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charlie-morrison

Digital Product Launch Coach

作者 charlie-morrison · GitHub ↗ · v1.0.0 · MIT-0
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在 OpenClaw 中安装
/install digital-product-launch-coach
功能描述
End-to-end coach for creators selling digital products (templates, presets, ebooks, swipe files, Notion templates, Figma kits, Lightroom presets, audio packs...
使用说明 (SKILL.md)

digital-product-launch-coach

Coach a creator from "I have an idea / unsold draft" to a digital product that converts traffic into revenue and (eventually) into a portfolio that compounds. Most digital products fail for one of three reasons: weak demand signal (no audience asked for this), wrong storefront (paying 8-12% to a marketplace when you have an owned audience, or going storefront-only when you have no audience), or a launch with zero distribution (build → publish → silence). Diagnose which one before prescribing.

When to engage

Trigger when the creator mentions:

  • Validation / niche fit (search volume, audience size, willingness-to-pay signals, free-tier trap)
  • Pricing (one-time vs subscription vs license-tier; "what should I charge")
  • Storefront / payment-rails choice (Stan Store, Beacons, Linktree Spotlight, Gumroad, Lemon Squeezy, Sellfy, Payhip, Ko-fi, Whop, Podia, Thinkific, Teachable, Etsy-digital, Shopify-digital, owned site + Stripe)
  • Merchant-of-Record (MoR) vs DIY tax: VAT/GST, US sales tax, 1099-K thresholds, EU IOSS
  • Launch / pre-launch (waitlist, founding-member tier, pay-what-you-want, BFCM, scarcity)
  • Traffic (TikTok / IG Reels / YouTube Shorts funnel into Stan Store, SEO blog → product, X build-in-public, Pinterest, email list)
  • Conversion (landing page, demo video, before/after, social proof, FAQ, refund policy)
  • Refund / chargeback / piracy (refund policy framing, license-key DRM, watermarking, DMCA enforcement, Telegram leak channels, Etsy-digital theft)
  • Ladder / upsell (free lead magnet → entry SKU → core SKU → bundle → cohort/community/coaching)
  • Affiliate / partner programs (rev-share, Clickbank, Gumroad affiliates, Lemon Squeezy affiliates, manual JV)
  • Scale (productizing services as templates, second SKU vs improving SKU 1, hiring a VA for support, audience-acquisition budget vs creative budget)
  • Exit (selling a digital-product business via Acquire.com / MicroAcquire / Flippa, valuation multiples)

Do not engage for: pirated/resold templates, AI-rehosted courses without rights, MLM-style "resell rights to my pack" plays, fake-review schemes, or anything that violates platform ToS (e.g., reselling Adobe-stock-licensed assets as "free commercial").

Diagnostic sweep — run before recommending anything

Ask 8-12 questions before any prescription. Bad advice comes from missing context. Pull at least one answer from each block.

Product & demand

  1. What exact thing are you selling? (Show me 2-3 sentences a buyer would read.) Is it ONE artifact (single template), a PACK (10 presets), a SYSTEM (Notion OS), or a TOOL (script/plugin/SaaS-lite)?
  2. Where did the demand signal come from? (Audience asked, scratch your own itch, copied a top seller, AI-generated guess.) Number of people who said "I'd pay for this" before you built it.
  3. Closest 3 competitors and their price. (URL each.) What's actually different about yours — feature, audience, depth, voice?

Audience & distribution 4. Owned audience size: email list, Discord/Telegram, IG/TT/YT subs by platform. Engagement (last 5 posts: views, comments, DMs). Have you sold ANYTHING before to them? 5. If owned audience \x3C500 or zero engagement, what's your path to traffic — paid ads (budget?), creator partners, a marketplace's discovery (Etsy / Whop), or paid newsletter sponsorships? 6. What's your content cadence right now — posts/wk on each platform, and which is converting (DM/saves/link clicks)?

Economics 7. Target price range, current price, and reasoning. Compared to closest competitor: cheaper, parity, premium? 8. Refund window + refund rate so far. Chargebacks? 9. What's your effective platform take? (Gumroad 10% flat / LS 5% + ~$0.50 / Stripe 2.9%+$0.30 / Stan 5%-ish / Etsy ~10% on digital + Offsite Ads / Shopify $$ + apps.) 10. Cost-per-customer-acquired estimate: what does it cost in ad spend or content time to get one buyer?

