/install design-system-components
Design System Components
Build reusable components that leverage design tokens with Surface primitives and CVA (class-variance-authority).
When to Use
- Building component libraries with design tokens
- Need variant-based styling (size, color, state)
- Creating layered UI with consistent surfaces
- Want type-safe component APIs
Pattern 1: Surface Primitive
Single component for all layered surfaces:
import { cva, type VariantProps } from 'class-variance-authority';
import { cn } from '@/lib/utils';
const surfaceVariants = cva(
'rounded-lg backdrop-blur-sm transition-colors',
{
variants: {
layer: {
panel: 'bg-tone-cadet/40 border border-tone-jordy/10 shadow-card',
tile: 'bg-tone-midnight/60 border border-tone-jordy/5',
chip: 'bg-tone-cyan/10 border border-tone-cyan/20 rounded-full',
deep: 'bg-tone-void/80',
metric: 'bg-tone-cadet/20 border border-tone-jordy/8',
glass: 'bg-glass-bg backdrop-blur-lg border border-glass-border',
},
interactive: {
true: 'cursor-pointer hover:bg-tone-cadet/50 active:scale-[0.98]',
false: '',
},
glow: {
true: 'shadow-glow',
false: '',
},
},
defaultVariants: {
layer: 'tile',
interactive: false,
glow: false,
},
}
);
interface SurfaceProps
extends React.HTMLAttributes\x3CHTMLDivElement>,
VariantProps\x3Ctypeof surfaceVariants> {}
export function Surface({
layer,
interactive,
glow,
className,
...props
}: SurfaceProps) {
return (
\x3Cdiv
className={cn(surfaceVariants({ layer, interactive, glow }), className)}
{...props}
/>
);
}
Usage
\x3CSurface layer="panel" className="p-4">
\x3Ch2>Dashboard\x3C/h2>
\x3C/Surface>
\x3CSurface layer="chip" interactive>
\x3Cspan>Active\x3C/span>
\x3C/Surface>
\x3CSurface layer="metric" glow>
\x3Cspan className="text-2xl">$1,234.56\x3C/span>
\x3C/Surface>
Pattern 2: CVA Button Variants
const buttonVariants = cva(
'inline-flex items-center justify-center rounded-md font-medium transition-all focus-visible:outline-none focus-visible:ring-2 disabled:pointer-events-none disabled:opacity-50',
{
variants: {
variant: {
default: 'bg-primary text-primary-foreground hover:bg-primary/90',
destructive: 'bg-destructive text-destructive-foreground hover:bg-destructive/90',
outline: 'border border-input bg-background hover:bg-accent hover:text-accent-foreground',
ghost: 'hover:bg-accent hover:text-accent-foreground',
link: 'text-primary underline-offset-4 hover:underline',
cyber: 'bg-gradient-to-r from-tone-cadet to-tone-azure text-white border border-tone-cyan/30 shadow-glow hover:shadow-glow-lg',
},
size: {
default: 'h-10 px-4 py-2',
sm: 'h-9 rounded-md px-3',
lg: 'h-11 rounded-md px-8',
icon: 'h-10 w-10',
},
},
defaultVariants: {
variant: 'default',
size: 'default',
},
}
);
Pattern 3: Metric Display Component
const metricVariants = cva(
'font-mono tabular-nums',
{
variants: {
size: {
lg: 'text-3xl font-bold tracking-tight',
md: 'text-xl font-semibold',
sm: 'text-base font-medium',
},
trend: {
positive: 'text-success',
negative: 'text-destructive',
neutral: 'text-foreground',
},
},
defaultVariants: {
size: 'md',
trend: 'neutral',
},
}
);
interface MetricProps extends VariantProps\x3Ctypeof metricVariants> {
value: string | number;
label?: string;
prefix?: string;
suffix?: string;
}
export function Metric({
value,
label,
prefix = '',
suffix = '',
size,
trend,
}: MetricProps) {
return (
\x3Cdiv className="flex flex-col">
{label && (
\x3Cspan className="text-xs uppercase tracking-wider text-muted-foreground mb-1">
{label}
\x3C/span>
)}
\x3Cspan className={cn(metricVariants({ size, trend }))}>
{prefix}{value}{suffix}
\x3C/span>
\x3C/div>
);
}
