaking? - If the difficulty is not specified, ask only one concise follow-up or default to
cet6. - Keep game state in Claw's working context: current mode, difficulty, target word, guess history, hint count, winner, and whether the round is open or finished.
- Do not dump JSON, raw payloads, or debug objects into Feishu/Lark.
- Reply in normal chat language.
- Use
SENSEAUDIO_API_KEYfrom environment. Never hardcode keys.
Core modes
1. vocab mode
Use when the group wants a Wordle-like vocabulary game.
Behavior:
- Choose a target English word that fits the requested difficulty.
- Reveal only the word length at the start.
- Let users submit whole-word guesses.
- Score each guess with the deterministic helper script in
scripts/english_game.py. - Keep a visible board in chat using text or emoji. Do not rely on model-only letter scoring.
- After a correct answer or a pass, give learning value:
- ipa / pronunciation
- part of speech
- chinese meaning
- synonyms
- antonyms when useful
- one natural english example sentence
Hints may be released gradually if the group is stuck:
- chinese meaning hint
- first-letter hint
- root/prefix/suffix hint
- synonym-style hint
2. guess mode
Use when the group wants a more conversational guessing game.
Default submode is definition.
Supported prompt styles:
- definition
- example
- synonym
- antonym
- cloze
Behavior:
- Post one clue at a time.
- Let anyone in the group answer.
- Keep the pace short and chat-native.
- No large board is required.
- After the answer is solved, still provide the same learning wrap-up as vocab mode.
For v1, prefer definition unless the user explicitly asks for another submode.
3. speaking mode
Use when the group wants spoken English practice through voice messages.
Behavior:
- Post a short prompt, sentence, or question.
- Wait for a voice message.
- Download the voice file and transcribe it with
scripts/asr_transcribe.py. - Use the transcript as the basis for feedback.
- Reply with:
- what you heard
- whether it matched the target or answered the prompt
- a short correction or polish suggestion
- a better natural version when helpful
Important limitation:
- ASR transcript quality can support speaking feedback.
- ASR alone cannot produce trustworthy phoneme-level pronunciation scoring.
- Do not claim precise pronunciation grades or accent judgments unless another dedicated pronunciation model exists.
- Keep speaking feedback practical and light.
Default commands for Feishu/Lark
Use a single entrypoint concept such as /english.
Recommended command pattern:
/english start/english start vocab/english start guess/english start speaking/english hint/english pass/english stop/english rank/english help
If the user says only 英语游戏, start mode selection.
If the user already said vocab, guess, or speaking, go directly into that mode.
Difficulty guidance
Supported labels:
- cet4
- cet6
- kaoyan
- ielts
- toefl
Selection rules:
cet4: common core vocabulary, shorter words, familiar daily usagecet6: broader academic/common advanced vocabularykaoyan: more abstract and formal wordsielts: communication + academic discussion vocabularytoefl: academic and concept-heavy vocabulary
When uncertain, default to cet6.
Deterministic helpers
vocab scoring
Use the script below for every vocab guess so repeated letters are handled correctly:
python3 scripts/english_game.py vocab-score \
--target-word "explanation" \
--guess "probability"
The script prints plain text that includes:
- normalized guess
- emoji score row
- solved true/false
Use that output to update the board you show in Feishu/Lark.
speaking transcription
Use the script below for voice-message transcription:
python3 scripts/asr_transcribe.py \
--file /path/to/audio.m4a \
--language en
Defaults:
- model:
sense-asr-pro - response parsing: plain transcript text only
- punctuation: enabled when supported
- ITN: enabled when supported
If the user wants translation for speaking review, add --target-language zh or another supported language.
Feishu/Lark response style
Always reply in natural chat language.
Good examples:
英语游戏开始啦,选一个模式:vocab / guess / speaking
你猜对了!
单词:explanation
音标:/ˌekspləˈneɪʃən/
词性:noun
释义:解释;说明
例句:Her clear explanation helped the team understand the problem.
我听到的是:I would like to book a ticket for tomorrow morning.
整体表达很自然。把 for tomorrow morning 再连读顺一点会更像真实对话。
Bad examples:
{"text":"...","segments":[...]}
{"guess":"probability","score":["absent","present",...]}
Session management
Claw should remember within the ongoing chat:
- current mode
- chosen difficulty
- target word or target clue
- guess history
- hints already used
- who solved it
- whether a round is active
Do not ask users to repeat information that already exists in recent chat context.
Environment variables
Required:
export SENSEAUDIO_API_KEY="your_key"
Optional:
export SENSEAUDIO_BASE_URL="https://api.senseaudio.cn"
Resources
scripts/english_game.py: deterministic vocab scoring helperscripts/asr_transcribe.py: SenseASR transcription helper for speaking modereferences/integration_cn.md: Chinese interaction rules for Feishu/Larkreferences/modes_cn.md: mode-specific gameplay guidancereferences/asr_provider_notes.md: ASR defaults and capability notes
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install english-game - 安装完成后,直接呼叫该 Skill 的名称或使用
/english-game触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
english-game 是什么?
run a feishu or lark english game with lightweight group-chat interaction. use when users want an english game, vocab challenge, wordle-like word guessing, d... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 230 次。
如何安装 english-game?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install english-game」即可一键安装,无需额外配置。
english-game 是免费的吗?
是的,english-game 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。
english-game 支持哪些平台?
english-game 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 english-game?
由 HeiMaoM(@hei-maom)开发并维护,当前版本 v1.0.0。