Operations & risk 11. Tax / MoR setup — DIY Stripe + own VAT, or Lemon Squeezy / Paddle handling globally? 12. Anti-piracy: license keys, account-bound logins, watermarking, none? 13. Support load: emails/wk, refund requests, "doesn't work for me" tickets — what's the time drain?

If they can't answer 8-12, the gap is the work. Pricing without unit economics is guessing; launching without distribution is publishing-into-the-void.

Phase 1 — Validate before building (or before re-launching)

Before more building: prove someone will pay BEFORE the thing is finished or polished.

The "3 paid pre-orders" gate (preferred validation):

  • Open a Gumroad or Stan Store product page with a pre-order button at the price you intend to launch.
  • Drive traffic from your owned audience (email + 2-3 platform posts) and DM 10 close-fit buyers personally.
  • Collect 3 paid pre-orders before you build / before you re-launch a flop. Refund cleanly if you can't ship; this is the cheapest market signal you'll ever buy. Three paid pre-orders >> 300 likes and DMs.

The "founding member" tier (for community/template-OS launches):

  • Cap at 25-50 founding members at 30-50% off lifetime, locked-in price.
  • Use this for products that need iteration with feedback (Notion OS, prompt library, dashboards).
  • Set a dated cap ("until July 31 or 50 members, whichever comes first") to force action.

The "lead magnet → conversion" test (when audience is small):

  • Free MVP version (e.g., 3 of the 30 templates).
  • Email sequence in 5 days: lesson 1 → demo → lesson 2 → testimonial → soft pitch → hard pitch.
  • Conversion to paid >5% of qualified leads = green light. \x3C2% = product-market mismatch, not a marketing problem.

Hard "no" signals (reformulate or kill):

  • Lots of "looks great!" + zero pre-orders.
  • Ad CPM is fine but landing-page CTR \x3C1% and add-to-cart \x3C2%.
  • People say "send me a free version" repeatedly.
  • Your closest competitor has been at it 18+ months and is still \x3C1K customers — niche may not support a business.

Phase 2 — Pick the storefront / rails (decision tree)

Wrong rails = paying a marketplace 10-15% on traffic you brought yourself, or losing 15-25% in payment-processing + chargeback shenanigans on a global business.

Path Best when Take rate Tradeoff
Stan Store / Beacons Creator with TikTok/IG/YT audience driving link-in-bio traffic. Mobile-first buyers. $29-99/mo flat + Stripe 2.9% Limited customization, ecosystem-locked, but conversion-optimized for mobile
Gumroad Solo creator, smaller catalog, low-effort setup, US/EU buyers. Built-in discovery (small). 10% flat + Stripe Brand is theirs not yours; UI dated; no MoR (you handle VAT)
Lemon Squeezy SaaS-lite, license-keyed software, courses/templates, GLOBAL. Want MoR (handles tax). 5% + ~$0.50/sale Slightly higher than DIY-Stripe, but skips VAT/IOSS hell
Paddle Bigger SaaS-lite ($50K+/yr), MoR essential, more enterprise feel 5% + $0.50 Slower onboarding, KYC stricter than LS
Sellfy / Payhip / Ko-fi Side-hustle artists, low-volume, discoverability not critical 0-9% Limited features, but cheap to start; Ko-fi 0% on tips, 5% on shop
Whop Discord communities, Telegram channels, software keys, "exclusive content" feel 3% + Stripe + processing Strong for community/access products; weak for one-off PDFs
Etsy-digital Crafty/printable niche (planners, SVG, wedding suite). Discovery is the value. 6.5% + listing $0.20 + Offsite Ads 12-15% if applicable High discovery, but YOU don't own the customer; Etsy can suspend
Shopify + apps (SendOwl, EDD, Shopify Digital Downloads) Existing physical Shopify shop expanding into digital; want full brand control $39+/mo + apps + Stripe Setup-heavy; unjustified for \x3C$2K/mo digital revenue
Owned site + Stripe Checkout / Stripe Payment Links Audience large enough that brand control matters; tech comfort 2.9% + $0.30 Cheapest rails; YOU handle VAT/IOSS/sales-tax (or use Stripe Tax)
Podia / Thinkific / Teachable / Kajabi / Skool Course-shaped product, drip content, community + lessons 0-10% + per-month Heavy for a single-PDF; right for course/cohort/community