Pattern 4: Card with Header
interface CardProps {
title?: string;
description?: string;
action?: React.ReactNode;
children: React.ReactNode;
}
export function Card({ title, description, action, children }: CardProps) {
return (
\x3CSurface layer="panel" className="flex flex-col">
{(title || action) && (
\x3Cdiv className="flex items-center justify-between px-4 py-3 border-b border-tone-jordy/10">
\x3Cdiv>
{title && (
\x3Ch3 className="font-display text-sm font-medium">{title}\x3C/h3>
)}
{description && (
\x3Cp className="text-xs text-muted-foreground">{description}\x3C/p>
)}
\x3C/div>
{action}
\x3C/div>
)}
\x3Cdiv className="p-4">{children}\x3C/div>
\x3C/Surface>
);
}
Pattern 5: Badge/Chip Variants
const badgeVariants = cva(
'inline-flex items-center rounded-full px-2.5 py-0.5 text-xs font-medium transition-colors',
{
variants: {
variant: {
default: 'bg-primary/10 text-primary border border-primary/20',
success: 'bg-success/10 text-success border border-success/20',
warning: 'bg-warning/10 text-warning border border-warning/20',
destructive: 'bg-destructive/10 text-destructive border border-destructive/20',
outline: 'border border-input text-foreground',
},
},
defaultVariants: {
variant: 'default',
},
}
);
Pattern 6: Composing Variants
Combine CVA with conditional classes:
function StatusIndicator({
status,
size = 'md'
}: {
status: 'online' | 'offline' | 'away';
size?: 'sm' | 'md' | 'lg';
}) {
const sizeClasses = {
sm: 'size-2',
md: 'size-3',
lg: 'size-4',
};
const statusClasses = {
online: 'bg-success animate-pulse',
offline: 'bg-muted-foreground',
away: 'bg-warning',
};
return (
\x3Cspan
className={cn(
'rounded-full',
sizeClasses[size],
statusClasses[status]
)}
/>
);
}
Related Skills
- Meta-skill: ai/skills/meta/design-system-creation/ — Complete design system workflow
- distinctive-design-systems — Token architecture and aesthetic foundations
- loading-state-patterns — Skeleton components for loading states
NEVER Do
- Build custom card containers — Use Surface primitive
- Hardcode colors in components — Use design tokens
- Skip variant types — CVA provides type safety
- Mix styling approaches — Pick CVA or cn(), not random inline styles
- Forget default variants — Components should work without props
Quick Reference
// 1. Define variants with CVA
const variants = cva('base-classes', {
variants: {
size: { sm: '...', md: '...', lg: '...' },
color: { primary: '...', secondary: '...' },
},
defaultVariants: { size: 'md', color: 'primary' },
});
// 2. Type props from variants
interface Props extends VariantProps\x3Ctypeof variants> {}
// 3. Apply in component
\x3Cdiv className={cn(variants({ size, color }), className)} />
- 确保已安装 OpenClaw(本地或 Docker 部署)
- 在对话框中输入安装命令:
/install design-system-components - 安装完成后,直接呼叫该 Skill 的名称或使用
/design-system-components触发 - 根据 Skill 的参数说明提供必要输入,即可获得结构化输出
Design System Components 是什么?
Patterns for building design system components using Surface primitives, CVA variants, and consistent styling. Use when building reusable UI components that follow design token architecture. Triggers on Surface component, CVA, class-variance-authority, component variants, design tokens. 它是一个面向 Claude Code / OpenClaw 的 AI Agent Skill 插件,目前累计下载 1050 次。
如何安装 Design System Components?
在 OpenClaw 或 Claude Code 对话框中运行命令「/install design-system-components」即可一键安装,无需额外配置。
Design System Components 是免费的吗?
是的,Design System Components 完全免费(开源免费),可自由下载、安装和使用。
Design System Components 支持哪些平台?
Design System Components 跨平台运行,可在任意部署了 OpenClaw / Claude Code 的环境中使用(cross-platform)。
谁开发了 Design System Components?
由 wpank(@wpank)开发并维护,当前版本 v1.0.0。