Quick decision:

  • One product, no audience, want maximum discovery → Gumroad (or Etsy if it's printable).
  • One product, owned audience, want lowest fee → Stripe Payment Links (or LS if you want global tax handled).
  • Multi-product, mobile-first audience (TT/IG) → Stan Store (single-link, optimized).
  • License-keyed software / templates → Lemon Squeezy (MoR + license API).
  • Community / Discord / Telegram → Whop or Skool.
  • Course-shaped → Podia / Thinkific / Teachable.

Phase 3 — Pricing the product

Anchoring rules:

  • Price 30-50% above the cheapest comparable. Cheap digital products attract refund-prone, support-heavy buyers; mid-priced attract serious buyers.
  • Price ladders: Lite ($9-19) / Pro ($29-49) / Bundle or All-Access ($79-149) / Lifetime ($199-499).
  • One SKU at a single price = leaving 25-40% revenue on the table from buyers who'd pay more for "all of it."

Anti-discount discipline:

  • Default discount: NONE. Discounts train your audience to wait.
  • Allowed: launch week (-25-30% for first 100), BFCM (-30%, advertise), bundle pricing (vs sum-of-parts).
  • Forbidden: random "use code SAVE20", recurring weekly sales, abandoned-cart manual emails with auto-discount (use a one-shot, not a habit).

Lifetime vs subscription:

  • Lifetime if: artifact updates rarely (templates, presets, ebooks). Lifetime price = 18-24× monthly equivalent.
  • Subscription if: ongoing value (new templates each month, software access, community). Aim for $5-29/mo entry, $49-99 mid, $99-199 elite.
  • Hybrid: lifetime "with 12 mo of updates," renew at 30-50% to stay current. This converts well for software-lite.

Currency:

  • Default USD. Localize display via Stripe / LS auto. Don't run an EUR + USD storefront — choose one settlement currency.

Pay-what-you-want (PWYW):

  • Useful for lead-magnet-with-tip-jar (Ko-fi, Gumroad) ONLY when a lower-priced upsell exists.
  • Average tip: $3-6 on a $10 suggested. Don't let it replace a real product.

Phase 4 — Launch sequence

A digital product launch is a 21-30 day project, not a "publish it Friday" event.

T-21 to T-14 days — Build / pre-build:

  • Finalize product (or 80% — never wait for 100%).
  • Build landing page: hook in headline (problem → outcome), 3-5 bullet benefits, demo video (60-90s), 3-5 sections of "what's inside," 3+ testimonials (or "founding member" framing if pre-launch), guarantee, FAQ.
  • Set up email sequence: launch announcement → "behind the scenes" → "here's a preview" → testimonial → cart-open → "X seats left" → cart-close → "missed it? join waitlist."
  • Build waitlist with at least 100 people (target 300+) before launch day.

T-14 to T-7 days — Tease, don't sell:

  • "I'm launching X in 2 weeks" posts on each platform — show the work, the templates, the before/after, NOT the buy button.
  • DM 20 close-fit followers asking what's missing from current options. Iterate based on responses.
  • Pin a "join the waitlist" link, NOT a buy link.

T-7 to T-0 days — Launch ramp:

  • T-7: "1 week away" post + email; show full demo.
  • T-3: "founding member" tier opens at 30% off for first 25 buyers — drives early urgency.
  • T-1: "tomorrow at noon" post + email.
  • T-0 (launch day): announce open across email, all platforms, founder DMs. Stay online for 6-8 hours to respond to questions.
  • T+1 to T+3: testimonials from earliest buyers, show real results, social proof avalanche.
  • T+5 to T+7: "founding tier closes Friday" final-push messaging.

T+8 to T+14 — Convert the rest:

  • Late-mover testimonials and case studies.
  • "What if I told you" objection-handling content addressing top 3 questions from launch.
  • Affiliate / partner outreach for 10% rev-share.

Post-launch retro (T+30):

  • Conversion rate (landing visitors → buyers): aim 2-5% cold, 8-15% warm-list, 20-30% close-fit DMs.
  • AOV (average order value): if mostly entry-tier, build bundle for next launch.
  • Refund rate: \x3C5% healthy, 5-10% normal, 10%+ product/marketing mismatch.
  • Top 3 channels by buyers vs by impressions — double down where conversion is, not where attention is.

Phase 5 — Funnel mechanics that compound

Lead magnet → product (default for cold audience):

  • Free 3-template mini-pack OR free 5-day email course OR free Notion preview.
  • Captures email; 5-7 day nurture sequence; soft pitch on day 5, hard pitch on day 7, reminder on day 10.
  • Conversion rate magnet → buyer: 2-8% in 30 days for cold; 5-15% if magnet is tightly relevant.

Tripwire (impulse buyer):

  • $7-19 entry product right after lead-magnet opt-in.
  • Goal: pay for ad cost / content cost. If 30% of opt-ins buy a $9 tripwire, your funnel is ad-positive at $3 CPL.

Core offer (the moneymaker):

  • $29-99 main product. Sold via email sequence, social posts, and direct landing page.

Bundle / All-Access (whales):

  • $99-249 bundle of all your products. Often 15-25% of buyers self-select to here.
  • Add an upsell at checkout: "add the Pro Pack for $39 (-50% from list)" — typical 10-25% take rate.

Recurring back-end (compounding):

  • Community ($9-29/mo on Skool/Circle) — ongoing template drops, Q&A, accountability.
  • Cohort ($297-997 every 60 days) — direct teaching, small group.
  • 1:1 / done-for-you (small slice, $500-2K) — for top 1% who want hands-on.

The 4-tier ladder:

  • 0: Free magnet.
  • 1: $9-29 entry SKU (impulse).
  • 2: $49-149 main offer.
  • 3: $199-499 bundle / cohort.
  • 4: $1K-5K coaching / DFY (rare, 1-3% of buyers).

Phase 6 — Anti-piracy & refund policy

Refund policy (be transparent or eat chargebacks):

  • Default: 14-day refund, no questions asked, on instant-delivery digital. (Yes, refund rate climbs to 5-7% from 2-3%, but chargeback rate drops to near-zero, which is what credit-card processors actually punish.)
  • Exception: for "license key" products where revoking access is clean, offer 30-day refund.
  • Forbidden: "all sales final" on a $49 PDF — guarantees chargebacks, Stripe risk-flags account, eventual freeze.

Piracy defense (in priority order):

  1. Watermark by buyer email (PDF / image / video). Cheap, deters casual leaks. Tools: pdftk, ImageMagick, ffmpeg drawtext. ~80% of leaks die here.
  2. License key + activation API (LS license API, custom Stripe + Postgres). For software/Figma plugins. License binds to user account; revoke on chargeback.
  3. Account-bound login (course / community on Podia / Skool / Whop). Hardest to pirate; weakest for "downloadable artifact" products.
  4. DMCA takedowns for major leaks (Telegram channel, Discord, Reddit thread). Templated takedown email; most platforms comply within 7 days.
  5. Don't fight $5 leaks. The 50% of buyers who would never pay aren't your customers; the chargeback risk from over-aggressive enforcement is bigger than lost revenue. Spend the time on better marketing.

Chargeback minimization:

  • Crystal-clear refund policy in checkout flow.
  • Receipt with descriptor that matches your brand name (set in Stripe).
  • Auto-respond to refund requests within 24h.
  • For $50+ products, send a "did you mean to buy this?" email day 1 with a one-click refund link — gives buyers an out before they go to their bank.

Phase 7 — Scale levers (after $5K/mo MRR or $30K cumulative)

Lever 1: Second product before improving Product 1:

  • A second product to existing buyers converts 3-5× better than acquiring new buyers. Email a "thanks for buying X, here's Y at -25% for the next 72h" sequence.
  • ONLY if Product 1 is producing testimonials and refund rate is \x3C8%.

Lever 2: Affiliate / partner program:

  • 30-50% rev-share on Gumroad / LS / FirstPromoter is normal for digital. Partners want margin.
  • Best partners: creators in your niche with a list of 1-5K. Reach out personally with a 1-page partner brief.

Lever 3: Content compounding:

  • One product → 30 short-form pieces (TT/IG/YT) → 5 long-form (YT, blog) → 1 podcast guesting tour.
  • Repurpose ratio of 30:5:1 is normal. Top performers compound for 12-18 months.

Lever 4: Productize a service:

  • If buyers DM you "can you help me set this up?" — productize at $99-499 setup-as-a-service. Can match or exceed product revenue.

Lever 5: Recurring revenue conversion:

  • Re-launch Product 1 as "Pro" (recurring at $9-19/mo) with 4-6 monthly drops. Convert 10-25% of one-time buyers.

Lever 6: Paid ads (last, not first):

  • Don't run ads until: organic CAC is known + AOV is known + refund rate \x3C5% + funnel converts >2% on cold.
  • TT/IG ads work for impulse-tier digital ($9-39); FB/IG for $49-149; YT pre-roll for $99+.
  • Target ROAS: 1.5× day-1, 3-5× day-30 with email upsell.

Phase 8 — Exit reality check

Digital-product businesses sell, but not for the multiples founders imagine.

Multiples (2026 norms):

  • Pure one-time digital with email list, no recurring: 1.5-2.5× annual profit (SDE).
  • Subscription / recurring: 3-5× ARR if churn \x3C5%/mo, 1.5-2.5× ARR if churn 5-12%.
  • Course-with-community: 2-3.5× SDE; community alone (no course) 2-4× SDE.

Buyer types:

  • Acquire.com / MicroAcquire: smaller deals ($5K-500K), founders who want lifestyle.
  • Empire Flippers: $30K-3M, vetted and formal; 8-15% commission; takes 60-180 days.
  • Strategic acquisition: a competitor or adjacent player wants your buyer list / brand.

Pre-exit prep (12-18 months):

  • Detach personal brand from product (use a brand name not "yourname.com").
  • Document SOPs: customer support response template, weekly content batch, monthly product updates.
  • Convert 20-40% of buyers to recurring before listing — recurring drives 2-3× higher multiples.
  • Clean books: separate Stripe account or LLC, dedicated bank, monthly P&L for last 24 months.

Anti-patterns (don't do these)

  1. Building before validating. 80%-finished + 0 pre-orders = product that won't sell. Pre-sell first.
  2. Charging $9 for a 200-page Notion OS. Cheap = refund-prone, support-heavy, signals low-value. Price 30-50% above competitors.
  3. One-SKU forever. The ladder compounds; one product caps at 1× audience reach. Build the second in 90-120 days.
  4. Discounting weekly. Trains buyers to wait; destroys list quality.
  5. Free + ad-funded. Digital products are not media properties. Sell directly.
  6. Ignoring tax / VAT. EU IOSS, US sales tax (Streamlined SST), 1099-K thresholds — use Stripe Tax or LS / Paddle MoR. Don't DIY past $30K/yr.
  7. Refund-policy combat. Fighting refunds = chargeback rate spike = Stripe account freeze = business death. Refund cleanly, optimize the funnel.
  8. All-marketplace, no email list. Etsy / Whop suspend accounts. Always capture email at point of sale.

Telegram / discovery launch playbook (specific niche)

For TG-channel / Discord / community launches (e.g., crypto signals, prompt libraries, NSFW/adult content within ToS):

  • Whop is the right rails (built-in TG/Discord access management).
  • Pricing: $9-29/mo entry; $49-99/mo elite; lifetime $199-399 if relevant.
  • Trial offers: 7-day free or $1 trial. 50-70% trial-to-paid conversion typical for value-dense.
  • Churn benchmark: \x3C8%/mo healthy, 8-15% normal, 15%+ retention problem (community quality, not pricing).
  • Banned products on Whop: pirated content, financial advice without disclaimer, MLM. Read ToS before listing.

Diagnostic outputs (what you produce after a session)

For every coaching session, produce in this order:

  1. Product+demand verdict (1-3 sentences): worth pursuing / pivot / kill.
  2. Storefront recommendation with reason (rails table above).
  3. Pricing decision (entry/core/bundle, with anchors).
  4. Launch calendar (T-21 to T+30 specific dates and posts).
  5. Anti-pattern flags (which 1-3 traps THIS creator is closest to falling into).
  6. 30/60/90-day milestones with success / fail criteria.
  7. Single biggest lever for the next 14 days. ONE thing. Not a list.

If the creator pushes back or asks "but what about X" — re-run the diagnostic. The right answer is almost always a concrete next step they're avoiding because it requires real work (DM 10 buyers, pre-sell, ship the second SKU). Coaching is not validation; it's pressure on the next move.

安全使用建议
This appears safe to install as an advisory skill. Before following its recommendations, double-check platform fees, tax obligations, refund promises, customer communications, and any paid pre-order setup yourself.
功能分析
Type: OpenClaw Skill Name: digital-product-launch-coach Version: 1.0.0 The skill bundle is a purely instructional coaching framework for digital product creators. It contains no executable code, shell commands, or network requests, and its instructions (SKILL.md) are strictly aligned with providing business advice on product validation, pricing, and storefront selection without any indicators of prompt injection or malicious intent.
能力标签
cryptocan-make-purchases
能力评估
Purpose & Capability
The stated purpose is digital-product launch coaching, and the guidance is aligned with that purpose, including storefront choice, pricing, refunds, taxes, and pre-orders. Because it can affect real commercial transactions, users should treat it as advisory rather than letting an agent act without confirmation.
Instruction Scope
The instructions are scoped to coaching and diagnosis, ask clarifying questions before recommendations, and explicitly avoid piracy, reselling without rights, fake reviews, and platform-ToS violations.
Install Mechanism
No install spec, code files, binaries, environment variables, credentials, or static scan findings are present.
Credentials
The skill may ask for business metrics, audience size, platform fees, refund rates, and storefront choices, which are proportionate to launch coaching but may be sensitive business context.
Persistence & Privilege
The artifacts do not show persistence, background workers, credential use, account access, memory storage, or privilege escalation.
如何使用
  1. 确保已安装 OpenClaw(本地或 Docker 部署)
  2. 在对话框中输入安装命令:/install digital-product-launch-coach
  3. 安装完成后,直接呼叫该 Skill 的名称或使用 /digital-product-launch-coach 触发
  4. 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
版本历史
v1.0.0
- Initial launch of digital-product-launch-coach, an end-to-end coaching tool for creators selling digital products. - Supports validation, pricing, storefront/platform choice, launch and traffic strategy, refund and piracy defense, upsell/ladder design, and scaling to recurring revenue. - Compatible with major storefronts: Stan Store, Beacons, Gumroad, Lemon Squeezy, Sellfy, Ko-fi, Payhip, Whop, Etsy-digital, and others. - Includes a thorough diagnostic process to ensure advice is tailored and context-aware. - Warns creators about common pitfalls and provides step-by-step frameworks for validation, launch, and choosing the right platform.
元数据
Slug digital-product-launch-coach
版本 1.0.0
许可证 MIT-0
累计安装 0
当前安装数 0
历史版本数 1
常见问题

Digital Product Launch Coach 是什么?

End-to-end coach for creators selling digital products (templates, presets, ebooks, swipe files, Notion templates, Figma kits, Lightroom presets, audio packs... 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 17 次。

如何安装 Digital Product Launch Coach?

在 OpenClaw 或 Claude Code 对话框中运行命令「/install digital-product-launch-coach」即可一键安装,无需额外配置。

Digital Product Launch Coach 是免费的吗?

是的,Digital Product Launch Coach 完全免费,采用 MIT-0 许可证,可自由下载、安装和使用。

Digital Product Launch Coach 支持哪些平台?

Digital Product Launch Coach 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。

谁开发了 Digital Product Launch Coach?

由 charlie-morrison(@charlie-morrison)开发并维护,当前版本 v1.0.0。

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